Bucklal Silvereyes, Male Halfling [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, and carries greatswords. He keeps his brown hair in a flapper bob. He has brown eyes and a red hat with a yellow feather.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Fighting. Flaws: Secretive. Bonds: Attractive, Adventurer, Religious. Occupation: Fletcher
Voice: Soft and melodious
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 59 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 9 (-1) | 17 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Undercommon, Abyssal, Druidic
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 8000 gp.
Yvonne Eastaughffe, Female Human [Permalink]
Personal [hide]
Description: Standing 6'0", this woman is armored in gleaming platemail with gilded edges. A flowing grey cape and mantle trimmed with soft tan waves gently in the breeze. Her hair is short and red. Her eyes are violet.
Personality: She is calm most of the time but flees social interaction. She misses her home and complains about the freezing weather, even in summer.
History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Her father was very strict, and drilled into her lessons on being the perfect lady. She left for the east, certain she would find work there.
Motivation: She wants nothing more than to rejoin the army; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Shy. Bonds: Rich, Immigrant, Military. Occupation: Assassin
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 114 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 15 (+2) | 11 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 | 2 |
Possessions: 300 pp.
Hugolina Merton, Female Human [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her sword always slung over her shoulder. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her chestnut hair is cut short with large spiked bangs in the front. She wears an eyepatch.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She got into the Mayor business at a young age. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She ran away from her former home and has been making her living as a Mayor for the past few years.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature, Job. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 15)
Armor Class 8
Hit Points 46 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 6 (-2) | 9 (-1) | 17 (+3) | 12 (+1) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Dwarven, Auran, Orc
Attacks Melee +7 / 4d8+2, Ranged +3 / 4d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 600 pp. Chrysoberyl (160 gp). Amber (160 gp). Citrine (20 gp). Deep blue spinel (1000 gp). Star ruby (700 gp). Azurite (10 gp). Deep blue spinel (1000 gp). Fiery yellow corundum (700 gp). Citrine (20 gp). Eye agate (10 gp). Black pearl (1000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Aasathra Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged woman wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment and is in decent physical shape. She has dyed her greying gold crest a little too much giving a sharp gold color. Her gold eyes peer out from beneath her feathered black hat.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: She was born the only child of a wealthy merchant. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: Her spouse's relatives view her with great suspicion; and wants to raise her children well
Ideals: Entrepeneur. Flaws: Ugly, Antagonistic. Bonds: In love, Family. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 10
Hit Points 67 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Celestial, Halfling
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Red-brown spinel (80 gp). Red garnet (80 gp). Golden yellow topaz (1100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thodris Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: This eastern woman is dressed in an above average manner. Her clothes are grease stained in places. She wears a colorful flower in her brown hair. Her gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: This woman loves poetry and to teach people poetry more than just about anything. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born to a Doctor, her mother struggled to pay the bills. Thodris was born on a far eastern island where she grew up under the tutelage of her mother, an expert Map Maker. She left for the east, certain she would find work there.
Motivation: She would like to get married and retire.
Ideals: Artistic, Joker. Bonds: Attractive, Poor, Immigrant. Occupation: Map Maker
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 153 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 18 (+4) | 6 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Amethyst (110 gp). Azurite (6 gp). Fire opal (400 gp). Malachite (6 gp). Rich purple corundum (400 gp). Fiery yellow corundum (400 gp). Banded agate (6 gp). Onyx (80 gp). Tiger eye turquoise (6 gp). Alexandrite (600 gp). Golden pearl (110 gp). Aquamarine (600 gp). Deep green spinel (110 gp). Citrine (80 gp). Lapis lazuli (6 gp). Onyx (80 gp).
Chay TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed trident, just in case. He is physically well-built. His hair is greying and his face has many wrinkles. His eyes are brown.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Born to a pair of adventurers, Chay grew up listening to his mother's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.
Motivation: Meet up once more with his childhood friend; and he's attracted to the pc
Ideals: Optimist, Philantrophist. Bonds: Adventurer, Mentor, Has a crush. Occupation: Mercenary
Voice: American accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 94 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +5 / 4d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 7000 gp. Solid gold idol (1000 gp). Gold dragon comb with red garnet eye (1700 gp). Gold dragon comb with red garnet eye (1700 gp).
Zanna Timbers, Female Gnome [Permalink]
Personal [hide]
Description: She has a missing left arm. She is well dressed, constantly wearing a tan suit, white shirt, and yellow tie. She has moderate length black hair. Her eyes are likewise hazel. Her teeth are yellowed and unaligned.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: The child of a Dilettante, who enjoyed hunting, Zanna was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zanna took refuge in the ruined castle and found the beat up sickle and armor she uses now. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Jeweler
Voice: Low range voice
Attributes [hide]
Small (3'0") Gnome, Lawful Good (CR 15)
Armor Class 13
Hit Points 92 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 17
Languages Common, Gnome, Goblin
Attacks Melee +2 / 4d8-3, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 2000 gp. Eye agate (10 gp). Freshwater pearl (10 gp). Blue star sapphire (1100 gp). Brown-green garnet (50 gp). Deep blue spinel (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
