Godfrey Winthrop, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He has wavy silver hair. His gray eyes are passionate and lively.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was raised in a island tribe. His first spouse was a Ruler, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To be a Ruler again; and money/treasure
Bonds: Attractive, Family, Nature, Rich, Job. Occupation: Shepherd
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 123 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1000 pp. Rock crystal (30 gp). Rhodochrosite (4 gp). Jade (130 gp). Smoky quartz (30 gp). Bloodstone (30 gp). Azurite (4 gp). Azurite (4 gp).
Watson Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He wears just a white suit, and his gloved hand is found clutching a halberd. His silver hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his deerstalker white hat.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He was born several months after his mother was called into army service. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: Doesn't want to be a Fletcher and was forced into it by his family; and his relatives are trying to arrange a marriage
Ideals: Philantrophist, Artistic. Flaws: Antagonistic. Bonds: Family, Military. Occupation: Fletcher
Voice: Switch between two voices
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 35 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 5 (-3) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. 1 Medium magic item.
Percival Wellington, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. The war was a terrible time for him, and Percival does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Sold as a small child to a wizard, Percival was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He became a Mortician soon after.
Motivation: He has a rivalry with the Church that dominates his actions; and he'd like to take his coworkers down a peg
Flaws: Depressed. Bonds: Job, Military, Mentor, Religious. Occupation: Mortician
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 89 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. 1 Medium magic item.
Vanuath Fasharash, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His silver hair is thinning but still full. His eyes are likewise gray. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Ugly, Secretive, Impulsive. Bonds: Slave, Nature. Occupation: Bather
Voice: Middle-eastern accent
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 14 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 5 (-3) | 5 (-3) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp. Iolite (20 gp). Brown-green garnet (140 gp). Jet (140 gp). Jet (140 gp). Chrysoberyl (140 gp). Red spinel (140 gp). White opal (800 gp). Jasper (20 gp). Rich purple corundum (800 gp). Obsidian (15 gp). Rose (20 gp). Tiger eye turquoise (15 gp). Peridot (20 gp). Banded agate (15 gp). Black pearl (700 gp). 1 Medium magic item. 1 Medium magic item.
Two Llamas Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears bulky pastel painted plate armor. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her brown fur, when down, is lengthy. Her yellow eyes dart from person to person.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Stableman arts, while her mother instructed her in etiquette, music and courtly manner. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Bonds: Attractive, Rich, Religious. Occupation: Stableman
Voice: pre-pubescent
Attributes [hide]
Medium (5'4") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 73 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 13 (+1) | 16 (+3) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnoll, Dwarven, Giant
Attacks Melee +7 / 4d8+2, Ranged +9 / 4d8+4, Grapple +9
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 1000 gp. Jade (100 gp). White pearl (100 gp). Jet (100 gp). Brown-green garnet (100 gp). Aquamarine (1100 gp). Freshwater pearl (14 gp). Alexandrite (1100 gp). Red spinel (100 gp). Smoky quartz (30 gp). Tiger eye turquoise (14 gp). Jade (100 gp). Fire opal (1000 gp). Rock crystal (30 gp). Onyx (30 gp). Violet garnet (1100 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: This western man has a large grey mantle and cape that has been intricately interwoven into his white robe. His clothes are grease stained in places. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Morkral hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Dwarves in the west were limited. He has achieved small success as a Locksmith.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he'd like to take his coworkers down a peg
Bonds: Poor, Immigrant, Attractive, Job, Enemies. Occupation: Locksmith
Voice: German accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 123 (16d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 16 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Elven
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Black pearl (1500 gp). Deep blue spinel (1500 gp). Zircon (80 gp). Blue quartz (11 gp). Sard (80 gp). Jasper (80 gp). Golden yellow topaz (1500 gp). Deep blue spinel (1500 gp). Jet (120 gp). Eye agate (11 gp). Red garnet (120 gp). Moss agate (11 gp). Onyx (80 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Amnon Care, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a well pressed and immaculate suit (or dress). His black hair has been sun bleached extensively. This gold eyed southerner is not easily forgotten.
Personality: Always inclined to offer people food he seems plenty friendly. He is frequently practicing swordplay.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Amnon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Adventurer, Enemies. Occupation: Tanner
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Tiefling, Lawful Good (CR 16)
Armor Class 14
Hit Points 43 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 18 (+4) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1200 pp. Banded agate (11 gp). Silver pearl (120 gp). Red-brown spinel (120 gp). Tiger eye turquoise (11 gp). Violet garnet (800 gp). Peridot (70 gp). Silver pearl (120 gp). Violet garnet (800 gp). Freshwater pearl (11 gp). Onyx (70 gp). Emerald (1300 gp). Peridot (70 gp). Zircon (70 gp). Azurite (11 gp). Golden pearl (120 gp). Star rose quartz (70 gp). Sardonyx (70 gp). 1 Medium magic item. 1 Medium magic item.
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