Sun In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a shirt that is too small, which lets her gut show, with a ratty brown coat over it. She has styled her brown fur well, parting it to the right. Her yellow eyes dart from person to person to random spaces in the air.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a xeno-phobe, disliking non-Tabaxis.
History: She was born at the edge of vast mountains. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and obtaining odd cultural tiefling artifacts is her passion
Flaws: Ugly, Antagonistic, Racist. Bonds: Nature, Adventurer. Occupation: Healer
Voice: Dutch accent
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 81 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. A delicate silver chain set with a tourmaline (50 gp). Silver chalice with lapis lazuli gems (170 gp). Large well-done wool tapestry (600 gp). Gold dragon comb with red garnet eye (500 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). A necklace of small pink pearls (5000 gp). A life-sized copper and silver statuette of a cockatrice. (50 gp). Carved bone or ivory statuette (50 gp). Gold music box (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Solid gold idol (400 gp). Sapphire pendant on gold chain (1800 gp). Jeweled anklet (1000 gp). Jeweled gold crown (8000 gp). Sapphire pendant on gold chain (1800 gp). Gold and topaz bottle stopper cork (500 gp). A miniature golden chest with tiny emeralds lining the top (170 gp). Large well-done wool tapestry (600 gp).
Dean Washington, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His attire stands in sharp contrast to his morningstar, which is beautifully polished and possesses an ornate carving of a clover on it. His black hair is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant hazel.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is skeptical of what others tell him and is slow to trust.
History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: He's repulsed by the PC; and his religion dominates his actions
Flaws: Antagonistic, Shy. Bonds: Attractive, Religious, Enemies. Occupation: Animal Trainer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 83 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 300 pp. Azurite (4 gp). Jasper (60 gp). Blue star sapphire (1600 gp). Red spinel (90 gp). Fiery yellow corundum (1600 gp). Lapis lazuli (4 gp). Peridot (60 gp). Silver pearl (90 gp). Malachite (4 gp). Pink pearl (90 gp). Tourmaline (90 gp). Chrysoprase (60 gp). Fiery yellow corundum (1600 gp). Jasper (60 gp). Citrine (60 gp). Star rose quartz (60 gp). Jasper (60 gp). Black star sapphire (1600 gp). Jade (90 gp). Smoky quartz (60 gp). Blue sapphire (1600 gp). Coral (90 gp). Onyx (60 gp). Chrysoprase (60 gp). Moss agate (4 gp). Blue quartz (4 gp). Golden yellow topaz (1200 gp). Moss agate (4 gp).
Cockaby Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a simple blue robe with grey stripes complete with hood. He keeps his long white hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has a minor phobia of water and hates getting wet.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Cockaby liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Athletic, Philantrophist. Flaws: Fearful, Antagonistic. Bonds: Nature. Occupation: Mortician
Voice: Creaky witch voice
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 77 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Cloth of gold vestments (150 gp). Jeweled electrum ring (4000 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (300 gp). Large well-done wool tapestry (300 gp). Sapphire pendant on gold chain (800 gp). A large tome filled with over one hundred recipes written by a former royal chef. (150 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). Silver comb with moonstones (1000 gp). Large well-done wool tapestry (300 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Solid gold idol (900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Beiro Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a simple yellow robe with white stripes complete with hood. He is physically well-built. He keeps his long auburn hair kept up in a rat tail. He wears round tiny glasses practically rammed into his face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.
History: He was born the only child of a wealthy merchant. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.
Motivation: Balancing his hectic life and new Shepherd responsibilities is difficult; and he has money and likes to spend it
Ideals: Entrepeneur. Flaws: Hedonist. Bonds: Job, Slave, Rich. Occupation: Shepherd
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 140 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 11 (+0) | 19 (+4) | 12 (+1) |
Senses Passive Perception 20
Languages Common, Elven
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 5000 gp. Jeweled gold crown (6000 gp). Embroidered silk and velvet mantle with numerous moonstones (2800 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (50 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Solid gold idol (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (50 gp). Jeweled electrum ring (6000 gp). Old masterpiece painting (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Gold music box (3000 gp). Gold and topaz bottle stopper cork (400 gp). A roughly beaten golden orb (100 gp). Gold dragon comb with red garnet eye (400 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Horza Royston, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Knight. He is muscular with a powerful set of arms. He has wavy black hair. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is able to fit into much smaller and tighter spaces than normal.
History: Horza hails from a village terrorized by giants. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Knight. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Several ex partners dislike his way of doing things and want revenge.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Enemies, Job. Occupation: Knight
Voice: Raspy
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 16)
Armor Class 11
Hit Points 91 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Ignan
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. 1 Medium magic item. 1 Medium magic item.
Five Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears professional attire. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a rose on it. He wears a deerstalker hat to hide his balding. His yellow eyes dart from person to person to random spaces in the air.
Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.
History: Five was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Healer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break.
Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Poor, Adventurer. Occupation: Healer
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 110 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 15 (+2) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Giant, Druidic
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 5000 gp. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Nelkin Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is wearing a long, red, dusty cloak. His hair is greying and his face has many wrinkles. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born to a Baker, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Bricklayer has made it difficult for him to sleep.
Motivation: Wants to open a new tavern; and wishes to resurrect an old love
Flaws: Insomniac, Fearful. Bonds: Job, Poor, In love. Occupation: Bricklayer
Voice: Thin and wheezing
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 18)
Armor Class 11
Hit Points 76 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: Carved bone or ivory statuette (30 gp). A delicate silver chain set with a tourmaline (30 gp). Embroidered and bejeweled glove (1000 gp). Solid gold idol (700 gp). Large well-done wool tapestry (300 gp). Eyepatch with mock eye of sapphire and moonstone (1300 gp). Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). An abacus with copper, silver and gold markers (120 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A pair of silk slippers encrusted with tiny pearls. (120 gp). Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (1300 gp). Golden circlet with four aquamarines (2000 gp). Solid gold idol (700 gp). Embroidered and bejeweled glove (1000 gp). A necklace of small pink pearls (2000 gp). Jeweled gold crown (4000 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (120 gp). A necklace of small pink pearls (2000 gp). Sapphire pendant on gold chain (2900 gp). Sapphire pendant on gold chain (2900 gp). Black velvet mask with numerous citrines (120 gp). Large well-done wool tapestry (300 gp). A roughly beaten golden orb (120 gp). Finely wrought small gold bracelet (30 gp). Finely wrought small gold bracelet (30 gp). 1 Medium magic item. 1 Medium magic item.
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