Riswynn Strakeln, Female Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she tends to wear a large brown jacket. Her long silver hair is drawn into a two foot long braid. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is a bit of a xeno-phobe, disliking non-Dwarves.
History: She got into the Junk Dealer business at a young age. She went to a religious school and was inspired by the priests there in charitable deeds. She struck the Junk Dealer job and began her own company from there.
Motivation: She's looking for her big break; and dragonborn compassion
Flaws: Greedy, Racist. Bonds: Attractive, Job, Religious, Adventurer. Occupation: Junk Dealer
Voice: Boston accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 74 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 5 (-3) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 500 pp. Aquamarine (1600 gp). Azurite (15 gp). Aquamarine (1600 gp). White pearl (160 gp). Chrysoprase (30 gp). Jet (160 gp). Moonstone (30 gp). Violet garnet (1600 gp). Red spinel (160 gp). Lapis lazuli (15 gp). 1 Medium magic item.
Prosperine Moral, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears her brown hair up. This red eyed westerner is not easily forgotten.
Personality: She is happy with her job as a Locksmith. She turns her eye from what people do, preferring to live and let live. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She was born the only child of a wealthy merchant. While studying, she fell in love. They married and had a daughter. She struck the Locksmith job and began her own company from there.
Motivation: She'd like to take her coworkers down a peg; and wishes to resurrect an old love
Ideals: Joker, Entrepeneur. Bonds: Poor, Job, In love. Occupation: Locksmith
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 16)
Armor Class 9
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Brown-green garnet (90 gp). Brown-green garnet (90 gp). Azurite (16 gp). Deep blue spinel (600 gp). Black pearl (600 gp). Violet garnet (600 gp). Azurite (16 gp). Red spinel (90 gp).
Wrenn Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he has a large blue mantle and cape that has been intricately interwoven into his brown robe. He wears his silver hair down. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He can speak with the recently deceased. He is harsh and unforgiving.
History: Wrenn hails from a village terrorized by drow. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Wrenn took refuge in the ruined castle and found the beat up kukri and armor he uses now. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and several ex partners dislike his way of doing things and want revenge
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Nature. Occupation: Priest
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 16)
Armor Class 11
Hit Points 100 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 12000 gp. Gold and topaz bottle stopper cork (1200 gp). Embroidered and bejeweled glove (4000 gp).
Kasdeya Excellence, Female Tiefling [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears tight fighting clothing, which leaves very little to the imagination. Her hair is greying and her face has many wrinkles. Her white unseeing eyes seem to look past you.
Personality: She will rave to anyone who will listen. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Kasdeya was born with her father's beautiful face. Cursed with vampirism at a very young age, Kasdeya has worked very hard to control her curse. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kasdeya fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is not mentally stable, and does not behave rationally
Ideals: Fighting, Extrovert. Flaws: Disease, Insane. Bonds: Attractive. Occupation: Junk Dealer
Voice: Eastern European accent
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 94 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. A large tome filled with over one hundred recipes written by a former royal chef. (90 gp). Large well-done wool tapestry (100 gp). Old masterpiece painting (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Golden circlet with four aquamarines (5000 gp). Solid gold idol (700 gp). Old masterpiece painting (2100 gp). Jeweled gold crown (4000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Silver ewer (20 gp). Gold and topaz bottle stopper cork (700 gp). Gold dragon comb with red garnet eye (700 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Large well-done wool tapestry (100 gp). Silver comb with moonstones (600 gp). Gold and topaz bottle stopper cork (700 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Large well-done wool tapestry (100 gp). Solid gold idol (700 gp).
Clerebold Ramsey, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey costume with the symbols of the four houses of cards on his torso. His blonde hair is lengthy and is close to two feet long. He wears crescent spectacles with a black brim.
Personality: He dislikes all the random violence that takes place in the west. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Further expansion of business; and he is terrified, and will act out of fear
Ideals: Pacifist, Artistic. Flaws: Fearful. Bonds: Rich, Job. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 84 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Tiger eye turquoise (15 gp). Alexandrite (800 gp). Aquamarine (800 gp). Moonstone (80 gp). Jet (140 gp). Jade (140 gp). Red spinel (140 gp). 1 Medium magic item.
Heskan Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He wears his scarlet crest down. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is harsh and unforgiving.
History: Heskan was born with his mother's beautiful face. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to travel the world and help people.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Philantrophist. Flaws: Insane, Antagonistic. Bonds: Attractive. Occupation: Ruler
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Fiery yellow corundum (1200 gp). Blue quartz (8 gp). Blue sapphire (1200 gp). Lapis lazuli (8 gp). Iolite (80 gp). Golden yellow topaz (900 gp). Black star sapphire (1200 gp). Blue sapphire (1200 gp). White opal (1200 gp). Emerald (1200 gp). Tourmaline (50 gp). Red-brown spinel (50 gp). Alexandrite (900 gp). Chrysoberyl (50 gp). Iolite (80 gp). Rose (80 gp). Amber (50 gp). Blue star sapphire (1200 gp). Onyx (80 gp). Golden yellow topaz (900 gp).
Windy Of Passion, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a brown cloak and cross-gartered white stockings. She wears a wide-brimmed hat to hide her balding. She has a dull look in her copper eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She got into the Jeweler business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Jeweler work with an outfit from a few towns over. Jeweler work suited her well, and with each successful project, she earned more gold and more respect from her peers. She tends to her Jeweler job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and sabotage a competitor
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Job. Occupation: Jeweler
Voice: Mousy voice
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Good (CR 18)
Armor Class 11
Hit Points 129 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 5d6+2, Ranged +7 / 5d6+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 11000 gp. Eye agate (6 gp). Brown-green garnet (110 gp). Lapis lazuli (6 gp). Rock crystal (50 gp). Fiery yellow corundum (1400 gp). Rock crystal (50 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
