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NPC Generator

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Wrenn Quillsharpener, Male Gnome [Permalink]

Personal [hide]

Description: He is a husky man, who wears dark leathers with embroidery. His blonde hair is drawn into a tight pony tail with a cross scrunchie. He has gleaming, smiling gray eyes.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is a font of random trivia from the lore and stories he has discovered

History: Born to a pair of adventurers, Wrenn grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wrenn took refuge in the old dungeon and found the beat up greataxe and armor he uses now. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants to meet his childhood hero

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Nature, Debt. Occupation: Laborer

Voice: Old Prospector

Attributes [hide]

Wrenn Quillsharpener, Male Gnome Druid 16
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 144 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 19 (+4)15 (+2) 5 (-3)9 (-1)
Skills Acrobatics +7, Animal Handling +2
Senses Passive Perception 7
Languages Common, Gnome, Terran, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 gp. Onyx (40 gp). Onyx (40 gp). Violet garnet (1300 gp). Obsidian (10 gp). Amber (70 gp). Jet (70 gp). Deep blue spinel (1300 gp). Aquamarine (1300 gp). Bloodstone (40 gp). Carnelian (40 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Chalcedony (40 gp). Azurite (10 gp). Black pearl (1300 gp). Emerald (700 gp). Blue quartz (10 gp). Blue quartz (10 gp). Rhodochrosite (10 gp). Rose (40 gp). Azurite (10 gp). Jasper (40 gp). Banded agate (10 gp). Carnelian (40 gp).


Social Check DCs


Heskan Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. His brass crest is thinning but still full. He wears an eyepatch.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Energy wise he seems alert and responsive.

History: He was born in the west, but his parents moved at a very young age to the east. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Philantrophist, Professionalism. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Apothecary

Voice: Low rumbling, strings words together

Attributes [hide]

Heskan Xephyrbahnor, Male Dragonborn Druid 15
Medium (6'5") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 63 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 9 (-1)9 (-1) 9 (-1)13 (+1)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Gold cup set with emeralds (9000 gp). Brass mug with jade inlays (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (100 gp). Silver ewer (100 gp). 1 Medium magic item.


Social Check DCs


Bhevek Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. He has a very tight haircut. His violet eyes are slightly larger than normal.

Personality: Bhevek wants to be seen as a stoic, levelheaded, noble Druid, so he tries to act the part. He does a good job, for the most part... Energy wise he seems alert and responsive.

History: He was born in a small mountains village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 8 years later his spouse died after the birth of his son. Heartbroken, Bhevek never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: To get a good night's sleep; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Disciplined, Professionalism. Flaws: Insomniac. Bonds: Nature, In love. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Bhevek Jamjar, Male Halfling Druid 15
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 112 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 15 (+2)17 (+3) 15 (+2)13 (+1)
Skills Acrobatics +7, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Halfling, Auran, Infernal, Abyssal
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 1000 gp. Red garnet (150 gp). Lapis lazuli (16 gp). Banded agate (16 gp). Pink pearl (150 gp). Deep blue spinel (300 gp). Moss agate (16 gp). Iolite (60 gp). Obsidian (16 gp). Black pearl (300 gp). Blue sapphire (1500 gp). Blue sapphire (1500 gp). Black pearl (300 gp). Jade (150 gp). Sard (60 gp).


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a white tunic with pastel highlights, and long red pants that bunch up around his shoes. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He does suffer from mild PTSD, and the sight of gnolls may trigger it at times.

History: Bucklal was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bucklal fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a detective and was forced into it by his family

Ideals: Justice, Fighting. Bonds: Attractive, Enemies, Poor, Family. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Bucklal Strongbones, Male Halfling Druid 18
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 14
Hit Points 135 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Perception +6, Survival +6
Senses Passive Perception 16
Languages Common, Halfling, Infernal, Celestial, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146

Possessions: 10000 gp. Malachite (7 gp). Jasper (20 gp). Lapis lazuli (7 gp). White pearl (50 gp). Fiery yellow corundum (1000 gp). Onyx (20 gp). Alexandrite (600 gp). Citrine (20 gp). Star rose quartz (20 gp). Pink pearl (50 gp). Black star sapphire (1000 gp). Zircon (20 gp). Carnelian (20 gp). Amber (50 gp). Coral (50 gp). Bloodstone (20 gp). Rhodochrosite (7 gp). Sard (20 gp). Blue quartz (7 gp). Onyx (20 gp). Malachite (7 gp). Golden yellow topaz (600 gp). Alexandrite (600 gp). Red-brown spinel (50 gp). Onyx (20 gp). Moss agate (7 gp). Red garnet (50 gp). Malachite (7 gp). Blue quartz (7 gp). Sard (20 gp). Black star sapphire (1000 gp). Citrine (20 gp). Onyx (20 gp). Blue-white diamond (7000 gp).


Social Check DCs


Curran Reedfellow, Male Halfling [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, yellow shirt, and green tie, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'3" when asserting himself. His black hair has been sun bleached extensively. He has green eyes and a white hat with a yellow feather.

Personality: He has always had a great fascination with Halfling culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Curran hails from a village terrorized by brigands. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: To settle down with his crush; and he wants to get laid

Ideals: Philantrophist. Flaws: Racist. Bonds: Enemies, Job, Has a crush. Occupation: Sailor

Voice: Low and grunting

Attributes [hide]

Curran Reedfellow, Male Halfling Druid 16
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 104 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 11 (+0)16 (+3)
Skills Intimidation +8, Performance +8
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 1000 pp. Carved bone or ivory statuette (80 gp). Silver comb with moonstones (600 gp). A necklace of small pink pearls (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Jeweled gold crown (2000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). Gold dragon comb with red garnet eye (500 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp). Gold music box (3000 gp). An abacus with copper, silver and gold markers (110 gp). A small bag of saffron. (80 gp). Gold and topaz bottle stopper cork (500 gp). Gold and ruby ring (11000 gp).


Social Check DCs


Efferil Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A middle-aged man, he wears many layers of old clothing at all times, and is pretty ugly. His blonde hair is long and unkept. His ears are large.

Personality: He is extraordinarily eccentric. He misses his home and complains about the freezing weather, even in summer.

History: He was born at the edge of vast plains. His father took him hunting and taught him how to get in the mind of other creatures. He has been saving his money to try and buy his sister's freedom.

Motivation: Regain custody of his daughter; and find a way to reverse the transformation of his sister

Flaws: Ugly, Insane. Bonds: Poor, Immigrant, Nature, Family. Occupation: Guard

Voice: Switch between two voices

Attributes [hide]

Efferil Goltorah, Male Elf Druid 16
Medium (4'8") Elf, Lawful Good (CR 16)
Armor Class 15
Hit Points 45 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 6 (-2)17 (+3) 17 (+3)12 (+1)
Skills Nature +8, Sleight of Hand +10
Senses Passive Perception 13
Languages Common, Elven, Halfling, Dwarven, Goblin
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 1000 gp. Jasper (20 gp). Chrysoberyl (40 gp). Malachite (9 gp). Chalcedony (20 gp). Golden pearl (40 gp). Golden yellow topaz (1000 gp). Hematite (9 gp). Star rose quartz (20 gp). Black pearl (1000 gp). Brown-green garnet (40 gp). Rose (20 gp). Moonstone (20 gp). Aquamarine (1000 gp). Deep green spinel (40 gp). Amber (40 gp). Pink pearl (40 gp). Brown-green garnet (40 gp). Moss agate (9 gp). Obsidian (9 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Chalcedony (20 gp).


Social Check DCs


Guy Tinley, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, marred by beers. He sports a flattop hair cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born on a small isolated farm. A gypsy cursed him at a young age, leading to his ugly appearance. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and he is greedy

Flaws: Ugly, Cynical. Bonds: Adventurer, Rich, Nature. Occupation: Fisher

Voice: Tuts and clicks tongue

Attributes [hide]

Guy Tinley, Male Human Druid 17
Medium (5'1") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 126 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)8 (-1) 11 (+0)15 (+2)
Skills Athletics +7, Religion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +6 / 5d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 700 pp. Deep blue spinel (800 gp). Jasper (60 gp). White pearl (160 gp). Fire opal (1400 gp).


Social Check DCs

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