Skirt In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He is portly but not overly obese. His cinnamon fur is braided into rings. His blue eyes peer out from beneath his top brown hat.
Personality: Skirt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He misses his home and complains about the freezing weather, even in summer.
History: He was born in the west. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. During his travels, Skirt and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Skirt discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Skirt fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Immigrant, Adventurer, Job. Occupation: Barber
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 19)
Armor Class 12
Hit Points 94 (19d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1300 pp. Hematite (16 gp). Jacinth (8000 gp). Blue quartz (16 gp). Obsidian (16 gp). White opal (400 gp). Chrysoberyl (110 gp). Alexandrite (1600 gp). Golden yellow topaz (1600 gp). Rich purple corundum (400 gp). Tiger eye turquoise (16 gp). Obsidian (16 gp). Smoky quartz (20 gp). Sardonyx (20 gp). Moonstone (20 gp). Jasper (20 gp). Chrysoberyl (110 gp). Blue quartz (16 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (1600 gp). Lapis lazuli (16 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Althaea Shupe, Female Half-Elf [Permalink]
Personal [hide]
Description: With violet face paint in a stripe pattern across her face, she wears a yellow shirt with thin brown vertical stripes and violet pants. She has wavy auburn hair. She has a dull look in her brown eyes.
Personality: Althaea wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She takes great joy in being the best Hunter in town.
History: Born in the west to a Hunter, Althaea learned a great deal about her mother's area of expertise. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Several ex partners dislike her way of doing things and want revenge; and many gnolls want her driven away
Ideals: Disciplined. Bonds: Job, Nature, Enemies. Occupation: Hunter
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 16)
Armor Class 11
Hit Points 145 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 20 (+5) | 13 (+1) | 18 (+4) | 16 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Giant, Gnome
Attacks Melee +10 / 4d10+5, Ranged +6 / 4d10+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Violet garnet (500 gp). Red-brown spinel (140 gp). White opal (500 gp). Aquamarine (500 gp). Emerald (500 gp). Violet garnet (500 gp). Blue sapphire (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Jo Goodbarrel, Female Halfling [Permalink]
Personal [hide]
Description: She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She carries with her a set of daggers on her belt, each one with a ruby on the hilt. Her hair is cut close to her head. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: She has always had a great fascination with Human culture. She is obsessed with finding treasure.
History: Jo hails from a village terrorized by gnolls. Jo abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Adventurer, Enemies. Occupation: Map Maker
Voice: Soothing and warm
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 21 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 18 (+4) | 5 (-3) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Halfling
Attacks Melee +1 / 4d8-4, Ranged +9 / 4d8+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 1200 pp. 1 Medium magic item.
Pandjed Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This tall, slender man is renowned for his bright green suits and hats. His crest is cut close to his head. He tend to wears goggles to shield his eyes.
Personality: He is overprotective of those who hire his services. He is a ruthless business man, a trait he acquired from his mother.
History: Born in the north his family was never financially stable. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: Meet up once more with his childhood friend; and he wants to meet his childhood hero
Ideals: Entrepeneur. Bonds: Guardian, Poor, Adventurer. Occupation: Mayor
Voice: Voice breaks
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 47 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 6 (-2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1500 pp. Golden pearl (160 gp). Chrysoberyl (160 gp). Red spinel (160 gp). Star ruby (1200 gp). Red-brown spinel (160 gp). White pearl (160 gp). Jade (160 gp). Deep blue spinel (500 gp). Blue star sapphire (1200 gp). Red-brown spinel (160 gp). Rose (40 gp). Star rose quartz (40 gp). Hematite (15 gp). Sard (40 gp). Black star sapphire (1200 gp).
Galiena Oakley, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears bulky grey painted plate armor. Her hair, while still mostly red, has prominent grey streaks. Her ears are large.
Personality: A deeply religious woman she believes everything happens for a reason. She is obsessed with her god.
History: Sold as a small child to a wizard, Galiena was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She went to a religious school and was inspired by the priests there in charitable deeds. She hasn't been sleeping well lately.
Motivation: Find a way to reverse the transformation of her sister; and wants to raise her children well
Flaws: Ugly, Insomniac. Bonds: Religious, Mentor, Family. Occupation: Dilettante
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 113 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Terran
Attacks Melee +6 / 5d4+0, Ranged +6 / 5d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 3000 gp. Fire opal (900 gp). White opal (900 gp). Star ruby (900 gp). Red spinel (60 gp). Blue star sapphire (900 gp). Black pearl (400 gp). Jasper (30 gp). Blue quartz (12 gp). Blue star sapphire (900 gp). Tourmaline (60 gp). Deep green spinel (60 gp). Smoky quartz (30 gp). Moonstone (30 gp). Chrysoberyl (60 gp). Red spinel (60 gp). Citrine (30 gp). Sard (30 gp). Azurite (12 gp). Azurite (12 gp). Jasper (30 gp). Eye agate (12 gp). Rhodochrosite (12 gp). Blue quartz (12 gp). Bloodstone (30 gp).
Tippletoe Nackle, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a simple tan robe with green stripes complete with hood. Beneath her clothing is a huge mess of scar tissue. Her blonde hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Tippletoe took refuge in the old dungeon and found the beat up mace and armor she uses now. She has been saving her money to try and buy her brother's freedom.
Motivation: Doesn't want to be a Bather and was forced into it by her family.
Ideals: Joker. Flaws: Antagonistic. Bonds: Slave, Nature, Family. Occupation: Bather
Voice: Soothing and warm
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 69 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 |
Possessions: 300 pp. A pair of silk slippers encrusted with tiny pearls. (140 gp). Embroidered and bejeweled glove (3000 gp). Brass mug with jade inlays (400 gp). Jeweled anklet (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Faran Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and very much looks the part of a Interpreter. He has a long silver beard with little hanging trinkets. He has gleaming, smiling gray eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: The child of northern immigrants he idolized his mother. Like his mother and his sister before him, after school he went straight into learning to become a Interpreter. He has worked as a Interpreter like his mother before him.
Motivation: Balancing his hectic life and new Interpreter responsibilities is difficult.
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Job, Immigrant. Occupation: Interpreter
Voice: Creaky witch voice
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 16
Hit Points 92 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 12 (+1) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal
Attacks Melee +7 / 4d8+2, Ranged +10 / 4d8+5, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Chrysoprase (70 gp). Malachite (16 gp). Azurite (16 gp). Aquamarine (200 gp). Red garnet (130 gp). Rock crystal (70 gp). Black opal (800 gp). Obsidian (16 gp). Sardonyx (70 gp). Onyx (70 gp). Golden yellow topaz (200 gp). Golden pearl (130 gp). Golden yellow topaz (200 gp). Sardonyx (70 gp). Rose (70 gp). Moss agate (16 gp). Pink pearl (130 gp). Moonstone (70 gp). Black pearl (200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

