Andraste Wasanthi, Female Elf [Permalink]
Personal [hide]
Description: She wears professional attire. Her black hair is well kept. Her violet eyes are passionate and lively.
Personality: Confrontational and typically high on some drug or another. She plays an instrument quite well.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. Due to her spouse's obsession with being a Marshal they were divorced and she won custody of their daughter. She worked as a Dyer, and she later adopted a second daughter.
Motivation: To unite with her sister.
Ideals: Artistic. Flaws: Addict. Bonds: Attractive, Religious, Family. Occupation: Dyer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Elf, Lawful Good (CR 18)
Armor Class 12
Hit Points 21 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 5 (-3) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +6 / 5d6+0, Ranged +8 / 5d6+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 12000 gp. White pearl (150 gp). Moonstone (70 gp). Obsidian (16 gp). Jasper (70 gp). Amethyst (150 gp). Sardonyx (70 gp). Silver pearl (150 gp). Eye agate (16 gp). Star ruby (1300 gp). Black opal (1300 gp). Coral (150 gp). Jasper (70 gp). Peridot (70 gp). Alexandrite (1400 gp). Zircon (70 gp). Blue quartz (16 gp). Obsidian (16 gp). Tourmaline (150 gp). Obsidian (16 gp). Golden yellow topaz (1400 gp). Coral (150 gp). Deep green spinel (150 gp). Aquamarine (1400 gp). Carnelian (70 gp). Sard (70 gp). Carnelian (70 gp). Rock crystal (70 gp). Azurite (16 gp). Alexandrite (1400 gp). Lapis lazuli (16 gp). Malachite (16 gp).
Akra Grrrmmballhyst, Female Dragonborn [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she likes to wear darkened spectacles and heavy clothing, no matter the weather. Her long scarlet crest is drawn into a two foot long braid. She tend to wears goggles to shield her eyes.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: She was born into a rich family. Her mother had invested heavily in several trade routes and wanted her to inherit them. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has money and likes to spend it.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Nature, Rich. Occupation: Spice Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 15)
Armor Class 11
Hit Points 70 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Auran, Abyssal, Druidic
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp.
Valida Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing colorful clothing, dressed as a Miner. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her black hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are blue.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She pushes her goals aggressively. She is also a coward if confronted.
History: She was born the only child of a wealthy merchant. When Valida reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest woman in the north; and she is terrified, and will act out of fear
Ideals: Entrepeneur. Flaws: Disease, Fearful. Bonds: Attractive, Military. Occupation: Miner
Voice: Sore throat, cough
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 143 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 19 (+4) | 16 (+3) | 13 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Abyssal, Celestial
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Rhodochrosite (13 gp). Star rose quartz (80 gp). Black opal (800 gp). Hematite (13 gp). Sard (80 gp). Hematite (13 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Driindar Skaarzborroosh, Female Dragonborn [Permalink]
Personal [hide]
Description: This malnourished woman wears a simple green robe with pastel stripes complete with hood. Her crest is cut close to her head. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.
Personality: Calm and collected, she is a well trained Body Guard. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: When she was but 8 years old her parents immigrated from the south. She was an athlete and attended two major summer competitions. She never won. She has achieved small success as a Body Guard.
Motivation: To be a Fletcher again; and sabotage a competitor
Ideals: Impeccable, Athletic. Bonds: Poor, Job, Immigrant. Occupation: Body Guard
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 85 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 9 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 700 pp. Blue quartz (5 gp). Aquamarine (900 gp). Moss agate (5 gp). Golden yellow topaz (900 gp). Silver pearl (40 gp). Deep blue spinel (900 gp). Emerald (700 gp). Rich purple corundum (700 gp). Bloodstone (60 gp). Tiger eye turquoise (5 gp). Aquamarine (900 gp). Amber (40 gp). 1 Medium magic item.
John Marley, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'10". He wears a brown cloak and cross-gartered green stockings. His red hair is kept up in a ponytail inside a feathered hat. His eyes are hazel and he is always smoking a pipe.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: He comes from a rich southern family. Because his father participated in the massacre of their homeland, dire rats burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his mother from journeying south to reunite his family. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: A strong sense of loyalty to Tabaxi people; and he has money and likes to spend it
Flaws: Racist. Bonds: Guardian, Enemies, Rich, Immigrant. Occupation: Scribe
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 80 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 900 pp. Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (6000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp).
Avelina Charlton, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright brown and white, and wears rings and necklaces with large, colorful gems. She wears her red hair down. She wears a mask on her face.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: She was born at the edge of vast mountains. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: She is greedy.
Ideals: Gifted. Bonds: Rich, Immigrant, Adventurer, Has a crush, Nature. Occupation: Shepherd
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'11") Human, Lawful Good (CR 15)
Armor Class 9
Hit Points 97 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 13 (+1) | 16 (+3) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Ignan, Dwarven, Celestial
Attacks Melee +4 / 4d8-1, Ranged +4 / 4d8-1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 7000 gp. Deep blue spinel (500 gp). Black star sapphire (1300 gp). Pink pearl (110 gp). Aquamarine (500 gp). Black opal (1300 gp). Alexandrite (500 gp). Zircon (60 gp). 1 Medium magic item.
Gormogord Littlefoot, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is dressed in earthy colors with a red and white handkerchief worn on his left side. His red hair is styled in orderly dreadlocks. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He misses his home and complains about the freezing weather, even in summer.
History: He comes from a rich northern family. He struck it rich when he found rare goods in large quantities. He has taken up work as a Stableman and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand his business; and he wants nothing more than to rejoin the army
Flaws: PTSD. Bonds: Attractive, Job, Immigrant, Rich, Military. Occupation: Stableman
Voice: Posh accent
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 13
Hit Points 95 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Abyssal, Aquan, Terran
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Onyx (30 gp). White pearl (80 gp). Zircon (30 gp). Eye agate (16 gp). Emerald (1200 gp). Freshwater pearl (16 gp). Pink pearl (80 gp). Jet (80 gp). Lapis lazuli (16 gp). Blue quartz (16 gp). Moonstone (30 gp).
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