Traulam Durkin, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a violet vest with golden trim over her white shirt. Her pastel leather gloves and pants are well-kept, and her violet boots flare out at the collars. She wears a top hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was raised in a forest tribe. Over the years she perfected her riding and shooting skills. She has gone from town to town working and never settling down anywhere, but has fallen for a local Blacksmith. She hasn't told them the truth, but wants to settle down with them.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Fearful. Bonds: Nature, Has a crush, Enemies. Occupation: Doctor
Voice: Soft and mumbly
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 18)
Armor Class 10
Hit Points 96 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1100 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Gold and topaz bottle stopper cork (1100 gp). Large well-done wool tapestry (300 gp).
Moon On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears professional attire. His gray fur is knotted and matted. His yellow unseeing eyes seem to look past you.
Personality: His tongue was cut out and he uses sign language. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born the only child of a wealthy merchant. Over the years he perfected his riding and shooting skills. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions.
Ideals: Entrepeneur. Flaws: Disease. Bonds: Attractive, Religious, Nature. Occupation: Tanner
Voice: Scottish accent
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 87 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 4000 gp. Silver comb with moonstones (400 gp). A necklace of small pink pearls (5000 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (200 gp).
Sapply Folkor, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears tight fighting clothing, which leaves very little to the imagination. His whole body is exceptionally muscular. His white hair is styled in orderly dreadlocks. His violet eyes have a joyful gleam in them most of the time.
Personality: He is happy with his job as a Stylist. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Stylist. He has drifted from career to career and currently works as a Stylist.
Motivation: He is unsatisfied with his job; and expand his business
Ideals: Fighting. Flaws: Shy. Bonds: Immigrant, Job, Rich. Occupation: Stylist
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 123 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 18 (+4) | 15 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Terran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Rhodochrosite (11 gp). Eye agate (11 gp). Violet garnet (1600 gp). Deep green spinel (110 gp). Violet garnet (1600 gp). Carnelian (40 gp). Fire opal (1500 gp). Lapis lazuli (11 gp). Fire opal (1500 gp). Rock crystal (40 gp). Jasper (40 gp). White opal (1500 gp). Blue quartz (11 gp). Golden yellow topaz (1600 gp). Hematite (11 gp). Bloodstone (40 gp). 1 Medium magic item.
Alexandre Garrick, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a brown coat. He is muscular with a powerful set of arms. His black hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.
Personality: Alexandre is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.
History: He was born the only child of a wealthy merchant. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He tends to his Carpenter job now, and dutifully fulfills any obligations he has.
Motivation: To clean up the streets; and he'd like to take his coworkers down a peg
Ideals: Extrovert, Gifted, Entrepeneur. Bonds: Job, Guardian. Occupation: Carpenter
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 115 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 17 (+3) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Goblin, Abyssal
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp.
Kildrak Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears dark leathers with embroidery. His auburn hair is matted, messy, and big. His eyes are likewise blue.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Kildrak enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: From birth he was tutored by a cruel and relentless mentor. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often.
Ideals: Athletic, Joker. Flaws: Ugly, Hedonist. Bonds: Mentor. Occupation: Assassin
Voice: Creaky witch voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 13
Hit Points 113 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 16 (+3) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Auran, Terran, Druidic
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Star rose quartz (80 gp). Rich purple corundum (1400 gp). Fiery yellow corundum (1400 gp). Citrine (80 gp). Fire opal (1400 gp). Tourmaline (130 gp). Onyx (80 gp). Red garnet (130 gp). Onyx (80 gp). Sardonyx (80 gp). 1 Medium magic item.
Zanna Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her hair, while still mostly chestnut, has prominent grey streaks. Her thin eyebrows rest above her beady violet eyes.
Personality: She loves telling others what to do and how they should feel about things. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: When she was but 4 years old her parents immigrated from the west. Zanna was born on a far western desert where she grew up under the tutelage of her father, an expert Slave Trader. She used her abilities to travel the world and help people.
Motivation: She wants to get laid; and to share knowledge with the world
Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Slave Trader
Voice: Creaky witch voice
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 123 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 19 (+4) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Star rose quartz (50 gp). Deep blue spinel (1400 gp). Zircon (50 gp). Black pearl (1400 gp). White opal (1400 gp). 1 Minor magic item.
Matilda Caphaxath, Female Half-Elf [Permalink]
Personal [hide]
Description: She tends to wear a violet poncho over her likewise colored trousers and shirt. She wears a wide-brimmed hat to cover her moderate length golden hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She hates Half-Elves with a passion. As such she is filled with self loathing. When she's not drinking or sleeping the drinks off, she's doing poetry.
History: Born in the south to a Barkeep, Matilda learned a great deal about her mother's area of expertise. Her mother was a mechanic, and taught her how to fix just about anything. She inherited the family business which she has now maintained for 3 years.
Motivation: Expand her business; and balancing her hectic life and new barkeep responsibilities is difficult
Ideals: Artistic, Persistence. Flaws: Insane, Racist. Bonds: Job. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Goblin, Auran, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 6000 gp. Malachite (7 gp). Tourmaline (40 gp). Deep blue spinel (1600 gp). Hematite (7 gp). Freshwater pearl (7 gp). Alexandrite (1600 gp). Deep blue spinel (1600 gp). Smoky quartz (60 gp). Violet garnet (1600 gp). Fire opal (400 gp). Banded agate (7 gp). Moss agate (7 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!