Mozikth Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He likes to wear ponchos typically of a light green in addition to tight pants. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length white crest. His eyes are gold and catlike.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.
History: He was born in the south. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Mozikth took refuge in the old dungeon and found the beat up flail and armor he uses now. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Mozikth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Layabout again; and he wants to meet his childhood hero
Ideals: Fighting. Flaws: Insomniac. Bonds: Immigrant, Adventurer, Nature, Job. Occupation: Glassblower
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 130 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 17 (+3) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +10 / 5d4+4, Ranged +6 / 5d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1200 pp. Tiger eye turquoise (8 gp). Chrysoberyl (150 gp). Alexandrite (1000 gp). Golden yellow topaz (1000 gp). Deep blue spinel (1000 gp). Aquamarine (1000 gp). Fiery yellow corundum (1200 gp). Amber (150 gp). Red spinel (150 gp). White pearl (150 gp). Golden yellow topaz (1000 gp). Coral (150 gp). Aquamarine (1000 gp). Emerald (1200 gp). Alexandrite (1000 gp). Black pearl (1000 gp). Malachite (8 gp). Golden yellow topaz (1000 gp). Moonstone (50 gp). Moss agate (8 gp). White opal (1200 gp). Deep blue spinel (1000 gp). Emerald (1200 gp). Star rose quartz (50 gp). Peridot (50 gp). Obsidian (8 gp). Red garnet (150 gp). Obsidian (8 gp). Silver pearl (150 gp). Red spinel (150 gp). 1 Medium magic item.
Thea Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A moderately attractive woman, she has the majority of her body covered in plate. Her hair is always cut to a buzz. Her skin is flawless and her green eyes scan people very quickly.
Personality: She speaks before she thinks and is too direct. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: Thea was born the youngest of three triplets. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. By chance she met her sister recently and the two have been together since.
Motivation: Her spouse's relatives view her with great suspicion; and marry her sister to traveling adventurers
Flaws: Impulsive, Antagonistic. Bonds: Attractive, Family. Occupation: Slave Trader
Voice: Breathy voice
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 13
Hit Points 104 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Coral (90 gp). Banded agate (7 gp). Moss agate (7 gp). Red-brown spinel (90 gp). Blue sapphire (1100 gp). Banded agate (7 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Violet garnet (1500 gp). Golden yellow topaz (1500 gp). Pink pearl (90 gp). Jade (90 gp). Rock crystal (60 gp). Chrysoprase (60 gp). Moss agate (7 gp). Golden yellow topaz (1500 gp). Hematite (7 gp). 1 Medium magic item.
Ekk Merton, Female Half-Orc [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is still thick. Her eyes, though not visible through her cowl, are brown.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot resist a sob story and will often dote over anyone who has one.
History: Gifted from a young age, Ekk studied abroad. Brilliant and gifted she never wanted to apply herself. She used her abilities to travel the world and help people.
Motivation: Her religion dominates her actions.
Ideals: Joker, Philantrophist, Gifted. Bonds: Poor. Occupation: Dilettante
Voice: Aggressive tone
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 15)
Armor Class 10
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 6 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 400 pp. 1 Medium magic item.
Melech Vice, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His hair is brown and curly. His ears are large.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc
Flaws: Ugly, Antagonistic. Bonds: In love, Religious, Military. Occupation: Fletcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 17)
Armor Class 12
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Golden circlet with four aquamarines (2000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). Gold cup set with emeralds (3000 gp). Golden circlet with four aquamarines (2000 gp). A necklace of small pink pearls (2000 gp). Finely wrought small gold bracelet (80 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp).
Medrash Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His scarlet crest is thinning but still full. His red eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Medrash took refuge in the large cave and found the beat up scimitar and armor he uses now. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Poor, Nature. Occupation: Masseuse
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 16)
Armor Class 11
Hit Points 71 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 11 (+0) | 10 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. A delicate silver chain set with a tourmaline (50 gp). An abacus with copper, silver and gold markers (40 gp).
Bimpnottin Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times. She is portly but not overly obese. She wears her golden hair down. Her hazel eyes dart from person to person to random spaces in the air.
Personality: Her tongue was cut out and she uses sign language. She is skeptical of what others tell her and is slow to trust.
History: Bimpnottin hails from a village terrorized by orcs. Bimpnottin was born on a far western plains where she grew up under the tutelage of her father, an expert Blacksmith. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She wants revenge against orcs.
Flaws: Disease, Shy. Bonds: Attractive, Enemies, Immigrant. Occupation: Blacksmith
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 114 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 14 (+2) | 7 (-2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. Alexandrite (1600 gp). Blue star sapphire (1000 gp). Citrine (20 gp). Freshwater pearl (13 gp). 1 Medium magic item. 1 Medium magic item.
Rinn Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears many layers of old clothing at all times. Her long red hair is drawn into a two foot long braid. She wears large thick round spectacles.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is frequently practicing swordplay.
History: The child of eastern immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Interpreter
Voice: Draws out vowels
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Solid gold idol (300 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (40 gp). Sapphire pendant on gold chain (1900 gp). Silver comb with moonstones (200 gp). Cloth of gold vestments (40 gp). Jeweled electrum ring (8000 gp). Silver comb with moonstones (200 gp). Silver chalice with lapis lazuli gems (40 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Gold dragon comb with red garnet eye (1800 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
