Mella Galanodel, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a blue vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her blue boots flare out at the collars. Her blonde hair is drawn into a tight pony tail with a card scrunchie. Her otherwise smooth face is marked with small tiny scars.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mella took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She has dedicated herself to building a better world.
Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and her religion dominates her actions
Ideals: Athletic. Flaws: Shy. Bonds: Adventurer, Religious, Nature. Occupation: Brewer
Voice: Old Prospector
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 73 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 12000 gp. Amethyst (110 gp). Red spinel (110 gp). Alexandrite (900 gp). Freshwater pearl (11 gp). Bloodstone (30 gp). White pearl (110 gp). Rhodochrosite (11 gp). Moss agate (11 gp). Black pearl (900 gp). Tiger eye turquoise (11 gp).
Gilthur Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He prefers to wear brown pants and tee shirts. His moppish chestnut hair is in a traditional bowl cut. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Gilthur would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of southern immigrants he idolized his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He left for the south, certain he would find work there.
Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army
Ideals: Athletic, Philantrophist. Bonds: Attractive, Military, Immigrant. Occupation: Bather
Voice: Jamaican accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 142 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 18 (+4) | 12 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 500 pp. Silver comb with moonstones (700 gp). Brass mug with jade inlays (100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Gold dragon comb with red garnet eye (1700 gp). Sapphire pendant on gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Sapphire pendant on gold chain (2300 gp). Finely wrought small gold bracelet (30 gp). Jeweled electrum ring (4000 gp). Silver chalice with lapis lazuli gems (160 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). Cloth of gold vestments (160 gp). Golden circlet with four aquamarines (6000 gp). 1 Medium magic item.
Arnold Ainsley, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He sports brown clothing, slightly heavier than average wear. His hair is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is able to make almost anything out of random pieces of junk.
History: He was born to loving parents in a slum to the east. When money was particularly tight he was walking through alleys when he overheard a Mayor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Some 4 years later his spouse died after the birth of his daughter. Heartbroken, Arnold never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Seeks redemption.
Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, In love. Occupation: Mayor
Voice: pre-pubescent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 14 (+2) | 17 (+3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Aquan, Gnoll, Terran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Sardonyx (20 gp). Pink pearl (40 gp). Golden yellow topaz (1100 gp). Moss agate (13 gp). Aquamarine (1100 gp). Eye agate (13 gp). Deep green spinel (40 gp). Malachite (13 gp). Aquamarine (1100 gp). 1 Medium magic item.
Farideh Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she tends to wear a black poncho over her likewise colored trousers and shirt. Her bronze crest is kept up in a ponytail inside a feathered hat. Her half smiles and red eyes are beguiling and draw you in.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Dragonborns in the west were limited. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: She is greedy; and to end her boredom
Ideals: Justice. Flaws: Mundane. Bonds: Attractive, Rich, Immigrant. Occupation: Miner
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 38 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 12 (+1) | 5 (-3) | 16 (+3) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Infernal, Druidic, Undercommon
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Brass mug with jade inlays (200 gp). Silver chalice with lapis lazuli gems (30 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver comb with moonstones (400 gp). Gold music box (1000 gp). Gold and topaz bottle stopper cork (1500 gp). Fire opal pendant on a fine gold chain (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Silver comb with moonstones (400 gp). Silver chalice with lapis lazuli gems (30 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). 1 Medium magic item.
Cask In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination, and he perpetually has his nunchaku ready. He keeps his yellow fur in a flapper bob. His hazel eyes dart from person to person to random spaces in the air.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is obsessed with a lost civilization.
History: A powerful wizard made him what he is. His childhood dream was to be a Map Maker, but he was a colossal failure. He ran away from his former home and has been making his living as a Slave Trader for the past few years.
Motivation: He wants revenge against illithids.
Ideals: Fighting. Bonds: Enemies, Adventurer, Mentor, Job. Occupation: Slave Trader
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 108 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 15 (+2) | 9 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +9 / 4d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: Gold and topaz bottle stopper cork (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item.
Akmen Tolerance, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears dark leathers with embroidery. His brown hair, when down, is lengthy. His eyes are likewise silver.
Personality: Calm and collected, he is a well trained Armorer. He is used to getting what he wants. In part because he is a meticulous planner.
History: Akmen hails from a village terrorized by giants. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He has set out to sabotage the competition.
Motivation: Several ex partners dislike his way of doing things and want revenge; and revenge
Ideals: Professionalism, Gifted. Bonds: Poor, Job, Enemies. Occupation: Armorer
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 64 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 8 (-1) | 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 10000 gp. Star ruby (900 gp). Onyx (50 gp). Deep green spinel (110 gp). Star ruby (900 gp). Deep blue spinel (1000 gp). Silver pearl (110 gp). Star rose quartz (50 gp). Iolite (50 gp). Moonstone (50 gp). Fire opal (900 gp). Alexandrite (1000 gp). Chalcedony (50 gp). Zircon (50 gp). Jet (110 gp). Black opal (900 gp). Jasper (50 gp). Eye agate (7 gp). Obsidian (7 gp). Rhodochrosite (7 gp). Jade (110 gp). Fire opal (900 gp). Hematite (7 gp). Moss agate (7 gp). Violet garnet (1000 gp).
Prosperine Destiny, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears rags and sports a simple walking cane, and sports empty pouches on her belt. She wears a small hat to hide her balding. Her silver eyes dart around the room hyper actively observing anyone and anything.
Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born to a Marshal, her mother struggled to pay the bills. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Stableman work with an outfit from a few towns over. Stableman work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has never given up on her music dream.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Artistic. Flaws: Shy, Antagonistic. Bonds: Poor, Job. Occupation: Stableman
Voice: Speaks with lips pursed
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 92 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Orc, Aquan, Halfling
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. Alexandrite (1000 gp). Alexandrite (1000 gp). Red garnet (90 gp). Blue quartz (5 gp). Eye agate (5 gp). White opal (1200 gp). White opal (1200 gp). Black opal (1200 gp). Fiery yellow corundum (1200 gp). Amethyst (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

