Vapula Dare, Female Tiefling [Permalink]
Personal [hide]
Description: This slender woman stands about 5'6". She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her black hair is still thick. She has several tiny jet earrings on each ear.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is a font of random trivia from the lore and stories she has discovered
History: She was born into a rich family. Vapula was born on a far southern forest where she grew up under the tutelage of her mother, an expert Herbalist. She moves from town to town, unable to find a place to settle.
Motivation: She is greedy; and to share knowledge with the world
Ideals: Joker, Logical. Bonds: Attractive, Rich, Immigrant. Occupation: Herbalist
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 93 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 20 (+5) |
Senses Passive Perception 12
Languages Common, Undercommon, Druidic, Infernal, Elven
Attacks Melee +4 / 4d8-1, Ranged +7 / 4d8+2, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 3000 gp. Black pearl (1300 gp). Lapis lazuli (10 gp). Malachite (10 gp). Star rose quartz (20 gp). Alexandrite (1300 gp). Coral (150 gp). Emerald (1600 gp). Deep blue spinel (1300 gp). Chalcedony (20 gp). Iolite (20 gp). Brown-green garnet (150 gp). Coral (150 gp). Azurite (10 gp). Malachite (10 gp). Eye agate (10 gp). Red garnet (150 gp). Moonstone (20 gp).
Greethen Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his black robe and has his whip always slung over his shoulder. His white crest has been sun bleached extensively. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He enjoys reading and quiet.
History: From birth he was tutored by a cruel and relentless mentor. He dropped out of school before completing his studies. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He feels kind of lost in life.
Ideals: Athletic, Logical. Flaws: Insomniac, Depressed. Bonds: Mentor. Occupation: Sage
Voice: Sensual and smooth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 15)
Armor Class 9
Hit Points 156 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
21 (+5) | 8 (-1) | 18 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +10 / 4d8+5, Ranged +4 / 4d8-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 2000 gp. 1 Minor magic item.
Rosalind Walpole, Female Human [Permalink]
Personal [hide]
Description: This late middle aged woman is renowned for her bright brown dresses and hats and is in decent physical shape. Her hair is short and white. She wears a mask on her face.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Rosalind was born in the north. At a young age she loved to build and create. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She tends to her Laborer job now, and dutifully fulfills any obligations she has.
Motivation: Someone believes her a fraud; and further expansion of business
Ideals: Persistence, Optimist. Bonds: Military, Job, Enemies. Occupation: Laborer
Voice: Hissing voice
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 16)
Armor Class 11
Hit Points 105 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 600 pp. Jet (60 gp). Chrysoprase (70 gp). Zircon (70 gp). Smoky quartz (70 gp). Sard (70 gp). Black pearl (1100 gp). Zircon (70 gp). Fire opal (800 gp). Iolite (70 gp). Malachite (10 gp). Aquamarine (1100 gp). Chrysoberyl (60 gp). Azurite (10 gp). Aquamarine (1100 gp). Eye agate (10 gp). Star rose quartz (70 gp). Blue quartz (10 gp). Malachite (10 gp). Blue diamond (4000 gp). Tiger eye turquoise (10 gp). Banded agate (10 gp). Sardonyx (70 gp). Violet garnet (1100 gp). 1 Medium magic item. 1 Medium magic item.
Bardryn Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown coat over a white low-cut shirt, and a feathered hat upon her head. She carries with her a set of pickaxes, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her hair, while still mostly brown, has prominent grey streaks. Her gray eyes lackadaisically let the world flow into them.
Personality: She is witty, but her monotone delivery comes off as unnerving She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.
History: She was raised in a island tribe. Aside from being a slave or a gladiator, there isn't much legitimate work for Dwarves in Bardryn's homeland. Bardryn decided to take the middle way and become a bodyguard. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She wants to get laid.
Ideals: Fighting, Joker. Bonds: Has a crush, Nature, Immigrant. Occupation: Doctor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 150 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 19 (+4) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 4d10+1, Ranged +4 / 4d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 3 |
Possessions: 6000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Fire opal pendant on a fine gold chain (1600 gp). Eyepatch with mock eye of sapphire and moonstone (1600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Large well-done wool tapestry (600 gp). Sapphire pendant on gold chain (600 gp). Brass mug with jade inlays (600 gp). 1 Medium magic item.
Grai Birkenhead, Female Half-Orc [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears tight fighting clothing, which leaves very little to the imagination. With wild auburn hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is used to getting what she wants. In part because she is a meticulous planner.
History: She is the product a well kept family trust fund and as such has never really known need. She inherited a moderately successful company from her father. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Grai fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Joker, Professionalism. Flaws: Insomniac. Bonds: Rich. Occupation: Bookbinder
Voice: Sensual and smooth
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 129 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 16 (+3) | 10 (+0) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +9 / 5d4+3, Ranged +7 / 5d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Blue quartz (16 gp). Deep blue spinel (1200 gp). Blue sapphire (1300 gp). Pink pearl (60 gp). Hematite (16 gp). 1 Medium magic item.
Malquis Meliamne, Female Elf [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is typically in her Farmer uniform. Her auburn hair is long and unkept. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Like her father and her sister before her, after school she went straight into learning to become a Farmer. She tends to her Farmer job now, and dutifully fulfills any obligations she has.
Motivation: Balancing her hectic life and new Farmer responsibilities is difficult; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Job, Religious. Occupation: Farmer
Voice: Breathy voice
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 17)
Armor Class 14
Hit Points 53 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 19 (+4) | 8 (-1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Halfling, Abyssal
Attacks Melee +7 / 5d4+1, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 1400 pp. Black velvet mask with numerous citrines (180 gp). Solid gold idol (1100 gp). Solid gold idol (1100 gp). Cloth of gold vestments (180 gp). Silver chalice with lapis lazuli gems (180 gp). Golden circlet with four aquamarines (1000 gp). Fire opal pendant on a fine gold chain (1300 gp). 1 Medium magic item. 1 Medium magic item.
Three In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'5". She usually wears her pastel robe and has her warhammer always slung over her shoulder, and her gloved hand is found clutching a warhammer. Her long orange fur is drawn into a two foot long braid. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She is extraordinarily eccentric. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a white middle class family as the only child. Over the years she perfected her riding and shooting skills. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is not mentally stable, and does not behave rationally.
Flaws: Insane, Secretive, Mundane. Bonds: Attractive, Nature. Occupation: Bricklayer
Voice: Australian accent
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 900 pp. Red-brown spinel (40 gp). Brown-green garnet (40 gp). Chrysoprase (70 gp). Obsidian (13 gp). Bloodstone (70 gp). Star rose quartz (70 gp). Emerald (900 gp). Black star sapphire (900 gp). Tiger eye turquoise (13 gp). Malachite (13 gp). Peridot (70 gp). Onyx (70 gp). Onyx (70 gp). Rock crystal (70 gp). Freshwater pearl (13 gp). Deep blue spinel (1100 gp). Alexandrite (1100 gp). Star rose quartz (70 gp). Moss agate (13 gp). Red spinel (40 gp). Citrine (70 gp). Red spinel (40 gp). Aquamarine (1100 gp). Amber (40 gp). Sard (70 gp). Emerald (900 gp). Sard (70 gp). Red garnet (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!