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NPC Generator

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Advanced [show]


Falkrunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy red stubble. She wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has a hunchback. She sports red long hair. Her amber eyes dart around the room hyper actively observing anyone and anything.

Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Born in the south to a Carpenter, Falkrunn learned a great deal about her mother's area of expertise. When money was particularly tight she was walking through alleys when she overheard a Carpenter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for her; and wants to open a new tavern

Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Poor, Job. Occupation: Carpenter

Voice: American accent

Attributes [hide]

Falkrunn Trueblood, Female Dwarf Druid 15
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 106 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)13 (+1) 12 (+1)9 (-1)
Skills Medicine +6, Nature +6
Senses Passive Perception 11
Languages Common, Dwarven, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 8000 gp. Deep green spinel (50 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Korfel Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He very much looks the part of a Fletcher. His whole body is exceptionally muscular. His moppish brown hair is in a traditional bowl cut. His otherwise smooth face is marked with small tiny scars.

Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: Korfel was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 12 years.

Motivation: Sabotage a competitor.

Ideals: Artistic. Flaws: Shy. Bonds: Job, Immigrant, Family. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Korfel Amastacia, Male Elf Druid 16
Medium (4'11") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 96 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 11 (+0)11 (+0)
Skills Deception +5, Survival +5
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 3000 gp. Carnelian (70 gp). Bloodstone (70 gp). Red-brown spinel (130 gp). Alexandrite (900 gp). Tiger eye turquoise (4 gp). Moss agate (4 gp). Black pearl (900 gp). Eye agate (4 gp). Golden pearl (130 gp). Moss agate (4 gp). Iolite (70 gp). Tiger eye turquoise (4 gp). Aquamarine (900 gp). Amber (130 gp). Carnelian (70 gp). White opal (1600 gp). Onyx (70 gp). Amethyst (130 gp). Smoky quartz (70 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Trym Melancon, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear brown clothing when he does not wear armor. He has styled his black hair well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: Prone to second guessing himself, he comes off as nervous. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His martial abilities were realized during a raid on his village. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Ideals: Gifted. Flaws: Shy. Bonds: Has a crush, Adventurer, Family. Occupation: Seamstress

Voice: Pirate accent

Attributes [hide]

Trym Melancon, Male Human Druid 16
Medium (6'1") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 77 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)8 (-1) 12 (+1)16 (+3)
Skills Intimidation +8, Religion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 2000 gp. Moonstone (50 gp). Onyx (50 gp). Golden yellow topaz (600 gp). Malachite (13 gp). Deep blue spinel (600 gp). Jasper (50 gp). Deep blue spinel (600 gp). Canary diamond (6000 gp).


Social Check DCs


Norman Marston, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is black, silky, and of moderate length. This brown eyed westerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is obsessed with his god.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His mother had invested heavily in several trade routes and wanted him to inherit them. He is untrained/undisciplined, which makes him dangerous.

Motivation: His religion dominates his actions; and money/treasure

Flaws: Shy, Insane. Bonds: Attractive, Religious, Rich. Occupation: Navigator

Voice: Jittery and nervous

Attributes [hide]

Norman Marston, Male Human Druid 15
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 113 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)11 (+0) 7 (-2)18 (+4)
Skills Investigation +5, Performance +9
Senses Passive Perception 8
Languages Common
Attacks Melee +7 / 4d8+2, Ranged +5 / 4d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 1000 gp. Azurite (10 gp). Malachite (10 gp). Sard (50 gp). Black pearl (1300 gp). Carnelian (50 gp). Lapis lazuli (10 gp). Citrine (50 gp). Aquamarine (1300 gp). Violet garnet (1300 gp). Aquamarine (1300 gp). Zircon (50 gp). Rhodochrosite (10 gp). Black star sapphire (800 gp). Rose (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriel Beitz, Female Human [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Humans. Her skin is dark but she possesses many white ritualistic tattoos. She wears tattered old clothes. She keeps her red hair in a flapper bob. Her thin eyebrows rest above her beady violet eyes.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Human in existence. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: From birth she was tutored by a cruel and relentless mentor. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has since lost track of the people in her past.

Motivation: To unite with her sister; and wants to raise her children well

Ideals: Justice, Fighting. Flaws: Ugly. Bonds: Family, Mentor. Occupation: Bowyer

Voice: Uses lots of figures of speech

Attributes [hide]

Oriel Beitz, Female Human Druid 17
Medium (5'2") Human, Lawful Good (CR 17)
Armor Class 13
Hit Points 81 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 9 (-1)13 (+1)
Skills Arcana +7, Investigation +7
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +7 / 5d4+1, Ranged +9 / 5d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13

Possessions: White opal (1300 gp). Moss agate (5 gp). Obsidian (5 gp). Freshwater pearl (5 gp). Deep blue spinel (500 gp). Star rose quartz (40 gp). Black star sapphire (1300 gp). Black pearl (500 gp). Rock crystal (40 gp). Obsidian (5 gp). Star ruby (1300 gp). Chrysoprase (40 gp). Golden yellow topaz (500 gp). Eye agate (5 gp). Moss agate (5 gp). Aquamarine (500 gp). Rock crystal (40 gp). Smoky quartz (40 gp). Hematite (5 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Shivering Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. He wears a wide-brimmed hat to cover his moderate length black fur. His amber eyes are passionate and lively.

Personality: He is calm most of the time but flees social interaction. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was granted necromantic powers by his dying sister.

Motivation: He has money and likes to spend it.

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Blacksmith

Voice: Squeaky

Attributes [hide]

Shivering Of Wine, Male Tabaxi Druid 15
Medium (6'1") Tabaxi, Lawful Good (CR 15)
Armor Class 10
Hit Points 77 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)18 (+4) 15 (+2)15 (+2)
Skills History +9, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Auran, Orc, Abyssal, Aquan
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 7000 gp. Lapis lazuli (15 gp). Brown-green garnet (60 gp). Azurite (15 gp). Rock crystal (70 gp). Freshwater pearl (15 gp). Chalcedony (70 gp). Zircon (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Shelby, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is lengthy and is close to two feet long. His eyes are amber and he is always smoking a pipe.

Personality: He dislikes all the random violence that takes place in the west. Gomory is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the west to a Spy, Gomory learned a great deal about his mother's area of expertise. He worked as a nervous Spy and found it very stressful. He has drifted from career to career and currently works as a Spy.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Ideals: Fighting, Athletic, Pacifist. Bonds: Family, Job. Occupation: Spy

Voice: Speaks like tongue is numb

Attributes [hide]

Gomory Shelby, Male Human Druid 15
Medium (6'0") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 120 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 16 (+3)17 (+3) 12 (+1)13 (+1)
Skills Deception +6, History +8
Senses Passive Perception 11
Languages Common, Auran, Elven, Dwarven
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14655

Possessions: 3000 gp. Bloodstone (60 gp). Violet garnet (1500 gp). Obsidian (10 gp). Golden yellow topaz (1500 gp). Silver pearl (160 gp). Freshwater pearl (10 gp). Amber (160 gp). Chalcedony (60 gp). Bloodstone (60 gp). Carnelian (60 gp).


Social Check DCs

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