Emmeline Hayley, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. Her black hair is knotted and matted. She wears large thick round spectacles.
Personality: She has always had a great fascination with Tiefling culture. She does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: The child of southern immigrants she idolized her mother. She took every job she could get her hands on, but the opportunities for Humans in the south were limited. She has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.
Motivation: She wants revenge against goblins.
Flaws: Ugly, Racist. Bonds: Enemies, Immigrant. Occupation: Masseuse
Voice: Old Prospector
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 138 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 19 (+4) | 10 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 1100 pp. Smoky quartz (70 gp). Sard (70 gp). Aquamarine (1500 gp). Carnelian (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Gerald Hardy, Male Half-Elf [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. His red hair is drawn into a tight pony tail with a cross scrunchie. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: He was raised in a desert tribe. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Since then, he has sought to make the best of life.
Motivation: He feels threatened by others; and to get a good night's sleep
Ideals: Optimist. Flaws: Addict, Insomniac, Fearful. Bonds: Nature. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 63 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. White pearl (150 gp). Jade (150 gp). Emerald (800 gp). Pink pearl (150 gp). Jasper (30 gp). Deep blue spinel (400 gp). Brown-green garnet (150 gp). Jet (150 gp). Bloodstone (30 gp). Jade (150 gp). Peridot (30 gp). Alexandrite (400 gp). 1 Medium magic item.
Vicky Sandoval, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing the road beaten gear of a warrior. She has a moderate pudge and is not very fit. She wears a colorful flower in her silver hair. She has a tattooed face.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the west to a Bricklayer, Vicky learned a great deal about her father's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Vicky took refuge in the ruined castle and found the beat up scimitar and armor she uses now. She now owns her own business.
Motivation: Expand her business; and she has passion for adventuring and risk
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Job, Nature, Adventurer. Occupation: Bricklayer
Voice: Shortens vowels
Attributes [hide]
Medium (5'8") Half-Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 115 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 1000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Faral Cithreth, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears a yellow shirt with thin grey vertical stripes and violet pants. Her hair is black and very short. Her face is covered beneath a completely black helmet.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She misses her home and complains about the freezing weather, even in summer.
History: She was born in the west. One day when Faral was young, her mother was sewing while trying to overcome the flu, when suddenly her mother dropped to the ground dead. Her mother had died from a severe disease that was unknown to the village doctor. Faral was heart-stricken from the event, and her father started working long hours to provde for them. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: To reunite with her absent mother.
Ideals: Disciplined. Flaws: PTSD. Bonds: Immigrant, Family. Occupation: Sculptor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 87 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 18 (+4) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Elven, Draconic, Abyssal, Infernal
Attacks Melee +8 / 5d4+2, Ranged +10 / 5d4+4, Grapple +6
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 11000 gp. Fire opal (800 gp). Red spinel (140 gp). Freshwater pearl (11 gp). Golden yellow topaz (1000 gp). Emerald (800 gp). Red garnet (140 gp). Bloodstone (80 gp). Banded agate (11 gp).
Nagrette Wharton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a black vest and prefers green and blue shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her auburn hair is lengthy. She has gleaming, smiling green eyes.
Personality: Overbrimming with self-confidence, Nagrette isn't afraid of most anything. She has a strong dislike to people who do not believe in Half-Orc unity. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Gifted from a young age, Nagrette studied abroad. Brilliant and gifted she never wanted to apply herself. She was granted divine powers by her dying brother.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Ugly, Fearful. Bonds: Poor. Occupation: Dilettante
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 46 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 7 (-2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 3000 gp. Aquamarine (1500 gp). Sard (80 gp). Deep blue spinel (1500 gp). Carnelian (80 gp). White pearl (80 gp). Chalcedony (80 gp). Smoky quartz (80 gp). Tourmaline (80 gp). Rhodochrosite (6 gp). Rose (80 gp). Sard (80 gp). Brown-green garnet (80 gp). Coral (80 gp). Alexandrite (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Herleva Beckwith, Female Human [Permalink]
Personal [hide]
Description: She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a deerstalker hat to cover her moderate length auburn hair. Her face is covered beneath a completely black helmet.
Personality: Overbrimming with self-confidence, Herleva isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now mingles about in high society.
Motivation: She has a rivalry with the Church that dominates her actions; and nothing but the best is good enough for her
Ideals: Impeccable, Justice. Bonds: Rich, Attractive, Religious. Occupation: Stableman
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 88 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 9 (-1) | 17 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 19
Languages Common, Gnome, Druidic, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 8000 gp.
Reynard Chester, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears grey painted combat armor at almost all times. His white hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Reynard has worked very hard to control his curse. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and he has money and likes to spend it
Ideals: Disciplined, Logical. Flaws: Ugly, Disease. Occupation: Jeweler
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 125 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 17 (+3) | 15 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Celestial, Gnoll
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Eye agate (16 gp). Alexandrite (1100 gp). Peridot (50 gp). Smoky quartz (50 gp). Jade (40 gp). Sard (50 gp). Amethyst (40 gp). Freshwater pearl (16 gp). Red-brown spinel (40 gp). Moonstone (50 gp). Aquamarine (1100 gp). Tiger eye turquoise (16 gp). Carnelian (50 gp). Red spinel (40 gp). Sardonyx (50 gp). Azurite (16 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

