Damien Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, and his gloved hand is found clutching a pickaxe. His hair, while still mostly white, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Animals are drawn to him, and he is able to talk to them.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Gifted. Flaws: Antagonistic. Bonds: Rich, Attractive, Mentor. Occupation: Roofer
Voice: Shortens vowels
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 17)
Armor Class 16
Hit Points 169 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 21 (+5) | 18 (+4) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Celestial
Attacks Melee +3 / 5d4-3, Ranged +11 / 5d4+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 9000 gp. Lapis lazuli (7 gp). Bloodstone (40 gp). Black pearl (200 gp). Blue sapphire (1500 gp). Eye agate (7 gp). Blue quartz (7 gp). Pink pearl (60 gp). Aquamarine (200 gp). Star ruby (1500 gp). Golden pearl (60 gp). Banded agate (7 gp). Golden yellow topaz (200 gp).
Ahrim Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear flannel. He keeps his chestnut hair in a pixie cut. He has a tattooed face.
Personality: Confrontational and typically high on some drug or another. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: Sold as a small child to a slaver, Ahrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ahrim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Expand his business; and his relatives are trying to arrange a marriage
Ideals: Fighting. Flaws: Addict. Bonds: Family, Mentor, Job. Occupation: Fletcher
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 67 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 900 pp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (200 gp).
Breena Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears a lot of dark rich colors, with gold accents. Her hair is auburn, silky, and of moderate length. Her amber eyes peer out from beneath her small blue hat.
Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She has a habit of throwing herself into exceedingly dangerous situations.
History: She was born at the edge of vast island. Her mother was a soldier and died while she was still young. Breena was left her mother's suit of armor and trained in its use and care. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Impulsive. Bonds: Attractive, Nature, Military. Occupation: Shoemaker
Voice: Slurs words
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 112 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnome, Druidic
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 8000 gp. Golden yellow topaz (600 gp). Tourmaline (60 gp). Golden yellow topaz (600 gp). Blue quartz (13 gp). Moss agate (13 gp). Jet (60 gp). Hematite (13 gp). Rhodochrosite (13 gp). Rhodochrosite (13 gp). Malachite (13 gp). Zircon (70 gp). 1 Medium magic item. 1 Medium magic item.
Cory Pickering, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with Stetson hat. His long golden hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: He comes from a rich southern family. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.
Motivation: He seems to be bored by most things; and he has money and likes to spend it
Ideals: Gifted. Flaws: Insane, Mundane. Bonds: Attractive, Rich. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 100 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. Amethyst (90 gp). Fiery yellow corundum (400 gp). Brown-green garnet (90 gp). Star ruby (400 gp). Jet (90 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Freshwater pearl (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagnal Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She carries with her a set of longswords, each one with a emerald on the hilt. She only wears one on her belt and the other on her back. Her hair is greying and her face has many wrinkles. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is able to fit into much smaller and tighter spaces than normal.
History: Dagnal was born with her mother's beautiful face. Her mother had invested heavily in several trade routes and wanted her to inherit them. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagnal fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Fighting, Optimist, Gifted. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Spy
Voice: Can't modulate volume
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 121 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1100 pp. A necklace of small pink pearls (3000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Cloth of gold vestments (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Silver comb with moonstones (600 gp). Fire opal pendant on a fine gold chain (600 gp). An abacus with copper, silver and gold markers (160 gp). A silver and pearl hairclip (60 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
William Hamilton, Male Human [Permalink]
Personal [hide]
Description: 6'4" and muscular, this eastern man wears light armors faded through time and improper care. His hair is black, silky, and of moderate length. His face is covered beneath a completely black helmet.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a small toy that he constantly fidgets with.
History: William was born with his mother's beautiful face. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. William took refuge in the ruined castle and found the beat up bow and armor he uses now. He's since become an addict/alcoholic.
Motivation: Wants to work out more often.
Ideals: Athletic, Professionalism. Flaws: Addict. Bonds: Attractive. Occupation: Crown-heir
Voice: Gruff and masculine
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 141 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 13 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 5000 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Golden circlet with four aquamarines (5000 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Silver comb with moonstones (100 gp). Large well-done wool tapestry (500 gp). A small bag of saffron. (80 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item.
Ombul Brushgather, Male Halfling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears professional attire. He wears his brown hair up. His hazel eyes are slightly larger than normal.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Balancing his hectic life and new Animal Trainer responsibilities is difficult; and he's repulsed by the pc
Ideals: Joker. Flaws: Hedonist, Antagonistic. Bonds: Attractive. Occupation: Animal Trainer
Voice: Scottish accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 78 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Ignan, Orc
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 9000 gp. White opal (1200 gp). Tiger eye turquoise (4 gp). Malachite (4 gp). Brown-green garnet (110 gp). Deep green spinel (110 gp). Azurite (4 gp). Freshwater pearl (4 gp). Golden yellow topaz (1100 gp). Eye agate (4 gp). Azurite (4 gp). Coral (110 gp). Peridot (30 gp). Pink diamond (2000 gp). Deep blue spinel (1100 gp). Sardonyx (30 gp). Red garnet (110 gp). Alexandrite (1100 gp). Red-brown spinel (110 gp). Peridot (30 gp). Obsidian (4 gp). Sardonyx (30 gp). Golden yellow topaz (1100 gp). Golden yellow topaz (1100 gp). White pearl (110 gp). Fire opal (1200 gp). Black pearl (1100 gp). Tiger eye turquoise (4 gp). 1 Major magic item.
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