Diesa Frostbeard, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a long, brown, dusty cloak. She carries with her a set of ceremonial daggers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. Her black hair is lengthy and is close to two feet long. She wears a mask on her face.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A freak accident while working with her Junk Dealer father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and her spouse's relatives view her with great suspicion
Ideals: Fighting, Logical. Flaws: Disease. Bonds: Family, Military, Enemies. Occupation: Servant
Voice: Indian accent
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 18)
Armor Class 13
Hit Points 87 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Undercommon
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 13000 gp. Silver comb with moonstones (600 gp). Golden circlet with four aquamarines (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (30 gp). A roughly beaten golden orb (30 gp). Cloth of gold vestments (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Brass mug with jade inlays (600 gp). Brass mug with jade inlays (600 gp). Solid gold idol (800 gp). Large well-done wool tapestry (600 gp). Gold cup set with emeralds (10000 gp). A delicate brass dragon egg (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A small bag of saffron. (50 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (600 gp). Solid gold idol (800 gp). Large well-done wool tapestry (600 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (50 gp). Silver comb with moonstones (600 gp). Silver comb with moonstones (600 gp). Solid gold idol (800 gp). Eyepatch with mock eye of sapphire and moonstone (2400 gp). Sapphire pendant on gold chain (1800 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Jeweled gold crown (4000 gp). Gold dragon comb with red garnet eye (1700 gp). 1 Medium magic item. 1 Medium magic item.
Stannor Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is well dressed, but even with his fine clothing he looks run-down. He wears his golden hair up in a very large beehive style do. He wears a mask on his face.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is able to fit into much smaller and tighter spaces than normal.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He struck the Carpenter job and began his own company from there.
Motivation: Sabotage a competitor.
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Military, Job. Occupation: Carpenter
Voice: High pitched and raspy
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 4d10-1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Moonstone (40 gp). Rock crystal (40 gp). Violet garnet (1100 gp). Alexandrite (1100 gp). Rock crystal (40 gp). Aquamarine (1100 gp). Blue sapphire (700 gp). Carnelian (40 gp). Rich purple corundum (700 gp). Lapis lazuli (15 gp). Freshwater pearl (15 gp). Red-brown spinel (150 gp). Alexandrite (1100 gp). Tiger eye turquoise (15 gp). Red garnet (150 gp). Star rose quartz (40 gp). Aquamarine (1100 gp). Sardonyx (40 gp). Star rose quartz (40 gp). Moonstone (40 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Akra Mohradyllion, Female Dragonborn [Permalink]
Personal [hide]
Description: She has a missing right leg. She is dressed in an above average manner. Her crest is short and scarlet. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Akra was raised in a hard working conservative environment. Through the years after Akra was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Akra's mother didn't care for her much, and the feeling was mutual. She hasn't been sleeping well lately.
Motivation: Further expansion of business; and balancing her hectic life and new cook responsibilities is difficult
Flaws: Insomniac, Antagonistic. Bonds: Attractive, Job. Occupation: Cook
Voice: High pitched and raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 82 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 5000 gp. Brass mug with jade inlays (400 gp). Gold dragon comb with red garnet eye (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). An abacus with copper, silver and gold markers (150 gp). Fire opal pendant on a fine gold chain (1800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (40 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). 1 Medium magic item.
Don Asheton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. His moppish silver hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He was born several months after his father was called into army service. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Due to his spouse's obsession with being a Interpreter they were divorced and he won custody of their son. He worked as a Banker, and he later adopted a second son.
Motivation: To unite with his sister.
Ideals: Fighting. Bonds: Attractive, Military, Family. Occupation: Banker
Voice: Italian accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 9 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 17
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 gp. Golden yellow topaz (1300 gp). Aquamarine (1300 gp). Jade (130 gp). Deep blue spinel (1300 gp). Golden yellow topaz (1300 gp). Chalcedony (20 gp). Blue star sapphire (700 gp). Azurite (8 gp). Lapis lazuli (8 gp). Red garnet (130 gp). Malachite (8 gp). Golden yellow topaz (1300 gp). Black star sapphire (700 gp). Black star sapphire (700 gp). Peridot (20 gp). Golden pearl (130 gp). Freshwater pearl (8 gp). Jet (130 gp). Deep green spinel (130 gp).
Thamuz Rise, Male Tiefling [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His long white hair is drawn into a two foot long braid. His eyes are likewise silver.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents enrolled him in a Druid school at a young age so that he could practice his arcane talents. He hasn't been sleeping well lately.
Motivation: Regain custody of his son; and he wants revenge against goblins
Ideals: Gifted. Flaws: Mundane, Insomniac. Bonds: Enemies, Family. Occupation: Apothecary
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 7
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 5 (-3) | 14 (+2) | 18 (+4) | 20 (+5) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Abyssal, Goblin, Orc, Gnome
Attacks Melee +7 / 4d10+2, Ranged +2 / 4d10-3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 0 |
Possessions: 4000 gp. Gold dragon comb with red garnet eye (1000 gp). A roughly beaten golden orb (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Sapphire pendant on gold chain (2700 gp).
Dadalan Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered bastard sword and tarnished falchion as well. His white crest is lengthy. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is obsessed with his god.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dadalan fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Nothing but the best is good enough for him; and he is compelled to act according to his religious beliefs
Ideals: Fighting, Impeccable. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Brewer
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 15)
Armor Class 14
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 9 (-1) | 10 (+0) | 20 (+5) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. Aquamarine (1600 gp). Sard (80 gp). 1 Medium magic item.
Rinn Goltorah, Female Elf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a blue costume with the symbols of luck on her torso. She is tall, broad shouldered and powerfully built. Her moppish black hair is in a traditional bowl cut. She has several tiny aquamarine earrings on each ear.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Rinn was born with her mother's beautiful face. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Wants to raise her children well.
Ideals: Disciplined. Bonds: Rich, Adventurer, Attractive, Family. Occupation: Banker
Voice: Scandinavian accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 15)
Armor Class 13
Hit Points 54 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 8 (-1) | 17 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Giant, Ignan
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 400 pp. Chalcedony (20 gp). Sard (20 gp). Red spinel (100 gp). Alexandrite (200 gp). Rock crystal (20 gp). Malachite (8 gp). Sardonyx (20 gp). Aquamarine (200 gp). Golden yellow topaz (200 gp). White pearl (100 gp). Chrysoprase (20 gp). Obsidian (8 gp). Banded agate (8 gp). Chrysoprase (20 gp). Golden yellow topaz (200 gp). Pink pearl (100 gp). Obsidian (8 gp). Blue diamond (2000 gp). Freshwater pearl (8 gp). Carnelian (20 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
