Zedaar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has done his best to style his white crest to look like a famous performer. His gold eyes peer out from beneath his wide-brimmed black hat.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: The child of a Bounty Hunter, who enjoyed hunting, Zedaar was taken on many hunting expeditions. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Entrepeneur. Flaws: Secretive. Bonds: Adventurer, Nature, Mentor. Occupation: Fisher
Voice: Stutters
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 18)
Armor Class 13
Hit Points 131 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 15 (+2) | 6 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1700 pp. Azurite (13 gp). Red garnet (50 gp). Jet (50 gp). Carnelian (60 gp). Red-brown spinel (50 gp). Aquamarine (300 gp). Jasper (60 gp). Blue sapphire (1200 gp). Obsidian (13 gp). Rose (60 gp). Silver pearl (50 gp). Eye agate (13 gp). Banded agate (13 gp). Carnelian (60 gp). Citrine (60 gp). Aquamarine (300 gp). White pearl (50 gp). Tiger eye turquoise (13 gp). Blue diamond (2000 gp). Obsidian (13 gp). Jasper (60 gp). Aquamarine (300 gp). Violet garnet (300 gp). Moonstone (60 gp). Chrysoprase (60 gp). Fire opal (1200 gp). Deep blue spinel (300 gp). 1 Major magic item.
Ethereal Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is in excellent shape and tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His broad hat is riddled with cuts and holes. His copper eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: While he acts the brute, he is far gentler than he would appear. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Athletic, Fighting. Flaws: Ugly, Addict, Disease. Bonds: Adventurer. Occupation: Doctor
Voice: Pirate accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 58 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 15 (+2) | 9 (-1) | 15 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (3000 gp). A roughly beaten golden orb (60 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Brass mug with jade inlays (500 gp). Solid gold idol (1100 gp). Sapphire pendant on gold chain (700 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (3000 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver comb with moonstones (800 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Sapphire pendant on gold chain (700 gp). Gold music box (3000 gp). A miniature golden chest with tiny emeralds lining the top (60 gp). A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Fire opal pendant on a fine gold chain (900 gp).
Claira Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: This woman sports violet clothing, slightly heavier than average wear. She is muscular with a powerful set of arms. Her brown hair is wavy and long. She has gray eyes and a violet hat with a white feather.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She works hard and plays hard.
History: Claira lived on a farm with her mother, near the main road leading to a nearby town. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She now owns her own business.
Motivation: She has money and likes to spend it; and doesn't want to be a barrister and was forced into it by her family
Flaws: Antagonistic, Hedonist. Bonds: Family, Job, Rich. Occupation: Barrister
Voice: Posh accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 122 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Terran
Attacks Melee +4 / 5d6-2, Ranged +7 / 5d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 |
Possessions: 1700 pp. Amethyst (90 gp). Black opal (1600 gp). Banded agate (11 gp). Golden yellow topaz (1000 gp). Jet (90 gp). Amber (90 gp). Chrysoprase (30 gp). Black pearl (1000 gp). Aquamarine (1000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Sammal Bedlam, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull green sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed monstrous two handed axe, just in case. He carries with him a set of monstrous two handed axes, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He wears a wide-brimmed hat to cover his moderate length purple hair. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. Around other people he will do his best to conceal his emotions and appear jolly.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His first spouse was a Animal Trainer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Fighting, Philantrophist. Flaws: Shy, Mundane. Bonds: Family. Occupation: Roofer
Voice: Squeaky
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 82 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Undercommon
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. A delicate brass dragon egg (90 gp). Finely wrought small gold bracelet (90 gp). Jeweled electrum ring (2000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A miniature golden chest with tiny emeralds lining the top (110 gp). Sapphire pendant on gold chain (1200 gp). An abacus with copper, silver and gold markers (110 gp). Cloth of gold vestments (110 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Sapphire pendant on gold chain (1200 gp). Solid gold idol (800 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Silver comb with moonstones (800 gp). Golden circlet with four aquamarines (1000 gp). Brass mug with jade inlays (200 gp). A necklace of small pink pearls (1000 gp). Old masterpiece painting (1500 gp). Gold music box (1000 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Emeny Braxton, Female Human [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Her hair is cut close to her head. She has a tattooed face.
Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born on a small isolated farm. There was a wharf not far from home where she often wandered off to fish. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She's repulsed by the PC.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Mentor, Nature. Occupation: Locksmith
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 127 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Gnome
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. 1 Medium magic item.
Tethren Lithe, Male Tiefling [Permalink]
Personal [hide]
Description: This man is generally well dressed albeit a few years behind the times, and sports empty pouches on his belt. His red hair is kept up in a ponytail inside a Stetson hat. His eyes, though not visible through his cowl, are white.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Tethren is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He took every job he could get his hands on, but the opportunities for Tieflings in the east were limited. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother; and wants to raise his children well
Flaws: Antagonistic. Bonds: Attractive, Family, Religious, Immigrant. Occupation: Shoemaker
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 59 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 8000 gp. Star rose quartz (50 gp). Amber (100 gp). Amber (100 gp). Citrine (50 gp). Sardonyx (50 gp).
Barendd Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is still thick. His face is covered beneath a completely black helmet.
Personality: Barendd wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... He receives visions of the future at random moments
History: Born in the east his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He was granted necromantic powers by his dying brother.
Motivation: Retire the richest man in the east; and he feels kind of lost in life
Ideals: Entrepeneur, Disciplined, Gifted. Bonds: Poor. Occupation: Farmer
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 17)
Armor Class 12
Hit Points 116 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 15 (+2) | 17 (+3) | 9 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. Emerald (600 gp). Star rose quartz (70 gp). Golden yellow topaz (200 gp). Black pearl (200 gp). Rose (70 gp). Alexandrite (200 gp). Golden yellow topaz (200 gp). Moonstone (70 gp). Rock crystal (70 gp). Black opal (600 gp). Blue quartz (7 gp). Sardonyx (70 gp). Deep green spinel (150 gp). Azurite (7 gp). Blue diamond (8000 gp). Pink pearl (150 gp). Rose (70 gp). Star rose quartz (70 gp). Aquamarine (200 gp). Alexandrite (200 gp). Brown-green garnet (150 gp). Jade (150 gp). Chalcedony (70 gp). Azurite (7 gp). Sard (70 gp). Golden pearl (150 gp). Onyx (70 gp). Silver pearl (150 gp). Sardonyx (70 gp). Blue quartz (7 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!

