Wrenn Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He is constantly adorned with expensive silk clothing, often dyed in bright tan and blue, and wears rings and necklaces with large, colorful gems. His hair is greying and his face has many wrinkles. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Wrenn lived on a farm with his father, near the main road leading to a nearby town. He has chosen to use the inheritance that was left to him frivolously. By chance he met his brother recently and the two have been together since.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and to reunite with his absent father
Flaws: Insane, Forgetful. Bonds: Rich, Family, Enemies. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 132 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 500 pp. Black star sapphire (1600 gp). Alexandrite (800 gp). Azurite (5 gp). Obsidian (5 gp). Aquamarine (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nicholas Garrick, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, but even with his fine clothing he looks run-down. His hair is always cut to a buzz. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: He hates dire rats. He views them as having robbed his home of its proper glory. Around other people he will do his best to conceal his emotions and appear jolly.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by dire rats and was tortured. After several years of this he finally managed to escape. He moves from town to town, unable to find a place to settle.
Motivation: Many dire rats want him driven away; and revenge
Flaws: Ugly, Shy. Bonds: Immigrant, Enemies, Slave. Occupation: Ruler
Voice: Pronounces O like U
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 82 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 1000 gp. Alexandrite (200 gp). Red garnet (130 gp). Malachite (5 gp). Malachite (5 gp). 1 Medium magic item. 1 Medium magic item.
Nazû Sydney, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He is dressed in earthy colors with a white and brown handkerchief worn on his left side. He has moderate length golden hair. His eyes are green and he is always smoking a pipe.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: He was born the only child of a wealthy merchant. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.
Motivation: He would like to get married and retire; and he is wracked by social anxiety
Ideals: Entrepeneur. Flaws: Shy, Fearful. Bonds: Nature, Has a crush. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: A pair of silk slippers encrusted with tiny pearls. (120 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (70 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (600 gp). Black velvet mask with numerous citrines (120 gp). A small bag of saffron. (70 gp). A necklace of small pink pearls (1000 gp). 1 Medium magic item.
Oriff Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a brown tunic with yellow highlights, and long white pants that bunch up around her shoes. She wears a colorful flower in her golden hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Oriff speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She invites people to come help in her community garden.
History: Gifted from a young age, Oriff studied abroad. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Fortune-teller. She has set out to sabotage the competition.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Ideals: Impeccable, Philantrophist, Gifted. Flaws: Depressed. Bonds: Attractive, Job. Occupation: Fortune-teller
Voice: Relaxed voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 107 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Orc, Gnoll
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. Blue quartz (14 gp). Moonstone (80 gp). Deep blue spinel (1600 gp). Rhodochrosite (14 gp). Azurite (14 gp). Red-brown spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Guy Roscoe, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy grey suit. His black hair is slicked back into a classic pompadour. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Aggressive, abrasive, and angry, Guy embodies much of what other species detest in the Humans. He has all his life been fascinated with music.
History: His mother raised him in a mountain cabin. Guy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He got away from his former life and has fallen to alcoholism.
Motivation: He's repulsed by the PC; and marry his sister to traveling adventurers
Ideals: Athletic, Artistic. Flaws: Addict, Antagonistic. Bonds: Attractive, Nature. Occupation: Weaver
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 19)
Armor Class 11
Hit Points 90 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Infernal, Giant, Sylvan, Undercommon
Attacks Melee +7 / 5d8+1, Ranged +7 / 5d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 4000 gp. Jet (80 gp). Lapis lazuli (13 gp). Eye agate (13 gp). Zircon (60 gp). Lapis lazuli (13 gp). Peridot (60 gp). Emerald (1300 gp). Obsidian (13 gp). Obsidian (13 gp). Aquamarine (300 gp). Golden pearl (80 gp). Chrysoprase (60 gp). Carnelian (60 gp). Peridot (60 gp). Violet garnet (300 gp). Rich purple corundum (1300 gp). Chrysoprase (60 gp). Onyx (60 gp). Violet garnet (300 gp). Tiger eye turquoise (13 gp). Freshwater pearl (13 gp). 1 Major magic item.
Gormogord Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy white pantaloons and a red scarf, and he perpetually has his kukri ready. His red hair is styled in orderly dreadlocks. His fierce green eyes like to dwell on things.
Personality: Abrasive and pushy, he has a hard time making friends. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the east to a Carter, Gormogord learned a great deal about his mother's area of expertise. In his youth he was a Performer, and wanted to be a champion fighter when he grew up. He was working during a period of war, and as one of the natives he lived in fear of joining the others in being slaughtered. He saw the brutality and swore off his fighting aspirations, taking his younger sister on his back after seeing his parents die, and fled the country. He has dedicated himself to building a better trade route.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic, PTSD. Bonds: Job, Adventurer. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 19)
Armor Class 13
Hit Points 51 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 7 (-2) | 10 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 5d8+0, Ranged +8 / 5d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 5 |
Possessions: 800 pp. Banded agate (9 gp). Obsidian (9 gp). Iolite (80 gp). Hematite (9 gp). Blue quartz (9 gp). Zircon (80 gp). Blue quartz (9 gp). Banded agate (9 gp). Deep green spinel (70 gp). Azurite (9 gp). Banded agate (9 gp). Blue quartz (9 gp). Jasper (80 gp). Star ruby (1300 gp). Moonstone (80 gp). Tourmaline (70 gp). Bloodstone (80 gp). Aquamarine (1000 gp). Carnelian (80 gp). Aquamarine (1000 gp). Red garnet (70 gp). Blue quartz (9 gp). Golden pearl (70 gp). Golden pearl (70 gp). Black pearl (1000 gp). Lapis lazuli (9 gp). 1 Medium magic item. 1 Medium magic item.
Howard Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'1" and wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. His golden hair is slicked back into a classic pompadour. His eyes are likewise brown. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He plays an instrument quite well.
History: He comes from a rich northern family. He was an apprentice working in his father's forge. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is unsatisfied with his job; and he has money and likes to spend it
Ideals: Artistic. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Shipwright
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 18)
Armor Class 12
Hit Points 76 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Gnome, Terran
Attacks Melee +5 / 5d6-1, Ranged +7 / 5d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1700 pp. Carnelian (30 gp). Moss agate (15 gp). Iolite (30 gp). Black pearl (800 gp). Violet garnet (800 gp). Banded agate (15 gp). Black opal (1000 gp). Sard (30 gp). Moonstone (30 gp). Malachite (15 gp). Violet garnet (800 gp). Star rose quartz (30 gp). Malachite (15 gp). Freshwater pearl (15 gp). Lapis lazuli (15 gp). Golden yellow topaz (800 gp). Deep green spinel (50 gp). Star rose quartz (30 gp). Golden yellow topaz (800 gp). Fire opal (1000 gp). Blue star sapphire (1000 gp). Violet garnet (800 gp). 1 Medium magic item. 1 Medium magic item.
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