Balam Clandestine, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He is muscular with a powerful set of arms. He sports a flattop hair cut. His thin eyebrows rest above his beady black eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Knight business at a young age. After coming to the age of reason, Balam took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up work as a Knight and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He's attracted to the PC; and he wants to get laid
Ideals: Gifted. Flaws: Ugly, Antagonistic, PTSD. Bonds: Job, Has a crush. Occupation: Knight
Voice: Rolls R's
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 17)
Armor Class 13
Hit Points 86 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Dwarven, Undercommon, Aquan
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 200 pp. Jade (50 gp). Red spinel (50 gp). Aquamarine (400 gp). Brown-green garnet (50 gp). Zircon (30 gp). Peridot (30 gp). Blue quartz (15 gp). Golden pearl (50 gp). Freshwater pearl (15 gp). Star rose quartz (30 gp). Golden yellow topaz (400 gp). Freshwater pearl (15 gp). Chrysoprase (30 gp). Eye agate (15 gp). Violet garnet (400 gp). Rock crystal (30 gp). Fire opal (600 gp).
Verna Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: This woman stands a little under 3'0" and is a bit bulky. She is very muscular particularly in the legs. She wears a simple burlap shirt and baggy pants. She conceals her lance with her veritable burlap sack of a shirt. Her tied-back hair is blonde. Her amber eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Verna was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. A gifted student she started as a Server, but she got bored and became a Fletcher. She has set out to sabotage the competition.
Motivation: She is currently in port desperately looking for someone to get her out; and her religion dominates her actions
Flaws: Sensitive. Bonds: Religious, Poor, Job, Slave. Occupation: Fletcher
Voice: Mousy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 14
Hit Points 96 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 12 (+1) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Dwarven, Orc
Attacks Melee +3 / 4d8-2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 400 pp. Jeweled electrum ring (2000 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Silvo Stoutman, Male Halfling [Permalink]
Personal [hide]
Description: This eastern man wears just a red suit. His clothes are grease stained in places. His golden hair is thinning but still full. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: He is witty, but his monotone delivery comes off as unnerving He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Born to a poor family in the city he treasured whatever gifts he got. He took every job he could get his hands on, but the opportunities for Halflings in the east were limited. He moves from town to town, unable to find a place to settle.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Joker. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Miner
Voice: Hissing voice
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 15)
Armor Class 12
Hit Points 119 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Red garnet (120 gp). Fire opal (700 gp).
Aldous Brinker, Male Half-Elf [Permalink]
Personal [hide]
Description: This northern man wears a yellow coat over a black low-cut shirt, and a small hat upon his head. His clothes are grease stained in places. His hair, while still mostly white, has prominent grey streaks. His eyes are blue.
Personality: He can speak with the recently deceased. He feeds upon the attention of others.
History: He is a Lamia in disguise. His arcane abilities were realized during a raid on his village. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He's looking for his big break.
Ideals: Gifted. Bonds: Poor, Immigrant, Attractive, Adventurer. Occupation: Barber
Voice: Hollow voice
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 78 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Sylvan, Halfling
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (3000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A roughly beaten golden orb (180 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled anklet (1000 gp). Silver comb with moonstones (100 gp). Fire opal pendant on a fine gold chain (700 gp). Brass mug with jade inlays (100 gp). Golden circlet with four aquamarines (4000 gp). Cloth of gold vestments (180 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp).
Jezean Ghaallixirn, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She keeps her long blue crest kept up in a rat tail. Her fierce gold eyes like to dwell on things.
Personality: Always inclined to offer people food she seems plenty friendly. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Born in the east her family was never financially stable. Her first spouse was a Glassblower, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She used her abilities to travel the world and help people.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Philantrophist. Bonds: Poor, Family. Occupation: Carter
Voice: Pronounces O like U
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 19)
Armor Class 12
Hit Points 140 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 20000 gp. Jasper (70 gp). Red spinel (120 gp). Tourmaline (120 gp). Rose (70 gp). Chrysoprase (70 gp). Jade (120 gp). Silver pearl (120 gp). Rose (70 gp). Freshwater pearl (4 gp). Sard (70 gp). Pink pearl (120 gp). Alexandrite (1400 gp). Peridot (70 gp). Blue sapphire (1200 gp). Onyx (70 gp). Smoky quartz (70 gp). Moss agate (4 gp). 1 Major magic item.
Nithther Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He prefers to wear black clothing when he does not wear armor. His crest is brass and very short. His half smiles and red eyes are beguiling and draw you in.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants to have a good time and be beloved; and retire the richest man in the south
Ideals: Joker, Professionalism, Entrepeneur, Optimist. Bonds: Attractive, Family. Occupation: Assassin
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 137 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Infernal, Aquan
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 7000 gp. Violet garnet (1500 gp). Carnelian (60 gp). Golden pearl (130 gp). Banded agate (10 gp). Golden yellow topaz (1500 gp). Chrysoberyl (130 gp). Eye agate (10 gp). Black pearl (1500 gp). Hematite (10 gp). Chrysoprase (60 gp). Aquamarine (1500 gp). Citrine (60 gp). Blue sapphire (400 gp). Star rose quartz (60 gp). Black star sapphire (400 gp). Peridot (60 gp). Onyx (60 gp). Smoky quartz (60 gp). Fire opal (400 gp). Hematite (10 gp). White opal (400 gp). Black pearl (1500 gp). Black pearl (1500 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). 1 Medium magic item. 1 Medium magic item.
Dagger Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: She is scrawny and has patchy black fur. She wears a brown shirt with thin black vertical stripes and white pants. She has a hunchback. Her black fur is lengthy. She wears a mask on her face.
Personality: She is business-like. She takes instructions and follows them to the letter. She misses her home and complains about the freezing weather, even in summer.
History: Born in the east to a Engraver, Dagger learned a great deal about her mother's area of expertise. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dagger took refuge in the ruined castle and found the beat up rapier and armor she uses now. She moves from town to town, unable to find a place to settle.
Motivation: To be a Layabout again.
Ideals: Professionalism. Flaws: Ugly. Bonds: Immigrant, Job, Nature. Occupation: Engraver
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 14
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp. Golden circlet with four aquamarines (2000 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). A necklace of small pink pearls (2000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (60 gp). Solid gold idol (900 gp). Black velvet mask with numerous citrines (110 gp). Large well-done wool tapestry (300 gp). Old masterpiece painting (1400 gp). Silver comb with moonstones (500 gp). Large well-done wool tapestry (300 gp). Gold and topaz bottle stopper cork (1200 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (60 gp).
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Their contribution stands as a beacon of hope for all adventurers!