Emmeline Waite, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'4". She wears suspenders and yellow workpants. Her shirt is blue, and she wears a heavy yellow leather apron most of the time, and her gloved hand is found clutching a axe. She has dyed her greying silver hair a little too much giving a sharp silver color. She wears crescent spectacles with a black brim.
Personality: Prone to second guessing herself, she comes off as nervous. She enjoys reading and quiet.
History: She was born in the west. She helped her mother out around the business and became quite the natural. She moves from town to town, unable to find a place to settle.
Motivation: She's attracted to the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Has a crush. Occupation: Detective
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'4") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 138 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 17 (+3) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 4000 gp. Rose (50 gp). Lapis lazuli (13 gp). Rose (50 gp). Chrysoprase (50 gp). Aquamarine (300 gp). Jasper (50 gp). Red-brown spinel (150 gp). Zircon (50 gp). Eye agate (13 gp). Bloodstone (50 gp). Moss agate (13 gp). Golden yellow topaz (300 gp). Azurite (13 gp). Obsidian (13 gp).
Mormog Gentry, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears a shirt that is too small, which lets his gut show, with a ratty black coat over it, he is not a threatening figure. He wears his auburn hair down. His fierce blue eyes like to dwell on things.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Mormog lived on a farm with his mother, near the main road leading to a nearby town. A freak accident while working with his Dyer mother left him crippled. During his travels, Mormog and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Mormog discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Mormog fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Marry his sister to traveling adventurers; and he has passion for adventuring and risk
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Adventurer, Family. Occupation: Seamstress
Voice: Shortens vowels
Attributes [hide]
Medium (5'1") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 101 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 400 pp. Blue star sapphire (500 gp). Tiger eye turquoise (9 gp). Carnelian (80 gp). Hematite (9 gp). Pink pearl (50 gp). Jade (50 gp). Freshwater pearl (9 gp). Hematite (9 gp). 1 Medium magic item. 1 Medium magic item.
Vondal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he sports grey clothing, slightly heavier than average wear. With a patchy silver beard and wild silver hair. His fierce hazel eyes like to dwell on things.
Personality: He is fixated on the number 73. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Vondal enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a desert tribe. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is unsatisfied with his job; and he is terrified, and will act out of fear
Flaws: Insane, Hedonist, Fearful. Bonds: Nature, Job. Occupation: Barkeep
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 111 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Dwarven, Halfling
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Sapphire pendant on gold chain (600 gp). A miniature golden chest with tiny emeralds lining the top (120 gp). Embroidered and bejeweled glove (3000 gp). An abacus with copper, silver and gold markers (120 gp). 1 Medium magic item.
Fenriz Wisdom, Male Tiefling [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting clothing which further accentuates his frame. His long purple hair is drawn into a two foot long braid. His eyes are red.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business
Flaws: Shy, Secretive, Disease. Bonds: Attractive, Poor, Nature. Occupation: Performer
Voice: French accent
Attributes [hide]
Medium (6'0") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 126 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 6000 gp. Hematite (15 gp). Red-brown spinel (90 gp). Azurite (15 gp). White pearl (90 gp).
Ahinar Lathalas, Female Elf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle, and carries clubs. She has a long black ponytail with little hanging trinkets. Her brown eyes are slightly larger than normal.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ahinar was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahinar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is terrified, and will act out of fear; and she is wracked by social anxiety
Ideals: Fighting, Disciplined. Flaws: Fearful. Bonds: Poor. Occupation: Body Guard
Voice: Jamaican accent
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 129 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 15 (+2) | 18 (+4) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Celestial, Giant, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 11000 gp. Fire opal pendant on a fine gold chain (1700 gp). Solid gold idol (700 gp). Silver chalice with lapis lazuli gems (30 gp). Solid gold idol (700 gp). An abacus with copper, silver and gold markers (30 gp). A delicate brass dragon egg (40 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Medium magic item. 1 Medium magic item.
Bork Sheldon, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy golden beard and wild golden hair. His eyes are likewise hazel.
Personality: He snorts whenever he laughs or is feeling confident. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Brilliant and gifted he never wanted to apply himself. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bork fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his religion dominates his actions
Ideals: Fighting, Athletic, Gifted. Bonds: Attractive, Religious. Occupation: Fletcher
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 400 pp. Gold music box (2000 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Solid gold idol (400 gp). 1 Minor magic item.
Sumnes Mitchell, Female Half-Elf [Permalink]
Personal [hide]
Description: An older woman who is wearing colorful clothing, dressed as a Actor, she is not a threatening figure. Her brown hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: While she acts the brute, she is far gentler than she would appear. She also has developed a complete distrust of the Fisher profession.
History: She was born on a small isolated farm. In her youth she was a Fisher, and wanted to be a champion fighter when she grew up. She was working during a period of war, and as one of the natives she lived in fear of joining the others in being slaughtered. She saw the brutality and swore off her fighting aspirations, taking her younger brother on her back after seeing her parents die, and fled the country. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and doesn't want to be a actor and was forced into it by her family
Ideals: Fighting. Flaws: PTSD. Bonds: Job, Nature, Family. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Good (CR 18)
Armor Class 12
Hit Points 144 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Goblin, Terran, Giant, Abyssal
Attacks Melee +5 / 5d6-1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1300 pp. Chalcedony (30 gp). Amber (60 gp). Golden yellow topaz (1200 gp). Fiery yellow corundum (1600 gp). Moss agate (9 gp). Freshwater pearl (9 gp). Moss agate (9 gp). Tiger eye turquoise (9 gp). Hematite (9 gp). Rose (30 gp). Malachite (9 gp). Sard (30 gp). Aquamarine (1200 gp). Brown-green garnet (60 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!