Dalgal Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a simple grey robe with brown stripes complete with hood. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is cut short. He wears round tiny glasses practically rammed into his face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is obsessed with a lost civilization.
History: Dalgal was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Junk Dealer. He now owns his own business.
Motivation: To be a Gardener again; and he is compelled to act according to his religious beliefs
Flaws: Antagonistic. Bonds: Adventurer, Job, Religious. Occupation: Junk Dealer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 100 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 12 (+1) | 18 (+4) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Auran, Terran, Undercommon
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Old masterpiece painting (1900 gp). A necklace of small pink pearls (1000 gp). Embroidered and bejeweled glove (1000 gp). Finely wrought small gold bracelet (10 gp). Golden circlet with four aquamarines (1000 gp). A delicate silver chain set with a tourmaline (10 gp). Brass mug with jade inlays (300 gp). Carved bone or ivory statuette (10 gp). Jeweled electrum ring (6000 gp). Gold dragon comb with red garnet eye (1600 gp). Silver chalice with lapis lazuli gems (130 gp). Solid gold idol (700 gp). Brass mug with jade inlays (300 gp). Black velvet mask with numerous citrines (130 gp). Gold music box (1000 gp). Fire opal pendant on a fine gold chain (1900 gp). Silver chalice with lapis lazuli gems (130 gp). Large well-done wool tapestry (300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). A delicate silver chain set with a tourmaline (10 gp). A necklace of small pink pearls (1000 gp). Jeweled anklet (1000 gp). A pair of silk slippers encrusted with tiny pearls. (130 gp). Cloth of gold vestments (130 gp).
Criella Bright, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a simple black robe with tan stripes complete with hood. Her silver hair is long and unkept. Her fierce red eyes like to dwell on things.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. Energy wise she seems alert and responsive.
History: Born to a pair of adventurers, Criella grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature lance.
Motivation: Wants a kiss; and she would like to get married and retire
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Has a crush. Occupation: Glassblower
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 18)
Armor Class 11
Hit Points 77 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 13 (+1) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +10 / 5d6+4, Ranged +7 / 5d6+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 |
Possessions: 10000 gp. Solid gold idol (300 gp). A delicate silver chain set with a tourmaline (20 gp). Old masterpiece painting (2000 gp). Gold and ruby ring (2000 gp). Jeweled electrum ring (8000 gp). Large well-done wool tapestry (500 gp). Solid gold idol (300 gp). Fire opal pendant on a fine gold chain (2000 gp). Silver comb with moonstones (900 gp). Silver ewer (20 gp). Large well-done wool tapestry (500 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (20 gp). Gold and topaz bottle stopper cork (300 gp). A necklace of small pink pearls (1000 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (20 gp). Carved bone or ivory statuette (20 gp). An abacus with copper, silver and gold markers (60 gp). Gold cup set with emeralds (2000 gp). 1 Major magic item.
Nadarr Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears silk and lounges about seductively. His gold crest has been sun bleached extensively. His fierce red eyes like to dwell on things.
Personality: This man loves music and to teach people music more than just about anything. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Born in the north to a Shoemaker, Nadarr learned a great deal about his father's area of expertise. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has drifted from career to career and currently works as a Shoemaker.
Motivation: He is unsatisfied with his job.
Ideals: Artistic, Gifted. Bonds: Attractive, Immigrant, Job. Occupation: Shoemaker
Voice: Jittery and nervous
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 72 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 10 (+0) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Auran, Giant, Celestial
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 4000 gp. A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Carved bone or ivory statuette (60 gp). Silver comb with moonstones (900 gp). A delicate silver chain set with a tourmaline (60 gp). Brass mug with jade inlays (600 gp). Golden circlet with four aquamarines (6000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Jeweled gold crown (2000 gp). Fire opal pendant on a fine gold chain (1800 gp). 1 Medium magic item.
Bendoo Spalding, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her brown hair is greasy and uncared for. Her blue unseeing eyes seem to look past you.
Personality: A skeptical and narcissistic woman, Bendoo's first love is herself. Her second love is also herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born several months after her father was called into army service. Her father was very strict, and drilled into her lessons on being the perfect lady. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Merchant
Voice: Creaky witch voice
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 15)
Armor Class 12
Hit Points 56 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 7000 gp. 1 Medium magic item.
Diesa Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: This woman wears a grey broad hat and grey clothes. She is muscular with a powerful set of arms. Her blonde hair is styled in orderly dreadlocks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her amber eyes.
Personality: Calm and collected, she is a well trained Scribe. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She was born the only child of a wealthy merchant. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has never given up on her writing dream.
Motivation: Wants to open a new tavern.
Ideals: Entrepeneur, Artistic. Bonds: Attractive, Job, Adventurer. Occupation: Scribe
Voice: Slurs words
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 84 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 5000 gp. Deep blue spinel (1500 gp). Coral (40 gp). Star ruby (500 gp). Rhodochrosite (4 gp). Blue star sapphire (500 gp). Freshwater pearl (4 gp). Bloodstone (70 gp). Tiger eye turquoise (4 gp). Golden yellow topaz (1500 gp). Bloodstone (70 gp). 1 Medium magic item.
Sarai Tealeaf, Female Halfling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears just a red suit. Her white hair is greasy and uncared for. Her thin eyebrows rest above her beady violet eyes.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was born blind and as such lacked many opportunities for work. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She is greedy; and money/treasure
Flaws: Ugly, Secretive, Disease. Bonds: Rich, Immigrant. Occupation: Architect
Voice: Middle-eastern accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 15)
Armor Class 15
Hit Points 114 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 16 (+3) | 8 (-1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Sardonyx (60 gp). Tiger eye turquoise (5 gp). Emerald (1500 gp). Freshwater pearl (5 gp). White pearl (110 gp). Deep blue spinel (1000 gp). Fiery yellow corundum (1500 gp). Azurite (5 gp). Alexandrite (1000 gp). Jasper (60 gp). Eye agate (5 gp). Bloodstone (60 gp). Aquamarine (1000 gp). Hematite (5 gp). Jasper (60 gp). Aquamarine (1000 gp). 1 Medium magic item.
Sammal Pain, Male Tiefling [Permalink]
Personal [hide]
Description: A 5'2" northern man, he wears black painted combat armor at almost all times. His purple hair is lengthy. His white eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He also has developed a complete distrust of the Sculptor profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has money and likes to spend it; and further expansion of business
Flaws: Disease. Bonds: Family, Job, Rich. Occupation: Hunter
Voice: Scratchy, weak
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 10 (+0) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +9 / 4d8+4, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Golden yellow topaz (700 gp). Blue quartz (13 gp). Jade (150 gp). Bloodstone (60 gp). Jet (150 gp). Red garnet (150 gp). Lapis lazuli (13 gp). Chrysoberyl (150 gp). Black star sapphire (1300 gp). Aquamarine (700 gp). Moonstone (60 gp). Black pearl (700 gp). Chrysoprase (60 gp). Fiery yellow corundum (1300 gp). Freshwater pearl (13 gp). Malachite (13 gp). Iolite (60 gp). 1 Medium magic item.
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