Millicent Sherman, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears a yellow tunic with red highlights, and long black pants that bunch up around her shoes. Her auburn hair is smooth and relatively long. Her brown eyes have a joyful gleam in them most of the time.
Personality: Confrontational and typically high on some drug or another. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: She served in the navy to pay for her family's outstanding loans. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a hammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to raise her children well.
Flaws: Addict. Bonds: Family, Military, Nature. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 400 pp. Tourmaline (140 gp). Rose (30 gp). Deep green spinel (140 gp). Red garnet (140 gp). Blue quartz (12 gp). Jasper (30 gp). Red spinel (140 gp). Rhodochrosite (12 gp). Tiger eye turquoise (12 gp). Aquamarine (1000 gp). Eye agate (12 gp). Coral (140 gp). Bloodstone (30 gp). Deep green spinel (140 gp). Silver pearl (140 gp). Smoky quartz (30 gp). Golden yellow topaz (1000 gp). Rock crystal (30 gp). Aquamarine (1000 gp). Chalcedony (30 gp).
Caramip Daergel, Female Gnome [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is well dressed, but even with her fine clothing she looks run-down. Her tied-back hair is chestnut. She is baby faced.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She is the product a well kept family trust fund and as such has never really known need. While studying, she fell in love. They married and had a daughter. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: She is content; and to end her boredom
Ideals: Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Rich, In love. Occupation: Stableman
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 163 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 20 (+5) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. A miniature golden chest with tiny emeralds lining the top (60 gp). Embroidered silk and velvet mantle with numerous moonstones (700 gp).
Marigold Reedfellow, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and is wearing a long, white cloak. She keeps her long silver hair kept up in a rat tail. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is happy with her job as a Performer. She turns her eye from what people do, preferring to live and let live. She works hard and plays hard.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A gifted student she started as a Locksmith, but she got bored and became a Performer. She has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: A deep hatred of brigands; and she is content
Flaws: Hedonist, Disease, Mundane. Bonds: Job, Enemies. Occupation: Performer
Voice: Can't modulate volume
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 82 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Black velvet mask with numerous citrines (40 gp). A silver and pearl hairclip (70 gp). A roughly beaten golden orb (40 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Large well-done wool tapestry (300 gp).
Târz Dumph, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. He wears a broad hat to hide his balding. He has violet eyes and a white hat with a green feather.
Personality: He is business-like. He takes instructions and follows them to the letter. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He got into the Tanner business at a young age. He worked as a nervous Tanner and found it very stressful. In the meantime he has taken over work as a Tanner and occasionally as a mercenary.
Motivation: A need for knowledge about a nearby landmark; and further expansion of business
Ideals: Professionalism. Bonds: Adventurer, Job. Occupation: Tanner
Voice: High pitched, excited
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Fire opal pendant on a fine gold chain (2000 gp). Gold dragon comb with red garnet eye (300 gp). A miniature golden chest with tiny emeralds lining the top (30 gp). Old masterpiece painting (2000 gp). Old masterpiece painting (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). A necklace of small pink pearls (4000 gp). Silver comb with moonstones (500 gp). Golden circlet with four aquamarines (4000 gp). A silver and pearl hairclip (20 gp). Solid gold idol (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Menny Nucklestamp, Female Gnome [Permalink]
Personal [hide]
Description: She wears blue leather gloves, a blue jacket, and tight pants. She carries with her a set of daggers, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. With bright black hair. She has a tattooed face.
Personality: Menny is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She is an amazing painter.
History: She was born on a small isolated farm. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Menny fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Extrovert, Gifted. Bonds: Nature, Rich. Occupation: Navigator
Voice: Loud with bravado
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 14
Hit Points 131 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 18 (+4) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 800 pp. Alexandrite (1000 gp). Black pearl (1000 gp). Deep blue spinel (1000 gp). Blue sapphire (1200 gp). Star rose quartz (20 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cory Mellegaard, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a nunchaku on his belt. His skin is fair and his fingers are delicate and long. His white hair is singed and shortened. His eyes are amber.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also has developed a complete distrust of the Barrister profession.
History: He was born the only child of a wealthy merchant. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Fighting, Entrepeneur. Flaws: Ugly, Shy. Bonds: Job. Occupation: Marshal
Voice: Sensual and smooth
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 85 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin, Druidic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1200 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Sapphire pendant on gold chain (2400 gp). Silver comb with moonstones (400 gp). Large well-done wool tapestry (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (2100 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (140 gp). Solid gold idol (400 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). A delicate brass dragon egg (90 gp). Eyepatch with mock eye of sapphire and moonstone (2100 gp). Silver comb with moonstones (400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Hamil Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He keeps his golden hair in a flapper bob. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in the east, but his parents moved at a very young age to the west. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To end his boredom; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Immigrant, Mentor, Job. Occupation: Soapmaker
Voice: Sounds elderly
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 12
Hit Points 125 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 6 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling, Dwarven, Draconic, Infernal
Attacks Melee +8 / 4d10+3, Ranged +6 / 4d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 pp. Amber (160 gp). Tourmaline (160 gp). Freshwater pearl (10 gp). Sardonyx (20 gp). Freshwater pearl (10 gp). 1 Medium magic item. 1 Medium magic item.
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