Blendaeth Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: 6'6" and lanky with angular features, she is an attractive figure. She wears a lot of dark rich colors, with gold accents. Her rusty crest is lengthy. She has a tattooed face.
Personality: While she acts the brute, she is far gentler than she would appear. She is frequently practicing swordplay.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Blendaeth took refuge in the large cave and found the beat up mace and armor she uses now. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Someone believes her a fraud; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Bonds: Attractive, Military, Nature, Enemies. Occupation: Doctor
Voice: Stutters
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 16)
Armor Class 9
Hit Points 140 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +4 / 4d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Brass mug with jade inlays (400 gp). Silver chalice with lapis lazuli gems (60 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Embroidered and bejeweled glove (2000 gp).
Fallthra Lutgehr, Female Dwarf [Permalink]
Personal [hide]
Description: She usually wears her brown robe and has her hammer always slung over her shoulder. She carries with her a set of hammers on her belt, each one with a amber on the hilt. Her hair is brown and curly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: The child of a Sailor, who enjoyed hunting, Fallthra was taken on many hunting expeditions. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallthra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Fighting, Disciplined. Bonds: Attractive, Job, Nature. Occupation: Bowyer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 45 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 800 pp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Gold dragon comb with red garnet eye (700 gp). Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp).
Joser Underbough, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. He wears his chestnut hair down. His hazel eyes peer out from beneath his wide-brimmed white hat.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a minor phobia of water and hates getting wet.
History: He is the product a well kept family trust fund and as such has never really known need. His divine abilities were realized during a raid on his village. He now mingles about in high society.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is wracked by social anxiety
Ideals: Fighting, Joker, Gifted. Flaws: Fearful. Bonds: Rich. Occupation: Shipwright
Voice: Prounounces S like Z
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 79 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 10 (+0) | 15 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +9 / 4d10+4, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Deep blue spinel (1300 gp). Aquamarine (1300 gp). Zircon (50 gp). Aquamarine (1300 gp). Jade (90 gp). Hematite (10 gp). Fiery yellow corundum (700 gp). Lapis lazuli (10 gp). Carnelian (50 gp). Deep blue spinel (1300 gp). Eye agate (10 gp). Eye agate (10 gp). Malachite (10 gp). Star ruby (700 gp). Black pearl (1300 gp). 1 Medium magic item. 1 Medium magic item.
Lewis Clayden, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears tattered old clothes. He keeps his long brown hair kept up in a rat tail. His eyes are blue and he is always smoking a pipe.
Personality: He likes to make people angry or surprised. He is a font of random trivia from the lore and stories he has discovered
History: He is the product a well kept family trust fund and as such has never really known need. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He then took over the family business and is one of the better Detective for hire.
Motivation: Sabotage a competitor.
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Detective
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 109 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 300 pp. Silver-plated steel longsword with jet jewel in hilt (400 gp). Large well-done wool tapestry (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Medium magic item.
Donaar Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has no crest. This gold eyed easterner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is skeptical of what others tell him and is slow to trust.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Painter arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has money and likes to spend it; and he is greedy
Flaws: Ugly, Insane, Shy. Bonds: Rich, Immigrant. Occupation: Painter
Voice: High pitched and raspy
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 19)
Armor Class 12
Hit Points 92 (19d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome
Attacks Melee +7 / 5d8+1, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. White pearl (50 gp). Violet garnet (500 gp). Alexandrite (500 gp). Rhodochrosite (6 gp). Brown-green garnet (50 gp). Blue quartz (6 gp). Blue star sapphire (1500 gp). White pearl (50 gp). Red-brown spinel (50 gp). Alexandrite (500 gp). White pearl (50 gp). Rock crystal (40 gp). Aquamarine (500 gp). Jet (50 gp). Obsidian (6 gp). Moonstone (40 gp). Peridot (40 gp). Jet (50 gp). Malachite (6 gp). Blue-white diamond (8000 gp). Deep green spinel (50 gp). Red spinel (50 gp). Amber (50 gp). Alexandrite (500 gp). Red spinel (50 gp). Rich purple corundum (1500 gp). Sardonyx (40 gp). Coral (50 gp). Onyx (40 gp). Fire opal (1500 gp). Freshwater pearl (6 gp). Blue sapphire (1500 gp). Citrine (40 gp). 1 Medium magic item.
Bardryn Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: 4'0" and muscular, this eastern woman wears clothing that is held on in multiple layers but all of it is in poor condition. Her brown hair, when down, is lengthy. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She misses her home and complains about the freezing weather, even in summer.
History: Her mother raised her in a mountain cabin. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to work out more often.
Ideals: Athletic. Flaws: Sensitive. Bonds: Poor, Immigrant, Nature. Occupation: Interpreter
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 89 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Druidic, Draconic, Gnome
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 5000 gp. Large well-done wool tapestry (300 gp). A necklace of small pink pearls (6000 gp). Fire opal pendant on a fine gold chain (2300 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Medium magic item. 1 Medium magic item.
Norman Thorpe, Male Human [Permalink]
Personal [hide]
Description: He is scrawny and has patchy golden stubble. He wears a brown cloak and cross-gartered tan stockings. He has a hunchback. His golden hair is styled in orderly dreadlocks. His eyes are likewise green.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He also has developed a complete distrust of the Bricklayer profession.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Norman took refuge in the old dungeon and found the beat up club and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: To be a Bricklayer again; and expand his business
Flaws: Ugly, Disease. Bonds: Nature, Job, Rich. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 44 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 8 (-1) | 18 (+4) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Giant, Sylvan, Celestial, Druidic
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 700 pp. Zircon (70 gp). Pink pearl (40 gp). Amber (40 gp). Golden pearl (40 gp). Tourmaline (40 gp). Brown-green garnet (40 gp). Citrine (70 gp). Freshwater pearl (10 gp).
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