Delg Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown coat over a green low-cut shirt, and a top hat upon his head. He is physically well-built. He has dyed his greying brown hair a little too much giving a sharp brown color. His skin is flawless and his amber eyes scan people very quickly.
Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has never given up on his writing dream.
Motivation: Wants to have a good time and be beloved; and he loathes his own lifestyle
Ideals: Optimist, Artistic. Flaws: Selfish. Bonds: Attractive, In love. Occupation: Barrister
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 92 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Halfling, Giant
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Peridot (60 gp). Jet (80 gp). Coral (80 gp). Golden yellow topaz (1200 gp). Emerald (1600 gp). Chrysoprase (60 gp). Moonstone (60 gp). Bloodstone (60 gp). Lapis lazuli (5 gp). Moss agate (5 gp). Golden yellow topaz (1200 gp). Golden yellow topaz (1200 gp). Jade (80 gp).
Delg Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: 3'11" and muscular, this southern man wears bulky brown painted plate armor. His head has been shaved. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is calm most of the time but flees social interaction. Animals are drawn to him, and he is able to talk to them.
History: Gifted from a young age, Delg studied abroad. His divine abilities were realized during a raid on his village. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To get a good night's sleep.
Ideals: Athletic, Gifted. Flaws: Ugly, Insomniac, Shy. Occupation: Body Guard
Voice: Australian accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 63 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Gnome, Draconic
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Onyx (30 gp). Zircon (30 gp). Black star sapphire (500 gp). Fire opal (500 gp). Aquamarine (1200 gp). Banded agate (11 gp). Alexandrite (1200 gp). Tourmaline (130 gp). 1 Medium magic item. 1 Medium magic item.
Three Of Claws, Male Tabaxi [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a fine chain shirt which he covers with pastel colored cloaks and clothing. His red fur is braided into rings. His green eyes dart from person to person.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born in the east, but his parents moved at a very young age to the west. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He moves from town to town, unable to find a place to settle.
Motivation: He has money and likes to spend it; and money/treasure
Bonds: Attractive, Rich, Immigrant. Occupation: Engraver
Voice: American accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Rose (60 gp). Amethyst (110 gp). Carnelian (60 gp). Deep blue spinel (1100 gp). Eye agate (16 gp). Golden yellow topaz (1100 gp). Eye agate (16 gp). Deep green spinel (110 gp). Lapis lazuli (16 gp). Black star sapphire (500 gp).
Veloptima Scheppen, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a blue armored body suit, with a simple tan line shooting up and back down. Her golden hair is smooth and relatively long. Her amber eyes dart from person to person to random spaces in the air.
Personality: Veloptima is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the west her family was never financially stable. A few years later when the south was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Immigrant, Poor. Occupation: Brewer
Voice: Italian accent
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 100 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. A delicate silver chain set with a tourmaline (10 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1800 gp). Gold and topaz bottle stopper cork (800 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (150 gp). An abacus with copper, silver and gold markers (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp).
Ridaro Chance, Female Half-Elf [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across her face, she wears a yellow coat over a grey low-cut shirt, and a top hat upon her head. Her auburn hair has been sun bleached extensively. She is very pretty but has cold, dead eyes.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Further she is a bit of a stoner and is frequently out of it.
History: Ridaro was born with her mother's beautiful face. After coming to the age of reason, Ridaro took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: Expand her business; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy, Addict. Bonds: Attractive, Job. Occupation: Laborer
Voice: High pitched, excited
Attributes [hide]
Medium (5'2") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 7 (-2) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. A miniature golden chest with tiny emeralds lining the top (40 gp). Old masterpiece painting (700 gp). Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (1600 gp). Jeweled anklet (4000 gp). Carved bone or ivory statuette (50 gp). Black velvet mask with numerous citrines (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp). 1 Minor magic item. 1 Minor magic item.
Habor Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and he perpetually has his spear ready. His red hair is singed and shortened. This white eyed westerner is not easily forgotten.
Personality: He snorts whenever he laughs or is feeling confident. He believes the world needs to unite to get rid of illithids once and for all.
History: Born to a Layabout, his mother struggled to pay the bills. Through the years after Habor was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Habor's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Revenge; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Enemies, Poor. Occupation: Glassblower
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 80 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 10 (+0) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Freshwater pearl (15 gp). Malachite (15 gp). Freshwater pearl (15 gp). Zircon (20 gp). Chrysoberyl (130 gp). Azurite (15 gp). Black opal (1500 gp). Zircon (20 gp). Azurite (15 gp). Alexandrite (700 gp). Rose (20 gp). Deep blue spinel (700 gp). Chalcedony (20 gp). Black pearl (700 gp). Star rose quartz (20 gp). Violet garnet (700 gp). Citrine (20 gp). Moss agate (15 gp). Obsidian (15 gp). Onyx (20 gp). Jacinth (7000 gp). Malachite (15 gp). Bloodstone (20 gp). Jet (130 gp). Pink pearl (130 gp). Golden yellow topaz (700 gp). Banded agate (15 gp). Azurite (15 gp). Violet garnet (700 gp). Hematite (15 gp). Blue sapphire (1500 gp).
Tharivol Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is physically well-built. His red hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Tharivol was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and retire the richest man in the south
Ideals: Entrepeneur, Optimist, Opinionated. Bonds: Poor, Adventurer. Occupation: Sculptor
Voice: Rolls R's
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1100 pp. Alexandrite (500 gp). Alexandrite (500 gp). Golden pearl (120 gp). Obsidian (4 gp). Jasper (50 gp). White opal (600 gp). Smoky quartz (50 gp). Fiery yellow corundum (600 gp). Hematite (4 gp). Freshwater pearl (4 gp). Violet garnet (500 gp). Jasper (50 gp). Tourmaline (120 gp). Jasper (50 gp). Rose (50 gp). Eye agate (4 gp). Malachite (4 gp). Sard (50 gp). Violet garnet (500 gp). Bloodstone (50 gp). 1 Medium magic item.
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