Bathin Poetry, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear black pants and tee shirts. His small hat is riddled with cuts and holes. This white eyed southerner is not easily forgotten.
Personality: He is very quiet and rarely speaks above a whisper. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.
Motivation: Wants to work out more often; and he has money and likes to spend it
Ideals: Athletic. Flaws: Ugly, Shy. Bonds: Slave, Rich. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 16)
Armor Class 10
Hit Points 45 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 11 (+0) | 7 (-2) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Gnome, Goblin, Halfling
Attacks Melee +3 / 4d10-2, Ranged +5 / 4d10+0, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 3000 gp. 1 Medium magic item. 1 Medium magic item.
Randal Ramsey, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears very tight pants and wife beaters, though occasionally he sports a brown coat. He wears his golden hair up in a very large beehive style do. His skin is flawless and his blue eyes scan people very quickly.
Personality: He speaks before he thinks and is too direct. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he is greedy
Ideals: Professionalism. Flaws: Impulsive. Bonds: Immigrant, Attractive, Rich. Occupation: Barkeep
Voice: Can't modulate volume
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 61 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 14 (+2) | 11 (+0) | 14 (+2) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Celestial, Terran
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 5 |
Possessions: 7000 gp. Aquamarine (1500 gp). Violet garnet (1500 gp). Black pearl (1500 gp). Malachite (4 gp). Freshwater pearl (4 gp). Eye agate (4 gp). Violet garnet (1500 gp). Amber (100 gp). Tiger eye turquoise (4 gp). Chrysoberyl (100 gp). Lapis lazuli (4 gp). Moss agate (4 gp). Jet (100 gp). 1 Medium magic item.
Seven Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This southern man wears dark leathers with embroidery. His clothes are grease stained in places. He has wavy yellow fur. His eyes are green.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: A powerful slaver made him what he is. Seven was born on a far southern island where he grew up under the tutelage of his father, an expert Adventurer. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by vampirism.
Motivation: He feels kind of lost in life.
Ideals: Opinionated. Flaws: Depressed. Bonds: Poor, Immigrant, Mentor. Occupation: Adventurer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 111 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 7000 gp. Gold and topaz bottle stopper cork (1200 gp). Jeweled gold crown (8000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Gold and topaz bottle stopper cork (1200 gp). Black velvet mask with numerous citrines (150 gp). A pair of silk slippers encrusted with tiny pearls. (150 gp). Large well-done wool tapestry (400 gp). Gold and topaz bottle stopper cork (1200 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A roughly beaten golden orb (150 gp). Silver comb with moonstones (800 gp). Jeweled anklet (3000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Great Of Ivory, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a pastel tunic with brown highlights, and long red pants that bunch up around his shoes. His white fur is smooth and relatively long. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born in the south. A few years later when the north was not economically sound they moved to his current location. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Meet up once more with his childhood friend.
Flaws: Shy, Fearful. Bonds: Immigrant, Adventurer. Occupation: Scribe
Voice: pre-pubescent
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 107 (17d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 300 pp. Jeweled gold crown (5000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Cloth of gold vestments (70 gp).
Nadarr Phrahdrandon, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a perfectly clean shirt and pair of pants. He carries with him a set of hammers on his belt, each one with a amethyst on the hilt. He wears a top hat to cover his moderate length rusty crest. His red eyes lackadaisically let the world flow into them.
Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. His father was very strict, and drilled into him lessons on being the perfect gentleman. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nadarr fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To share knowledge with the world; and nothing but the best is good enough for him
Ideals: Fighting, Logical, Artistic, Impeccable. Flaws: Antagonistic. Bonds: Attractive. Occupation: Mason
Voice: Spits and sputters
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 15)
Armor Class 8
Hit Points 159 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 6 (-2) | 18 (+4) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 400 pp.
Myria Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She carries with her a set of sickles on her belt, each one with a ruby on the hilt. She wears her hair in dreadlocks. She wears large thick round spectacles.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born a particularly ugly child, much to the horror of her parents. In her 15th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She feels threatened by others; and to unite with her brother
Ideals: Fighting, Philantrophist. Flaws: Ugly, Fearful. Bonds: Family. Occupation: Assassin
Voice: Speaks with a cold
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 87 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 11000 gp. Deep green spinel (120 gp). Sardonyx (20 gp). Emerald (1400 gp). Black opal (1400 gp). Violet garnet (300 gp). Brown diamond (2000 gp). Jade (120 gp). Silver pearl (120 gp). Azurite (8 gp). Sard (20 gp). Alexandrite (300 gp). Blue-white diamond (2000 gp). Black pearl (300 gp). Deep blue spinel (300 gp). Golden pearl (120 gp). Deep blue spinel (300 gp). Emerald (1400 gp). Black star sapphire (1400 gp). Peridot (20 gp). Rich purple corundum (1400 gp). Smoky quartz (20 gp). 1 Medium magic item. 1 Medium magic item.
Seven Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His fur is brown, silky, and of moderate length. This blue eyed easterner is not easily forgotten.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Seven hails from a village terrorized by giants. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.
Motivation: He wants revenge against giants; and to reunite with his absent father
Ideals: Artistic. Bonds: Poor, Attractive, Enemies, Family. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 101 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 |
Possessions: 3000 gp. Red-brown spinel (80 gp). Red garnet (80 gp). Violet garnet (1500 gp). Lapis lazuli (10 gp). Amber (80 gp). Jasper (80 gp). Black pearl (1500 gp). Silver pearl (80 gp). Malachite (10 gp). Azurite (10 gp). Malachite (10 gp). Aquamarine (1500 gp). Jasper (80 gp). Hematite (10 gp). Pink pearl (80 gp). Moss agate (10 gp). Freshwater pearl (10 gp). 1 Medium magic item.
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