Nemeia Principle, Female Tiefling [Permalink]
Personal [hide]
Description: A pudgy woman standing about 6'2" has a big stupid grin on her face most of the time. She prefers to wear black clothing when she does not wear armor. She has black hair. Her gold eyes are passionate and lively.
Personality: She dislikes all the random violence that takes place in the west. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She got into the Jeweler business at a young age. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She has set out to sabotage the competition.
Motivation: Further expansion of business; and an old rival family wants her found
Ideals: Pacifist. Flaws: Racist. Bonds: Adventurer, Job, Family. Occupation: Jeweler
Voice: Gruff and masculine
Attributes [hide]
Medium (6'2") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 83 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Orc, Draconic
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 6000 gp. Eye agate (7 gp). Banded agate (7 gp). Black pearl (1100 gp). Red-brown spinel (60 gp). Iolite (30 gp). Iolite (30 gp). White opal (1000 gp). Rose (30 gp). Malachite (7 gp). Onyx (30 gp). Hematite (7 gp). Aquamarine (1100 gp). Deep blue spinel (1100 gp). Black pearl (1100 gp). Star rose quartz (30 gp). Obsidian (7 gp). Rock crystal (30 gp). Peridot (30 gp). Jasper (30 gp). 1 Major magic item.
Jo Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This slender woman stands about 2'11". She does not wear sleeves and tends to eschew shirts when she can avoid it. Her brown hair is cut jaggedly and amateurishly. She is missing an eye and her face is severely sunburned. Her one remaining eye shines gray.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She is a Slaad in disguise. She moved from fad to fad and when she turned 15 she discovered writing. She has been saving her money to try and buy her sister's freedom.
Motivation: Doesn't want to be a Hunter and was forced into it by her family; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Family, Slave. Occupation: Hunter
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 16
Hit Points 116 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 21 (+5) | 15 (+2) | 10 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +6 / 4d10+1, Ranged +10 / 4d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 500 pp. White opal (1400 gp). Onyx (20 gp). Golden yellow topaz (600 gp). Zircon (20 gp). Tourmaline (120 gp). Obsidian (10 gp). 1 Medium magic item. 1 Medium magic item.
Valafar Flair, Male Tiefling [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears black trousers with red and blue striped suspenders. He wears various colorful collared shirts. He has no hair. His face is covered beneath a completely black helmet.
Personality: He is irascible and easily irritated. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Valafar lived on a farm with his mother, near the main road leading to a nearby town. Through the years after Valafar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Valafar's mother didn't care for him much, and the feeling was mutual. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Assassin, and he later adopted a second daughter.
Motivation: His relatives are trying to arrange a marriage.
Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Assassin
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 15)
Armor Class 10
Hit Points 68 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Chrysoberyl (130 gp). Aquamarine (400 gp). Deep blue spinel (400 gp). Chalcedony (60 gp). Violet garnet (400 gp). Zircon (60 gp). Tiger eye turquoise (6 gp). Malachite (6 gp).
Antrara Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She tends to wear a black poncho over her likewise colored trousers and shirt. She wears a deerstalker hat to hide her balding. This red eyed westerner is not easily forgotten.
Personality: She never swears and excessively uses polite adverbs when speaking. She is obsessed with a lost civilization.
History: Antrara hails from a village terrorized by orcs. In her 12th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She is searching for what she claims is her rightful reward.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion.
Ideals: Optimist. Flaws: Insane, Fearful. Bonds: Adventurer, Enemies. Occupation: Masseuse
Voice: Spits words with contempt
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 18)
Armor Class 13
Hit Points 107 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Auran
Attacks Melee +10 / 5d6+4, Ranged +9 / 5d6+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 8000 gp. Jeweled anklet (4000 gp). Sapphire pendant on gold chain (800 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (20 gp). 1 Major magic item.
Kelter Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He wears suspenders and white workpants. His shirt is brown, and he wears a heavy white leather apron most of the time. He has a slight overbite and is overall scrawny. He sports a long auburn beard, and similarly colored long hair. He has a dull look in his amber eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kelter took refuge in the large cave and found the beat up kukri and armor he uses now. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: Many goblins want him driven away; and wants to open a new tavern
Ideals: Gifted. Flaws: Shy. Bonds: Nature, Job, Enemies. Occupation: Tailor
Voice: Boston accent
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 17)
Armor Class 10
Hit Points 121 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 15 (+2) | 14 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Goblin
Attacks Melee +8 / 5d4+2, Ranged +5 / 5d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: Pink pearl (40 gp). Red spinel (40 gp). Tourmaline (40 gp). Star ruby (400 gp). Brown-green garnet (40 gp). Bloodstone (30 gp). Chrysoberyl (40 gp). Tiger eye turquoise (9 gp). Chrysoberyl (40 gp). Blue quartz (9 gp). Aquamarine (300 gp). Pink pearl (40 gp). Freshwater pearl (9 gp). Smoky quartz (30 gp). Pink pearl (40 gp). Citrine (30 gp). Rose (30 gp). Banded agate (9 gp). Rose (30 gp). Black pearl (300 gp). Star ruby (400 gp). Violet garnet (300 gp). Red spinel (40 gp). Banded agate (9 gp). Freshwater pearl (9 gp). Hematite (9 gp). Jasper (30 gp). Blue sapphire (400 gp). Bloodstone (30 gp). Black opal (400 gp). Golden yellow topaz (300 gp). 1 Medium magic item. 1 Medium magic item.
Ur-Dag Chatham, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. His face is covered beneath a completely black helmet.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs
Ideals: Optimist. Flaws: Cynical. Bonds: Religious, Mentor. Occupation: Animal Trainer
Voice: Australian accent
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Good (CR 16)
Armor Class 12
Hit Points 121 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 15 (+2) | 3 (-4) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Kirby, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a small bristly mustache and wavy chestnut hair. His eyes are likewise amber.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He now mingles about in high society.
Motivation: He uses money and sex appeal to get what he needs.
Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Priest
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 13
Hit Points 86 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 3000 gp. Star ruby (700 gp). Azurite (4 gp). Amethyst (60 gp). Eye agate (4 gp). Chrysoprase (40 gp). Blue quartz (4 gp). Emerald (700 gp). Golden pearl (60 gp). Violet garnet (200 gp). Amber (60 gp). Citrine (40 gp). Eye agate (4 gp). Rock crystal (40 gp). Emerald (700 gp). Alexandrite (200 gp). Peridot (40 gp). Lapis lazuli (4 gp). Chalcedony (40 gp). Tiger eye turquoise (4 gp). Blue sapphire (700 gp). Zircon (40 gp). Moss agate (4 gp). Rhodochrosite (4 gp). 1 Medium magic item.
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