Tree On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear ponchos typically of a light brown in addition to tight pants. His fur is gray, silky, and of moderate length. He wears large thick round spectacles.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Tree was born with his father's beautiful face. A few years later when the east was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To reunite with his old friends; and to prove his worth to the world
Flaws: Shy, Impulsive, Antagonistic. Bonds: Attractive, Immigrant, Adventurer. Occupation: Architect
Voice: Sore throat, cough
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 108 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Gnome, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1100 pp. Deep blue spinel (1200 gp). Freshwater pearl (7 gp). White pearl (60 gp). Alexandrite (1200 gp). Pink pearl (60 gp). Alexandrite (1200 gp). Violet garnet (1200 gp). Alexandrite (1200 gp). Azurite (7 gp). Freshwater pearl (7 gp). Red garnet (60 gp). Azurite (7 gp). Tourmaline (60 gp). Rock crystal (70 gp). Jasper (70 gp). Coral (60 gp). Zircon (70 gp). Azurite (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dagger Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears professional attire. His beige fur is braided into rings. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born several months after his mother was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hasn't been sleeping well lately.
Motivation: To prove his worth to the world.
Ideals: Optimist. Flaws: Insomniac, Impulsive. Bonds: Attractive, Military. Occupation: Dilettante
Voice: Strong lisp
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 17)
Armor Class 13
Hit Points 58 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 6000 gp. Old masterpiece painting (1600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). A necklace of small pink pearls (5000 gp). Silver comb with moonstones (300 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Barendd Ironfist, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. His golden hair is unkempt and raggedy. This brown eyed westerner is not easily forgotten.
Personality: He is almost excessively polite to everyone, even when angry. He would rather hide behind his crafts than deal with other people.
History: Barendd hails from a village terrorized by drow. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Revenge; and a strong sense of loyalty to dwarven people
Ideals: Artistic. Flaws: Ugly, Shy, Racist. Bonds: Poor, Enemies. Occupation: Dilettante
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 104 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 14 (+2) | 15 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Goblin, Celestial
Attacks Melee +9 / 4d10+4, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Zircon (50 gp). Aquamarine (500 gp). Banded agate (5 gp). Lapis lazuli (5 gp).
Oriel Mitchell, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears a grey armored body suit, with a simple white line shooting up and back down. She has white hair. Her otherwise smooth face is marked with small tiny scars.
Personality: Stoic and calm, she prefers to meditate than take action. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: A powerful slaver made her what she is. When money was particularly tight she was walking through alleys when she overheard a Cartwright hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: Someone believes her a fraud; and a deep hatred of gnolls
Ideals: Disciplined. Bonds: Poor, Enemies, Mentor. Occupation: Cartwright
Voice: Posh accent
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 3000 gp. Violet garnet (200 gp). Fiery yellow corundum (600 gp). Onyx (40 gp). Deep blue spinel (200 gp). Deep blue spinel (200 gp). Rhodochrosite (4 gp). Obsidian (4 gp). 1 Medium magic item.
Arnold Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers blue and brown shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his hand crossbow ready. His red hair is braided into rings. His eyes are green and catlike.
Personality: Abrasive and pushy, he has a hard time making friends. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. After a long history of fighting, Arnold and his spouse have recently divorced.
Motivation: An old rival family wants him found; and doesn't want to be a beggar and was forced into it by his family
Ideals: Fighting, Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Beggar
Voice: Smoker's lung
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 89 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven, Celestial
Attacks Melee +8 / 4d8+3, Ranged +4 / 4d8-1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 4000 gp. Solid gold idol (1200 gp). Silver comb with moonstones (900 gp). Embroidered and bejeweled glove (4000 gp). Sapphire pendant on gold chain (2000 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item.
Herleva Hallewell, Female Human [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears silk and lounges about seductively. Her brown hair is smooth and relatively long. Her skin is flawless and her brown eyes scan people very quickly.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: A powerful necromancer made her what she is. Her father took her hunting and taught her how to get in the mind of other creatures. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Flaws: Shy. Bonds: Attractive, Adventurer, Mentor, Nature. Occupation: Sculptor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 15)
Armor Class 13
Hit Points 105 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 14 (+2) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 7000 gp. A large tome filled with over one hundred recipes written by a former royal chef. (170 gp). Silver ewer (30 gp). Silver comb with moonstones (100 gp). Sapphire pendant on gold chain (800 gp). Cloth of gold vestments (170 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). Embroidered silk and velvet mantle with numerous moonstones (800 gp). A silver and pearl hairclip (30 gp). Brass mug with jade inlays (200 gp). Solid gold idol (1000 gp).
Caelynn Amastacia, Female Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She dresses in blue turtlenecks beneath a white coat with black slacks. Her white hair is knotted and matted. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is obsessed with a lost civilization.
History: She was born the only child of a wealthy merchant. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and to get a good night's sleep
Ideals: Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Adventurer. Occupation: Map Maker
Voice: Soft and melodious
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 15)
Armor Class 10
Hit Points 48 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 8 (-1) | 10 (+0) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 300 pp. Azurite (15 gp). Blue star sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!