Five In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He is muscular with a powerful set of arms. His yellow fur is heavily combed to the right. He is missing an eye and his face is severely sunburned. His one remaining eye shines copper.
Personality: Aggressive, abrasive, and angry, Five embodies much of what other species detest in the Tabaxis. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Ugly, Antagonistic, Insane. Bonds: In love, Military. Occupation: Layabout
Voice: Excited and jittery
Attributes [hide]
Medium (6'3") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 98 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Terran, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). Brass mug with jade inlays (500 gp). Large well-done wool tapestry (500 gp). Golden circlet with four aquamarines (4000 gp). Eyepatch with mock eye of sapphire and moonstone (1800 gp). Silver chalice with lapis lazuli gems (40 gp). Embroidered and bejeweled glove (4000 gp). Jeweled electrum ring (5000 gp). Gold and topaz bottle stopper cork (1500 gp). Gold cup set with emeralds (9000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Jeweled anklet (4000 gp). Silver comb with moonstones (100 gp). 1 Medium magic item.
Galinndan Wasanthi, Male Elf [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. His ears are large.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Galinndan was born the youngest of three triplets. He was an athlete and attended two major summer competitions. He never won. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud.
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Enemies, Family. Occupation: Farmer
Voice: Timid voice
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 66 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 18 (+4) | 9 (-1) | 9 (-1) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 12000 gp. Deep blue spinel (1400 gp). Star ruby (1300 gp). Jade (90 gp). Rose (20 gp). Malachite (13 gp). Tourmaline (90 gp). Jasper (20 gp). Red spinel (90 gp). Aquamarine (1400 gp). Azurite (13 gp). Black pearl (1400 gp). Malachite (13 gp). Tiger eye turquoise (13 gp). Chrysoprase (20 gp). Sard (20 gp). Hematite (13 gp). Rose (20 gp). Star ruby (1300 gp). Hematite (13 gp). Blue star sapphire (1300 gp). Chrysoprase (20 gp). Rose (20 gp). Citrine (20 gp). Bloodstone (20 gp). Carnelian (20 gp). Violet garnet (1400 gp). Onyx (20 gp). Obsidian (13 gp). Star rose quartz (20 gp). Eye agate (13 gp).
Pelt Mirror, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is cut close to his head. His amber eyes peer out from beneath his Stetson pastel hat.
Personality: He dislikes all the random violence that takes place in the south. Around other people he will do his best to conceal his emotions and appear jolly.
History: Pelt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting brigands, the young Pelt began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Someone believes him a fraud.
Ideals: Entrepeneur, Pacifist. Flaws: Shy. Bonds: Poor, Enemies. Occupation: Junk Dealer
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 16)
Armor Class 11
Hit Points 26 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 5 (-3) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. A roughly beaten golden orb (130 gp). Large well-done wool tapestry (600 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Brass mug with jade inlays (600 gp). Large well-done wool tapestry (600 gp). An abacus with copper, silver and gold markers (130 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Gold and topaz bottle stopper cork (1600 gp). Sapphire pendant on gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Medium magic item.
Cory Meliamne, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He keeps his blonde hair in a flapper bob. His eyes are amber and beady.
Personality: While he acts the brute, he is far gentler than he would appear. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is greedy; and revenge
Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Rich, Enemies. Occupation: Herbalist
Voice: pre-pubescent
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 18)
Armor Class 12
Hit Points 79 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Halfling, Abyssal, Giant
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 4000 gp. 1 Medium magic item. 1 Medium magic item.
Kyle Nibley, Male Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across his face, he wears a lot of dark rich colors, with gold accents. He has styled his red hair well, parting it to the left. His fierce blue eyes like to dwell on things.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.
History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He has had some formal music training, and achieved minor success. He has been saving his money to try and buy his brother's freedom.
Motivation: To share knowledge with the world; and find a way to reverse the transformation of his brother
Ideals: Disciplined, Artistic, Logical. Bonds: Attractive, Family. Occupation: Doctor
Voice: Nasally tone
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 15)
Armor Class 14
Hit Points 104 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +9 / 4d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 900 pp. Star rose quartz (20 gp). Freshwater pearl (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jebeddo Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is generally well dressed albeit a few years behind the times. His black hair has been sun bleached extensively. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Born to a poor family in the city he treasured whatever gifts he got. His family was turned out during the war. He and his family wandered north to less war torn lands. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he has passion for adventuring and risk
Flaws: Antagonistic, PTSD. Bonds: Attractive, Adventurer, Poor. Occupation: Fortune-teller
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 101 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan, Auran, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 3000 gp. Brass mug with jade inlays (500 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Gold dragon comb with red garnet eye (1300 gp). Jeweled gold crown (6000 gp). 1 Medium magic item.
Gell Upton, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'4" and muscular, this western man prefers to wear white pants and tee shirts. He has a long white beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and to be a roofer again
Ideals: Athletic. Flaws: Racist. Bonds: Attractive, Job, Military. Occupation: Guard
Voice: Hollow voice
Attributes [hide]
Medium (6'4") Half-Orc, Lawful Good (CR 15)
Armor Class 13
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Druidic, Draconic
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 5000 gp.
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