Barfa Stanford, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a white costume with the symbols of magic on his torso. He has a very tight haircut. His amber unseeing eyes seem to look past you.
Personality: He never swears and excessively uses polite adverbs when speaking. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: The child of southern immigrants he idolized his mother. He has had some formal poetry training, and achieved minor success. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: Wants to have a good time and be beloved; and sabotage a competitor
Ideals: Optimist, Artistic. Flaws: Disease. Bonds: Job, Immigrant. Occupation: Dyer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Half-Orc, Lawful Good (CR 15)
Armor Class 8
Hit Points 119 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 8 (-1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 4d8-1, Ranged +3 / 4d8-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 8000 gp. Deep blue spinel (1600 gp). Hematite (4 gp). Jade (160 gp). Hematite (4 gp). Star ruby (500 gp). Rock crystal (60 gp). Tiger eye turquoise (4 gp). Onyx (60 gp). Hematite (4 gp). Coral (160 gp). Hematite (4 gp). Zircon (60 gp). Obsidian (4 gp). Coral (160 gp). 1 Minor magic item.
Findex Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman is very fat, and is well dressed, constantly wearing a green suit, blue shirt, and brown tie. She wears a small hat to cover her moderate length blue crest. She wears an eyepatch.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. She cannot resist a sob story and will often dote over anyone who has one.
History: She got into the Stableman business at a young age. Ostracized due to the divine powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She struck the Stableman job and began her own company from there.
Motivation: To get a good night's sleep; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Gifted. Flaws: Ugly, Insomniac. Bonds: Job. Occupation: Stableman
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 114 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Armara Rumor, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she dresses in collared shirts and wears a proper scarf over her head. She sports a flattop hair cut. Her gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is very quiet and rarely speaks above a whisper. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Armara was raised in a hard working conservative environment. When money was particularly tight she was walking through alleys when she overheard a Architect hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She inherited the family business which she has now maintained for 9 years.
Motivation: Her relatives are trying to arrange a marriage; and her spouse's relatives view her with great suspicion
Flaws: Shy. Bonds: Family, Job, Poor. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 127 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 17 (+3) | 13 (+1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 500 pp. Fire opal pendant on a fine gold chain (2400 gp). Silver chalice with lapis lazuli gems (160 gp). Jeweled electrum ring (4000 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Brass mug with jade inlays (100 gp). Gold music box (1000 gp). Sapphire pendant on gold chain (1100 gp). A delicate brass dragon egg (50 gp). 1 Medium magic item.
Ulla Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears a blue collared shirt and green skirt. She accessorizes with a yellow scarf around the waist and a strap diagonally across her shirt. Her blonde hair is styled in orderly dreadlocks. This gray eyed westerner is not easily forgotten.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: The child of western immigrants she idolized her mother. Her mother took her hunting and taught her how to get in the mind of other creatures. She moves from town to town, unable to find a place to settle.
Motivation: Wants to work out more often; and to reunite with her old friends
Ideals: Athletic, Joker, Justice. Bonds: Immigrant, Nature. Occupation: Mortician
Voice: Eastern European accent
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 87 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 13 (+1) | 8 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 11000 gp. Solid gold idol (400 gp). Solid gold idol (400 gp). Brass mug with jade inlays (300 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Solid gold idol (400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Windy Of Winter, Male Tabaxi [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is constantly adorned with expensive silk clothing, often dyed in bright brown and green, and wears rings and necklaces with large, colorful gems. His cinnamon fur is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a font of random trivia from the lore and stories he has discovered
History: Windy lived on a farm with his mother, near the main road leading to a nearby town. He helped his mother out around the business and became quite the natural. He has never given up on his painting dream.
Motivation: Doesn't want to be a Mason and was forced into it by his family; and to unite with his sister
Ideals: Logical, Artistic. Bonds: Rich, Attractive, Family, Job. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'9") Tabaxi, Lawful Good (CR 15)
Armor Class 15
Hit Points 90 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 12 (+1) | 10 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 4d8+0, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Red-brown spinel (60 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Conrad Yeardley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean brown cloak covering his clean studded leather. He wears a feathered hat to cover his moderate length black hair. His eyes are likewise amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Conrad has worked very hard to control his curse. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A strong sense of loyalty to Elven people; and he's repulsed by the pc
Ideals: Joker. Flaws: Disease, Antagonistic, Racist. Occupation: Carter
Voice: High pitched, excited
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 130 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 19 (+4) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 700 pp. A delicate silver chain set with a tourmaline (70 gp). Silver-plated steel longsword with jet jewel in hilt (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Solid gold idol (500 gp). Gold and topaz bottle stopper cork (700 gp). Solid gold idol (500 gp). A necklace of small pink pearls (4000 gp). Jeweled gold crown (8000 gp). Gold music box (3000 gp). Jeweled gold crown (8000 gp). Brass mug with jade inlays (500 gp). 1 Medium magic item.
Hubert Harley, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a brown collared shirt and green pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His golden hair is cut short. This blue eyed easterner is not easily forgotten.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a bit of a xeno-phobe, disliking non-Humans.
History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hubert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: A strong sense of loyalty to Gnomish people.
Ideals: Fighting. Flaws: Shy, Racist. Bonds: Nature. Occupation: Barber
Voice: Scratchy, weak
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 19)
Armor Class 10
Hit Points 74 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +4 / 5d8-2, Ranged +6 / 5d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 13000 gp. Aquamarine (200 gp). Freshwater pearl (14 gp). Amethyst (110 gp). Deep green spinel (110 gp). Silver pearl (110 gp). Aquamarine (200 gp). Eye agate (14 gp). Deep green spinel (110 gp). Hematite (14 gp). Aquamarine (200 gp). Blue sapphire (1200 gp). Fire opal (1200 gp). Hematite (14 gp). Silver pearl (110 gp). Obsidian (14 gp). Freshwater pearl (14 gp). Obsidian (14 gp). Deep blue spinel (200 gp). Coral (110 gp). Hematite (14 gp). Bloodstone (80 gp). Aquamarine (200 gp). 1 Major magic item.
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