Darrak Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is cut jaggedly and amateurishly. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a pair of adventurers, Darrak grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion; and to reunite with his old friends
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Adventurer. Occupation: Bricklayer
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 14
Hit Points 85 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 12 (+1) | 16 (+3) | 16 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Draconic, Orc
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp.
Cecily Cromwell, Female Human [Permalink]
Personal [hide]
Description: Standing 4'8", this woman wears tight fighting clothing, which leaves very little to the imagination. Her red hair is cut short. Her half smiles and green eyes are beguiling and draw you in.
Personality: Stoic and calm, she prefers to meditate than take action. She misses her home and complains about the freezing weather, even in summer.
History: Cecily was born the youngest of three triplets. She took every job she could get her hands on, but the opportunities for Humans in the north were limited. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage; and regain custody of her son
Ideals: Fighting, Disciplined. Bonds: Attractive, Immigrant, Family. Occupation: Slave Trader
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 112 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 17 (+3) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Goblin
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 6000 gp. Golden pearl (50 gp). Golden pearl (50 gp). Aquamarine (1600 gp). Freshwater pearl (8 gp). Tourmaline (50 gp). Deep green spinel (50 gp). Chrysoprase (20 gp). Deep blue spinel (1600 gp). Jasper (20 gp). Alexandrite (1600 gp). Aquamarine (1600 gp). Obsidian (8 gp). Moss agate (8 gp). Violet garnet (1600 gp). Smoky quartz (20 gp). Black pearl (1600 gp). Chrysoberyl (50 gp).
Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. He has styled his chestnut hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Sold as a small child to a brothel owner, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Merihim and his spouse have recently divorced.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Flaws: Antagonistic. Bonds: Attractive, Nature, Mentor, Adventurer. Occupation: Tailor
Voice: Jamaican accent
Attributes [hide]
Medium (6'6") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 92 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: Rich purple corundum (1300 gp). Smoky quartz (50 gp). Onyx (50 gp). Tiger eye turquoise (9 gp). Violet garnet (500 gp). Rock crystal (50 gp).
Lezre Everly, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'1" when asserting herself. She wears her hair in dreadlocks. Her eyes, though not visible through her cowl, are gray.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She is a font of random trivia from the lore and stories she has discovered
History: Her parents moved while she was still in utero so she is the first generation to be born here. She worked as a nervous Shepherd and found it very stressful. She ran away from her former home and has been making her living as a Shepherd for the past few years.
Motivation: To settle down with her crush; and to share knowledge with the world
Ideals: Optimist, Logical. Bonds: Immigrant, Job, Has a crush. Occupation: Shepherd
Voice: Boston accent
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Solid gold idol (200 gp). Sapphire pendant on gold chain (1900 gp). Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (60 gp). Brass mug with jade inlays (500 gp). Finely wrought small gold bracelet (60 gp). Brass mug with jade inlays (500 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Quespa Imbixtellrhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears many layers of old clothing at all times. She has no crest. Her red eyes have a joyful gleam in them most of the time.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: She got into the Jeweler business at a young age. A gypsy cursed her at a young age, leading to her ugly appearance. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Balancing her hectic life and new Jeweler responsibilities is difficult.
Ideals: Athletic, Optimist. Flaws: Ugly. Bonds: Poor, Job, Immigrant. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 88 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 12 (+1) | 9 (-1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Brown-green garnet (140 gp). Golden yellow topaz (1100 gp). Hematite (4 gp). Sardonyx (50 gp). Rock crystal (50 gp). Red spinel (140 gp). Sardonyx (50 gp). Alexandrite (1100 gp). Iolite (50 gp). Golden pearl (140 gp). Freshwater pearl (4 gp). Rock crystal (50 gp).
Mara Floshem, Female Elf [Permalink]
Personal [hide]
Description: 4'10" and lanky with angular features, she is an attractive figure. She has a large tan mantle and cape that has been intricately interwoven into her brown robe. Her hair is short and golden. She wears crescent spectacles with a black brim.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. A true patriot, Mara would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful brothel owner made her what she is. From her teen years she was always beautiful and desirable, so people have always doted on her. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and she wants nothing more than to rejoin the army
Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Military, Mentor. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 69 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Black pearl (500 gp). Lapis lazuli (5 gp). Red garnet (90 gp). Azurite (5 gp). Hematite (5 gp). Fire opal (1000 gp). Sardonyx (40 gp). Aquamarine (500 gp). Jade (90 gp). Aquamarine (500 gp). Obsidian (5 gp). Violet garnet (500 gp). Rose (40 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Chrysoberyl (90 gp). Banded agate (5 gp). Chalcedony (40 gp). Fire opal (1000 gp). Rose (40 gp). Alexandrite (500 gp). Chrysoberyl (90 gp). White opal (1000 gp). Alexandrite (500 gp). Chrysoprase (40 gp). Aquamarine (500 gp). Peridot (40 gp). Tiger eye turquoise (5 gp). Jasper (40 gp). Iolite (40 gp).
Oren Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is cut short. He has gray eyes and a red hat with a tan feather.
Personality: He is almost excessively polite to everyone, even when angry. Oren enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bricklayer arts, while his mother instructed him in etiquette, music and courtly manner. He found a children's book about a Halfling Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: He wants revenge against brigands; and wants to work out more often
Ideals: Athletic. Flaws: Shy, Hedonist. Bonds: Rich, Adventurer, Enemies. Occupation: Bricklayer
Voice: Uses sign language
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 51 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 15 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Orc, Infernal
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 500 pp. Onyx (50 gp). Star rose quartz (50 gp). White opal (400 gp). Sard (50 gp). Aquamarine (1100 gp). Zircon (50 gp). Malachite (10 gp). Jasper (50 gp). Obsidian (10 gp). Azurite (10 gp). Jet (100 gp). Alexandrite (1100 gp). Azurite (10 gp). Banded agate (10 gp). Star ruby (400 gp). White pearl (100 gp). Amethyst (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
