Damaia Carrion, Female Tiefling [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a black cloak and cross-gartered red stockings. She has wavy chestnut hair. Her eyes are likewise gold. Her teeth are white and perfect.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She enjoys reading and quiet.
History: Damaia was born the youngest of three triplets. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Marry her brother to traveling adventurers; and find a way to reverse the transformation of her brother
Ideals: Joker, Logical, Fighting. Bonds: Attractive, Family. Occupation: Adventurer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 89 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Infernal, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: Black pearl (1100 gp). Red spinel (80 gp). Hematite (6 gp). Rich purple corundum (600 gp). Aquamarine (1100 gp). Red spinel (80 gp). Citrine (40 gp). Carnelian (40 gp). Aquamarine (1100 gp). Azurite (6 gp). Blue star sapphire (600 gp). Deep green spinel (80 gp). Eye agate (6 gp). Tiger eye turquoise (6 gp). Hematite (6 gp). Aquamarine (1100 gp). Silver pearl (80 gp). 1 Medium magic item. 1 Medium magic item.
Korinn Hshhsstoroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is dressed in an above average manner. Her clothes are grease stained in places. Her blue crest is lengthy and is close to two feet long. Her eyes are red and catlike.
Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born in the south her family was never financially stable. She was an adventurer many years ago and she formed a blood bond with her Dragonborn companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with her childhood friend.
Ideals: Professionalism. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 106 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Celestial
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Rhodochrosite (14 gp). Brown-green garnet (60 gp). Golden pearl (60 gp). Aquamarine (800 gp). Carnelian (20 gp). Blue quartz (14 gp). Malachite (14 gp). Chrysoprase (20 gp). Aquamarine (800 gp). Golden pearl (60 gp). Moss agate (14 gp). Lapis lazuli (14 gp). Bloodstone (20 gp).
Lucan Hanali, Male Elf [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears rags and sports a simple walking cane. His skin is also unnaturally pale. With a patchy golden beard and wild golden hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Over the years he perfected his riding and shooting skills. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has a crush on the local Tanner; and balancing his hectic life and new apothecary responsibilities is difficult
Flaws: Ugly, Addict, Disease. Bonds: Poor, Nature, Military. Occupation: Apothecary
Voice: Spits and sputters
Attributes [hide]
Medium (4'7") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 76 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Infernal, Halfling
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1000 gp. Golden pearl (160 gp). Star rose quartz (30 gp). Aquamarine (1400 gp). Zircon (30 gp). Chalcedony (30 gp). Silver pearl (160 gp). Chrysoberyl (160 gp). Rock crystal (30 gp). Violet garnet (1400 gp). Banded agate (14 gp). Chalcedony (30 gp). Tourmaline (160 gp). Deep blue spinel (1400 gp). Hematite (14 gp).
Tree In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears pastel painted combat armor at almost all times. He has no fur. His eyes are green.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the west was not economically sound they moved to his current location. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent father; and wants to raise his children well
Flaws: Ugly, Shy. Bonds: Immigrant, Family. Occupation: Tailor
Voice: Gruff and masculine
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 92 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Terran, Orc, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. Iolite (60 gp). Hematite (8 gp). Rhodochrosite (8 gp). Amber (130 gp). Aquamarine (1400 gp). Blue sapphire (800 gp). Bloodstone (60 gp). Alexandrite (1400 gp). Rhodochrosite (8 gp). Fire opal (800 gp). Aquamarine (1400 gp). Amber (130 gp). Lapis lazuli (8 gp). Rock crystal (60 gp). Black star sapphire (800 gp). Pink pearl (130 gp). Silver pearl (130 gp). Tiger eye turquoise (8 gp).
Nim Withrethin, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears violet leather gloves, a violet jacket, and tight pants. He has a brown handlebar mustache and slicked back brown hair. His violet unseeing eyes seem to look past you.
Personality: He is calm most of the time but flees social interaction. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast desert. Cursed with lycanthropy at a very young age, Nim has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to clean up the streets
Ideals: Justice, Fighting. Flaws: Disease, Shy. Bonds: Nature. Occupation: Sailor
Voice: Old Prospector
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 110 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 16 (+3) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 600 pp. Rich purple corundum (400 gp). Tiger eye turquoise (16 gp). Blue quartz (16 gp). Moss agate (16 gp). Tiger eye turquoise (16 gp). Obsidian (16 gp). Obsidian (16 gp). Deep blue spinel (400 gp). Star rose quartz (30 gp). Amber (60 gp). Citrine (30 gp). Coral (60 gp). Chalcedony (30 gp). Carnelian (30 gp). Aquamarine (400 gp). Silver pearl (60 gp). Black pearl (400 gp). Fiery yellow corundum (400 gp). Fiery yellow corundum (400 gp).
Kite Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries a battered sword and tarnished falchion as well. His gray fur is unkempt and raggedy. He has a tattooed face.
Personality: Calm and collected, he is a well trained Marshal. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born to loving parents in a slum to the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He ran away from his former home and has been making his living as a Marshal for the past few years.
Motivation: Further expansion of business.
Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job. Occupation: Marshal
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 17
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Aquamarine (1400 gp). Rose (50 gp). Chalcedony (50 gp). Golden yellow topaz (1400 gp). Obsidian (13 gp). Deep blue spinel (1400 gp). Hematite (13 gp). Obsidian (13 gp). Malachite (13 gp). White pearl (100 gp). Pink pearl (100 gp). Aquamarine (1400 gp). Sardonyx (50 gp). Coral (100 gp). 1 Medium magic item.
Virra Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'5" has a big stupid grin on her face most of the time. She is wearing a tight tan one piece outfit complete with pants, hood, and a cape. Her blonde hair is lengthy. She has amber eyes.
Personality: Virra wants to be seen as a stoic, levelheaded, noble Druid, so she tries to act the part. She does a good job, for the most part... She is afraid of women and trembles around them
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Virra took refuge in the old dungeon and found the beat up mace and armor she uses now. She has achieved small success as a Junk Dealer.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Ideals: Disciplined. Flaws: Shy, Fearful. Bonds: Nature, Job. Occupation: Junk Dealer
Voice: French accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 9
Hit Points 85 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 13 (+1) | 17 (+3) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Gnoll, Abyssal
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Gold dragon comb with red garnet eye (500 gp). Old masterpiece painting (1200 gp). Solid gold idol (400 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Fire opal pendant on a fine gold chain (1200 gp). Jeweled anklet (2000 gp). Silver comb with moonstones (700 gp). Solid gold idol (400 gp). Brass mug with jade inlays (400 gp). Sapphire pendant on gold chain (2200 gp). Gold dragon comb with red garnet eye (500 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!