Nuraval Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He sports a flattop hair cut. His green eyes peer out from beneath his broad brown hat.
Personality: He speaks before he thinks and is too direct. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with lycanthropy at a very young age, Nuraval has worked very hard to control his curse. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He is terrified, and will act out of fear.
Flaws: Impulsive, Fearful, Disease. Bonds: Attractive. Occupation: Adventurer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 131 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 18 (+4) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 17
Languages Common, Dwarven
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 2000 gp. Deep blue spinel (600 gp). Hematite (7 gp). Rose (50 gp). Coral (90 gp). Eye agate (7 gp). Sardonyx (50 gp). 1 Medium magic item.
Fargrim Trueblood, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is tall, broad shouldered and powerfully built. He is bald on top and has large silver tufts of hair around his ears. He tend to wears goggles to shield his eyes.
Personality: A skeptical and narcissistic man, Fargrim's first love is himself. His second love is also himself. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Born to a pair of adventurers, Fargrim grew up listening to his mother's many stories. Like his mother and his brother before him, after school he went straight into learning to become a Bookbinder. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend
Ideals: Impeccable. Flaws: Ugly. Bonds: Religious, Adventurer, Job. Occupation: Bookbinder
Voice: Indian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 108 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 19 (+4) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Infernal, Orc, Halfling
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 4000 gp. Aquamarine (700 gp). Chalcedony (80 gp). Hematite (10 gp). Coral (70 gp). Deep blue spinel (700 gp). Amethyst (70 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Silver pearl (70 gp). Golden yellow topaz (700 gp). Deep blue spinel (700 gp). Alexandrite (700 gp). Banded agate (10 gp). Black pearl (700 gp). Rhodochrosite (10 gp). Star rose quartz (80 gp). Hematite (10 gp). 1 Medium magic item. 1 Medium magic item.
Vicky Sutherland, Female Human [Permalink]
Personal [hide]
Description: A well shaped woman just over fifty, she wears dull grey sweaters, loose blue pants, and alligator leather shoes. Beneath her sweater she keeps a concealed spear, just in case. She has dyed her greying auburn hair a little too much giving a sharp auburn color. Her amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Vicky is depressed about a lot of things. She tends to be a nihilist. She is a font of random trivia from the lore and stories she has discovered
History: Her father raised her in a mountain cabin. Like her mother and her sister before her, after school she went straight into learning to become a Dyer. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She loathes her own lifestyle.
Ideals: Logical. Flaws: Depressed. Bonds: Nature, Job. Occupation: Dyer
Voice: Sore throat, cough
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 16)
Armor Class 10
Hit Points 111 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 300 pp. Red spinel (70 gp). Black pearl (700 gp). Carnelian (20 gp). Emerald (700 gp). Malachite (4 gp). Pink pearl (70 gp). Malachite (4 gp). Smoky quartz (20 gp). Carnelian (20 gp). Red spinel (70 gp). Jade (70 gp). Freshwater pearl (4 gp). Violet garnet (700 gp). Chrysoprase (20 gp). Banded agate (4 gp). Clear bright green emerald (4000 gp). Emerald (700 gp). Sardonyx (20 gp). Rock crystal (20 gp). Blue sapphire (700 gp). Red garnet (70 gp). 1 Medium magic item. 1 Medium magic item.
Sarah Braxton, Female Human [Permalink]
Personal [hide]
Description: A 5'10" eastern woman, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her blonde hair is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is erratic and paranoid. She believes giants are coming to abduct people. She plays an instrument quite well.
History: Born in the east to a Fisher, Sarah learned a great deal about her father's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fisher. She has worked as a Fisher like her father before her.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Poor, Enemies, Job. Occupation: Fisher
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 17)
Armor Class 8
Hit Points 125 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 15 (+2) | 15 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 16
Languages Common, Ignan, Terran
Attacks Melee +10 / 5d4+4, Ranged +4 / 5d4-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 8000 gp. Emerald (1200 gp). Freshwater pearl (16 gp). Alexandrite (1300 gp). Tiger eye turquoise (16 gp). Golden yellow topaz (1300 gp). Azurite (16 gp). Red-brown spinel (150 gp). Violet garnet (1300 gp). Zircon (50 gp). Blue quartz (16 gp). Fiery yellow corundum (1200 gp). Amber (150 gp). Hematite (16 gp). Jasper (50 gp). Jade (150 gp). Bloodstone (50 gp). Rock crystal (50 gp). Eye agate (16 gp). Star rose quartz (50 gp). Eye agate (16 gp). White pearl (150 gp). Blue quartz (16 gp). Brown-green garnet (150 gp). Blue sapphire (1200 gp). Alexandrite (1300 gp). Rhodochrosite (16 gp).
Chaedi Aloro, Female Elf [Permalink]
Personal [hide]
Description: This fat northern woman has a bulbous nose and wears blue robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a sickle, but if one is not available she will default to her monstrous two handed axe. Her skin is also unnaturally pale. She has wavy brown hair. She has a dull look in her green eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is frequently practicing swordplay.
History: She comes from a rich northern family. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has built up a small fortune and can afford her own way.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Ideals: Joker. Flaws: Ugly. Bonds: Military, Rich. Occupation: Assassin
Voice: Timid voice
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 17)
Armor Class 12
Hit Points 88 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. Embroidered silk and velvet mantle with numerous moonstones (2700 gp). Carved bone or ivory statuette (80 gp). Carved bone or ivory statuette (80 gp). Silver comb with moonstones (300 gp). Jeweled electrum ring (6000 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Mozikth Baharoosh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and blue handkerchief worn on his right side. He wears his bronze crest up. His face is covered beneath a completely black helmet.
Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the east to a Mayor, Mozikth learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He hasn't been sleeping well lately.
Motivation: He is content; and he seems to be bored by most things
Ideals: Logical. Flaws: Racist, Insomniac, Mundane. Bonds: Job. Occupation: Mayor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 17)
Armor Class 11
Hit Points 66 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 11 (+0) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Lapis lazuli (12 gp). Red garnet (60 gp). Citrine (40 gp). Rhodochrosite (12 gp). Malachite (12 gp). Deep blue spinel (700 gp). Sard (40 gp). Fire opal (1200 gp). Tourmaline (60 gp). Golden yellow topaz (700 gp). Tiger eye turquoise (12 gp). Tourmaline (60 gp). Moonstone (40 gp). Chrysoprase (40 gp).
Quarion Eathalena, Male Elf [Permalink]
Personal [hide]
Description: He wears a blue coat over a brown low-cut shirt, and a top hat upon his head. His skin is fair and his fingers are delicate and long. He keeps his brown hair in a pixie cut. His eyes are likewise green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was raised in a mountains tribe. While studying, he fell in love. They married and had a son. After a long history of fighting, Quarion and his spouse have recently divorced.
Motivation: To prove his worth to the world; and he's repulsed by the pc
Ideals: Joker. Flaws: Antagonistic, Impulsive. Bonds: Nature, In love. Occupation: Sage
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 91 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 13 (+1) | 11 (+0) | 6 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 5000 gp. Amber (100 gp). Chrysoprase (50 gp). Chrysoberyl (100 gp). Blue star sapphire (900 gp). Violet garnet (1500 gp). Red garnet (100 gp). White pearl (100 gp). Star ruby (900 gp). Blue diamond (4000 gp). Violet garnet (1500 gp). Iolite (50 gp). Rose (50 gp). Rhodochrosite (6 gp). Emerald (900 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!