Two Llamas Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a robe, a symbol of magic around his neck, and a crossbow on his belt. His red fur is heavily combed to the left. His eyes are copper and catlike.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a pair of adventurers, Two Llamas grew up listening to his mother's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.
Motivation: He is wracked by social anxiety; and meet up once more with his childhood friend
Ideals: Fighting, Opinionated. Flaws: Fearful. Bonds: Adventurer, Military. Occupation: Barrister
Voice: High pitched and raspy
Attributes [hide]
Medium (5'1") Tabaxi, Lawful Good (CR 16)
Armor Class 10
Hit Points 98 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: Eyepatch with mock eye of sapphire and moonstone (500 gp). An abacus with copper, silver and gold markers (140 gp). Solid gold idol (600 gp). Solid gold idol (600 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). Golden circlet with four aquamarines (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A silver and pearl hairclip (80 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Gold and topaz bottle stopper cork (1300 gp). Large well-done wool tapestry (500 gp). Jeweled anklet (4000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). A necklace of small pink pearls (2000 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp).
Myev Whitby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in a clean black cloak covering her clean studded leather. She has relatively dark skin and is very physically imposing due to her abundance of muscles. Her blonde hair is cut short with large spiked bangs in the front. She has green eyes and a black hat with a tan feather.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born in the east to a Bricklayer, Myev learned a great deal about her mother's area of expertise. She moved from fad to fad and when she turned 15 she discovered painting. She inherited the family business which she has now maintained for 14 years.
Motivation: A strong sense of loyalty to Half-Elven people; and wants to raise her children well
Ideals: Philantrophist, Artistic. Flaws: Racist. Bonds: Family, Job. Occupation: Bricklayer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'2") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 98 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +10 / 5d4+4, Ranged +7 / 5d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. Silver-plated steel longsword with jet jewel in hilt (1000 gp). Silver ewer (20 gp). Finely wrought small gold bracelet (20 gp). Golden circlet with four aquamarines (3000 gp). Jeweled gold crown (7000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Jeweled anklet (1000 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (80 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Gold and topaz bottle stopper cork (600 gp). Gold and ruby ring (12000 gp).
Georgina Porridgepot, Female Halfling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a robe, a symbol of her god around her neck, and a trident on her belt. Her white hair is thinning but still full. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She comes from a rich northern family. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She's since become an addict/alcoholic.
Motivation: Wants to have a good time and be beloved.
Ideals: Fighting, Optimist. Flaws: Addict. Bonds: Attractive, Rich. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Auran, Elven
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 4000 gp. Sapphire pendant on gold chain (2400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). An abacus with copper, silver and gold markers (40 gp). Golden circlet with four aquamarines (6000 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2400 gp). Golden circlet with four aquamarines (6000 gp).
Ozyman Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the west. A gifted student he started as a Cook, but he got bored and became a Spice Merchant. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has money and likes to spend it; and he is unsatisfied with his job
Ideals: Joker. Bonds: Rich, Job, Immigrant, Family. Occupation: Spice Merchant
Voice: Hollow voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 83 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Halfling, Giant, Infernal, Goblin
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Smoky quartz (70 gp). Jade (150 gp). Golden pearl (150 gp). Red-brown spinel (150 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Bertram Gladstone, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a grey and black handkerchief worn on his left side. He carries with him a set of daggers, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his black hair in a flapper bob. His eyes, though not visible through his cowl, are brown.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He was raised in a white middle class family as the only child. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young Bertram began to lead the lost caravan. Days after completing his studies, news broke out that his hometown was attacked by brigands. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.
Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it; and sabotage a competitor
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Fisher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 47 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 8 (-1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Dwarven, Auran, Infernal
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Rose (70 gp). Hematite (10 gp). Jet (70 gp). Black pearl (1600 gp). Hematite (10 gp). Hematite (10 gp). Golden yellow topaz (1600 gp). Azurite (10 gp). Red spinel (70 gp). Smoky quartz (70 gp). Smoky quartz (70 gp). Alexandrite (1600 gp). White opal (1500 gp). Carnelian (70 gp). Rock crystal (70 gp). Malachite (10 gp). Alexandrite (1600 gp). Lapis lazuli (10 gp). Red garnet (70 gp). Golden pearl (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Elizabeth Upton, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a brown shirt, with a pastel mid length skirt with pastel tights and flats, usually wearing a coat over them. Her red hair is greying along the sides and has receded to reveal a widow's peak. This hazel eyed westerner is not easily forgotten.
Personality: She acts crazy and hedonistic. She uses divination through singing.
History: She got into the Layabout business at a young age. From her teen years she was always beautiful and desirable, so people have always doted on her. She has set out to sabotage the competition.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Ideals: Gifted. Flaws: Hedonist. Bonds: Job, Attractive, Has a crush. Occupation: Layabout
Voice: High pitched and raspy
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 69 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Goblin
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 900 pp. A silver and pearl hairclip (50 gp). Silver chalice with lapis lazuli gems (160 gp). A necklace of small pink pearls (2000 gp). Gold music box (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). 1 Minor magic item.
Shivering Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he is well dressed, constantly wearing a pastel suit, blue shirt, and yellow tie. He has brown fur. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Through the years after Shivering was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Shivering's mother didn't care for him much, and the feeling was mutual. He now spends his time doing works of charity.
Motivation: Money/treasure; and he is greedy
Ideals: Philantrophist. Flaws: Insane, Addict, Antagonistic. Bonds: Rich. Occupation: Servant
Voice: Uses sign language
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!