Mardnab Daergel, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a robe, a symbol of luck around her neck, and a morningstar on her belt. She wears her auburn hair up in a very large beehive style do. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is not truly malevolent, but she is obsessed with poetry. She constantly tries to fill her life with poetry. She takes great joy in being the best Architect in town.
History: Born in the north to a Architect, Mardnab learned a great deal about her father's area of expertise. She worked as a nervous Architect and found it very stressful. She inherited the family business which she has now maintained for 11 years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Attractive, Job. Occupation: Architect
Voice: Jittery and nervous
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 18)
Armor Class 12
Hit Points 123 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 17 (+3) | 10 (+0) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Sapphire pendant on gold chain (2100 gp). Silver chalice with lapis lazuli gems (130 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Large well-done wool tapestry (500 gp). A small bag of saffron. (50 gp). Gold music box (1000 gp). A delicate brass dragon egg (50 gp). Jeweled gold crown (6000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold and topaz bottle stopper cork (1400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Silver comb with moonstones (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). A silver and pearl hairclip (50 gp). Jeweled electrum ring (6000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). Silver comb with moonstones (200 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (130 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). A necklace of small pink pearls (1000 gp). Sapphire pendant on gold chain (2100 gp). Silver chalice with lapis lazuli gems (130 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp).
Greethen Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a robe, a symbol of the sun god around his neck, and a scimitar on his belt. He wears a wide-brimmed hat to cover his moderate length red crest. His fair skin shows little sign of his aristocratic breeding.
Personality: Prone to second guessing himself, he comes off as nervous. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born into a rich family. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Greethen fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Religious, Rich. Occupation: Sage
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Goblin, Dwarven, Auran
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. A delicate brass dragon egg (80 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Large well-done wool tapestry (400 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp).
Manfred Vance, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'5" and is wearing a long, brown cloak. His right leg appears badly burned and disfigured. He has a white handlebar mustache and slicked back white hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is obsessed with finding treasure.
History: Manfred was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better kind of golem.
Motivation: He desires power and/or immortality.
Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Adventurer, Poor. Occupation: Junk Dealer
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 80 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 13 (+1) | 18 (+4) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Gnome, Elven
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Aquamarine (700 gp). Freshwater pearl (12 gp). Brown-green garnet (140 gp). Aquamarine (700 gp). Aquamarine (700 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp). Amber (140 gp). Moss agate (12 gp). Amber (140 gp). Alexandrite (700 gp). Obsidian (12 gp). Alexandrite (700 gp). Jet (140 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp). 1 Medium magic item. 1 Medium magic item.
Agnes Coombs, Female Human [Permalink]
Personal [hide]
Description: 4'11" and muscular, this eastern woman dresses in collared shirts and wears a proper scarf over her head. She has wavy golden hair. Her eyes are gray and beady.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Agnes took refuge in the large cave and found the beat up bastard sword and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Athletic, Justice. Flaws: Ugly, Disease. Bonds: Nature. Occupation: Brewer
Voice: Strong lisp
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 65 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 2000 gp.
Chem Light, Male Tiefling [Permalink]
Personal [hide]
Description: Standing 6'1", this man typically wears green cloth garments or leather armor. His hair, while still mostly silver, has prominent grey streaks. His ears are large.
Personality: He has a massive crush on the younger sibling of the Merchant who has hired him part-time. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Chem is combative with any and all who dare try his patience in the slightest.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Chem reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's attracted to the PC.
Ideals: Justice. Flaws: Ugly. Bonds: Has a crush, Military, Family. Occupation: Merchant
Voice: Whispers
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 81 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Aquan, Elven
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Brass mug with jade inlays (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). An abacus with copper, silver and gold markers (180 gp). Large well-done wool tapestry (300 gp). Jeweled electrum ring (7000 gp). A necklace of small pink pearls (4000 gp). Silver chalice with lapis lazuli gems (180 gp). A delicate silver chain set with a tourmaline (50 gp). A delicate silver chain set with a tourmaline (50 gp). Brass mug with jade inlays (300 gp). Gold music box (1000 gp). Silver chalice with lapis lazuli gems (180 gp). Solid gold idol (700 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Jeweled electrum ring (7000 gp). Gold and topaz bottle stopper cork (1500 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (180 gp). Old masterpiece painting (2000 gp).
Art Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a pastel cloak and cross-gartered red stockings, and a wedding ring on his left hand. His fur is red and very short. His yellow eyes peer out from beneath his small pastel hat.
Personality: Calm and collected, he is a well trained Gardener. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: From birth he was tutored by a cruel and relentless mentor. His martial abilities were realized during a raid on his village. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and wants to open a new tavern
Ideals: Gifted. Bonds: In love, Job, Adventurer, Mentor. Occupation: Gardener
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 18 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 5 (-3) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 16
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 900 pp. Silver pearl (40 gp). Malachite (6 gp). Blue star sapphire (1500 gp). Banded agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emerald Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman wears loose pants and a collared shirt complete with sweater beneath her coat. Her clothes are grease stained in places. Her red fur is braided into rings. This green eyed easterner is not easily forgotten.
Personality: She hates gnolls. She views them as having robbed her home of its proper glory. She works hard and plays hard.
History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. A few years later when the south was not economically sound they moved to her current location. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Revenge; and her name or reputation has been wronged in the past by gnolls, and she desires to right it
Flaws: Hedonist. Bonds: Poor, Immigrant, Enemies, Religious. Occupation: Ruler
Voice: Farmer accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 5000 gp. Jeweled electrum ring (6000 gp). Old masterpiece painting (600 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver ewer (20 gp). Golden circlet with four aquamarines (2000 gp). Large well-done wool tapestry (200 gp). Gold music box (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (2000 gp). A pair of silk slippers encrusted with tiny pearls. (160 gp). Silver chalice with lapis lazuli gems (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
