Orsik Bofdann, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is long and golden with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. He has gray eyes.
Personality: He loves telling others what to do and how they should feel about things. He uses divination through singing.
History: Born in the north his family was never financially stable. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying brother.
Motivation: Wants to work out more often.
Ideals: Athletic, Opinionated, Gifted. Flaws: Depressed. Bonds: Poor. Occupation: Body Guard
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 65 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Dwarven, Celestial, Druidic
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 12000 gp. Carnelian (70 gp). Moonstone (70 gp). Black pearl (1200 gp). Blue diamond (2000 gp). Violet garnet (1200 gp). Coral (130 gp). Eye agate (4 gp). Deep green spinel (130 gp).
Quick Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears silk and lounges about seductively. His fur is cut close to his head. His hazel eyes peer out from beneath his small pastel hat.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born several months after his mother was called into army service. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Shy. Bonds: Attractive, Adventurer, Military, Nature. Occupation: Mason
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 97 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. 1 Medium magic item. 1 Medium magic item.
Erky Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black hair and beard is wavy and long. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is lazy and tries to find solutions quickly.
History: When he was but 5 years old his parents immigrated from the west. Erky was born on a far western desert where he grew up under the tutelage of his father, an expert Ploughman. He left for the west, certain he would find work there.
Motivation: He feels kind of lost in life; and he loathes his own lifestyle
Ideals: Entrepeneur. Flaws: Depressed, Lazy. Bonds: Attractive, Immigrant. Occupation: Ploughman
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 98 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 800 pp. Fire opal pendant on a fine gold chain (1600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Large well-done wool tapestry (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1300 gp). Solid gold idol (1100 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A roughly beaten golden orb (50 gp). Silver ewer (80 gp).
Drifting Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 6'3" and wears professional attire. His left leg appears badly burned and disfigured. His fur is greying and his face has many wrinkles. His eyes are a pleasant blue.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. As long as the job gets done he does not care how it got done.
History: Drifting was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has worked as a Laborer like his mother before him.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Professionalism. Bonds: Attractive, Job. Occupation: Laborer
Voice: Sensual and smooth
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 800 pp. Jeweled anklet (4000 gp). Gold dragon comb with red garnet eye (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Gold dragon comb with red garnet eye (1600 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver comb with moonstones (700 gp). Golden circlet with four aquamarines (2000 gp). Golden circlet with four aquamarines (2000 gp). Sapphire pendant on gold chain (700 gp). Gold dragon comb with red garnet eye (1600 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Fire opal pendant on a fine gold chain (1600 gp). Large well-done wool tapestry (500 gp). Embroidered and bejeweled glove (4000 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Silver chalice with lapis lazuli gems (110 gp). Large well-done wool tapestry (500 gp). Silver comb with moonstones (700 gp).
Naeris Yaeldrin, Male Elf [Permalink]
Personal [hide]
Description: This malnourished man wears a tan shirt with thin green vertical stripes and violet pants. His blonde hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. His childhood dream was to be a Farmer, but he was a colossal failure. He ran away from his former home and has been making his living as a Assassin for the past few years.
Motivation: Further expansion of business; and to be a farmer again
Ideals: Opinionated. Flaws: Insane. Bonds: Poor, Job, Religious. Occupation: Assassin
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 43 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. 1 Medium magic item.
Qualen Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he wears blue leather gloves, a blue jacket, and tight pants. His golden hair is thinning but still full. His blue eyes dart from person to person to random spaces in the air.
Personality: He never swears and excessively uses polite adverbs when speaking. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He is a Lycanthrope in disguise. He has chosen to use the inheritance that was left to him frivolously. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Marry his sister to traveling adventurers; and he has money and likes to spend it
Ideals: Optimist, Opinionated. Bonds: Adventurer, Rich, Family. Occupation: Unemployed
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 124 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Gold and topaz bottle stopper cork (900 gp). Jeweled electrum ring (2000 gp). Silver comb with moonstones (300 gp). Jeweled gold crown (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). A small bag of saffron. (20 gp). A roughly beaten golden orb (110 gp). 1 Medium magic item. 1 Medium magic item.
Whurbin Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears very tight pants and wife beaters, though occasionally he sports a grey coat. His head has been shaved. His fierce violet eyes like to dwell on things.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born the only child of a wealthy merchant. A gifted student he started as a Shoemaker, but he got bored and became a Merchant. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and to be a shoemaker again
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Merchant
Voice: Scottish accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 8
Hit Points 114 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 14 (+2) | 11 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 4d10+3, Ranged +3 / 4d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Hematite (9 gp). Moonstone (40 gp). Amethyst (60 gp). Azurite (9 gp). Fiery yellow corundum (900 gp). Aquamarine (400 gp). Hematite (9 gp). Obsidian (9 gp). Bloodstone (40 gp). Malachite (9 gp).
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Their contribution stands as a beacon of hope for all adventurers!
