Flask Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears rags and sports a simple walking cane. He has done his best to style his black fur to look like a famous performer. He has gleaming, smiling hazel eyes.
Personality: He has a massive crush on the younger sibling of the Ruler who has hired him part-time. He is able to make almost anything out of random pieces of junk.
History: Flask was born the youngest of three triplets. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Flask never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He feels kind of lost in life; and marry his sister to traveling adventurers
Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Has a crush, Family, In love. Occupation: Ruler
Voice: Raspy
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Good (CR 16)
Armor Class 15
Hit Points 130 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 17 (+3) | 18 (+4) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Elven, Aquan
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Sardonyx (70 gp). Red-brown spinel (140 gp). Golden yellow topaz (1600 gp). Black star sapphire (900 gp). Jet (140 gp). Tourmaline (140 gp). White pearl (140 gp). Blue sapphire (900 gp). Red spinel (140 gp). Moss agate (4 gp). Deep blue spinel (1600 gp). Citrine (70 gp). White pearl (140 gp). Chalcedony (70 gp). Rhodochrosite (4 gp).
Alberich Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He is a husky man, who prefers to wear grey clothing when he does not wear armor. His auburn hair is lengthy. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is lazy and tries to find solutions quickly.
History: His father raised him in a mountain cabin. A freak accident while working with his Merchant mother left him crippled. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Further expansion of business.
Flaws: Lazy, Disease. Bonds: Attractive, Job, Nature. Occupation: Slave Trader
Voice: Stutters
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 154 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 19 (+4) | 9 (-1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 10000 gp. Brass mug with jade inlays (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Brass mug with jade inlays (500 gp). A silver and pearl hairclip (70 gp). Old masterpiece painting (2300 gp). Large well-done wool tapestry (500 gp). 1 Medium magic item. 1 Medium magic item.
Sun Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she is typically in her Masseuse uniform. Her brown fur is still thick. Her eyes are amber and beady.
Personality: She is mildly Tabaxi supremacist, though she does not identify as such. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Sun is combative with any and all who dare try her patience in the slightest.
History: She got into the Masseuse business at a young age. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She inherited the family business which she has now maintained for 14 years.
Motivation: Expand her business; and to be a interpreter again
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Masseuse
Voice: Voice breaks
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 57 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 9 (-1) | 12 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Old masterpiece painting (2000 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (90 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). Gold dragon comb with red garnet eye (700 gp). Old masterpiece painting (2000 gp). Solid gold idol (900 gp). Solid gold idol (900 gp). Old masterpiece painting (2000 gp). 1 Medium magic item.
Lone In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: An older woman who very much looks the part of a Assassin, she is not a threatening figure. Her beige fur is heavily combed to the right. She tend to wears goggles to shield her eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: A child with a great deal of writing talent her parents made sure she got the chance to thrive. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Assassin work with an outfit from a few towns over. Assassin work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: Wants to open a new tavern; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Impeccable, Artistic, Fighting. Flaws: Antagonistic. Bonds: Job. Occupation: Assassin
Voice: German accent
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 17)
Armor Class 11
Hit Points 71 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 5000 gp. Alexandrite (800 gp). Coral (100 gp). Peridot (40 gp). Silver pearl (100 gp). Sardonyx (40 gp). Amethyst (100 gp). Smoky quartz (40 gp). Deep blue spinel (800 gp). Freshwater pearl (9 gp). Bloodstone (40 gp). White opal (1300 gp). Jet (100 gp). Violet garnet (800 gp). Golden yellow topaz (800 gp). Alexandrite (800 gp). Eye agate (9 gp). Aquamarine (800 gp). Alexandrite (800 gp).
Ronwe Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who tends to wear a black poncho over her likewise colored trousers and shirt, she is not a threatening figure. She wears her chestnut hair down. She has a dull look in her gold eyes.
Personality: She is mildly Tiefling supremacist, though she does not identify as such. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: She was born at the edge of vast forest. She took every job she could get her hands on, but the opportunities for Tieflings in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She feels threatened by others; and several ex partners dislike her way of doing things and want revenge
Flaws: Racist, Fearful. Bonds: Enemies, Nature, Immigrant. Occupation: Hunter
Voice: Boston accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 15)
Armor Class 8
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 15 (+2) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Elven, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +3 / 4d8-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Deep green spinel (60 gp). Black opal (700 gp). Moss agate (5 gp).
Diesa Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a grey shirt with thin white vertical stripes and pastel pants. Her brown hair is cut jaggedly and amateurishly. Her otherwise smooth face is marked with small tiny scars.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Diesa was born the youngest of three triplets. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now mingles about in high society.
Motivation: She is terrified, and will act out of fear; and marry her brother to traveling adventurers
Ideals: Impeccable. Flaws: Fearful. Bonds: Family, Religious, Rich. Occupation: Gardener
Voice: Scratchy, weak
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 146 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 20 (+5) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Undercommon
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Jade (140 gp). Smoky quartz (50 gp). Carnelian (50 gp). Sard (50 gp). Deep green spinel (140 gp). Alexandrite (400 gp). Sard (50 gp). Alexandrite (400 gp). Rock crystal (50 gp). Golden yellow topaz (400 gp). Fire opal (1100 gp). Jet (140 gp). Bloodstone (50 gp). Tourmaline (140 gp). 1 Medium magic item.
Shane Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His red hair is smooth and relatively long. He wears crescent spectacles with a black brim.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: His father raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He bought a bastard sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and money/treasure
Ideals: Optimist. Flaws: Fearful. Bonds: Rich, Nature. Occupation: Blacksmith
Voice: Sore throat, cough
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 78 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 9000 gp.
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