Bertram Redfield, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears grey painted combat armor at almost all times. His hair is white and curly. He has green eyes and a grey hat with a green feather.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He enjoys reading and quiet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. After coming to the age of reason, Bertram took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.
Motivation: He is content; and he's repulsed by the pc
Ideals: Logical, Gifted. Flaws: Antagonistic, Mundane. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 18)
Armor Class 10
Hit Points 97 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d6+0, Ranged +6 / 5d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 10000 gp. Moss agate (16 gp). Rose (60 gp). Star ruby (1600 gp). Bloodstone (60 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Hugh Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He dresses well, wearing brown shirts, loose pants, and blazers most of the time. His long auburn hair is drawn into a two foot long braid. His green eyes lackadaisically let the world flow into them.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He works hard and plays hard.
History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants a kiss; and to pay off his debts
Flaws: Hedonist. Bonds: Attractive, Nature, Military, Mentor. Occupation: Bowyer
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 132 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 4d8-1, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Brass mug with jade inlays (100 gp). Silver comb with moonstones (300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nadarr Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His gold crest has been sun bleached extensively. His fierce red eyes like to dwell on things.
Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Shoemaker, Nadarr learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has drifted from career to career and currently works as a Shoemaker.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Giant, Celestial
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Carved bone or ivory statuette (60 gp). Silver comb with moonstones (900 gp). A delicate silver chain set with a tourmaline (60 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Jeweled gold crown (2000 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Medium magic item.
Bendoo Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is greasy and uncared for. Her blue unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic woman, Bendoo's first love is herself. Her second love is also herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born several months after her father was called into army service. Her father was very strict, and drilled into her lessons on being the perfect lady. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. 1 Medium magic item.
Diesa Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey broad hat and grey clothes. She is muscular with a powerful set of arms. Her blonde hair is styled in orderly dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Calm and collected, she is a well trained Scribe. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has never given up on her writing dream.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 5000 gp. Deep blue spinel (1500 gp). Coral (40 gp). Star ruby (500 gp). Rhodochrosite (4 gp). Blue star sapphire (500 gp). Freshwater pearl (4 gp). Bloodstone (70 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1500 gp). Bloodstone (70 gp). 1 Medium magic item.
Sarai Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears just a red suit. Her white hair is greasy and uncared for. Her thin eyebrows rest above her beady violet eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born blind and as such lacked many opportunities for work. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Flaws: Ugly, Secretive, Disease. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 114 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Sardonyx (60 gp). Tiger eye turquoise (5 gp). Emerald (1500 gp). Freshwater pearl (5 gp). White pearl (110 gp). Deep blue spinel (1000 gp). Fiery yellow corundum (1500 gp). Azurite (5 gp). Alexandrite (1000 gp). Jasper (60 gp). Eye agate (5 gp). Bloodstone (60 gp). Aquamarine (1000 gp). Hematite (5 gp). Jasper (60 gp). Aquamarine (1000 gp). 1 Medium magic item.
Sammal Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'2" northern man, he wears black painted combat armor at almost all times. His purple hair is lengthy. His white eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Sculptor profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and further expansion of business
Flaws: Disease. Bonds: Family, Job, Rich. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Golden yellow topaz (700 gp). Blue quartz (13 gp). Jade (150 gp). Bloodstone (60 gp). Jet (150 gp). Red garnet (150 gp). Lapis lazuli (13 gp). Chrysoberyl (150 gp). Black star sapphire (1300 gp). Aquamarine (700 gp). Moonstone (60 gp). Black pearl (700 gp). Chrysoprase (60 gp). Fiery yellow corundum (1300 gp). Freshwater pearl (13 gp). Malachite (13 gp). Iolite (60 gp). 1 Medium magic item.
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