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NPC Generator

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Advanced [show]


Tree Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She dresses well, typically a more casual-formal manner. Her gray fur is thinning but still full. She wears crescent spectacles with a black brim.

Personality: She never swears and excessively uses polite adverbs when speaking. As long as the job gets done she does not care how it got done.

History: She was born at the edge of vast mountains. Tree was born on a far western mountains where she grew up under the tutelage of her father, an expert Stylist. Since then, she has sought to make the best of life.

Motivation: A deep hatred of dire rats; and wants to have a good time and be beloved

Ideals: Optimist, Professionalism. Bonds: Attractive, Nature, Immigrant. Occupation: Stylist

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Tree Candle, Female Tabaxi Druid 16
Medium (5'7") Tabaxi, Lawful Good (CR 16)
Armor Class 14
Hit Points 46 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 6 (-2)7 (-2) 13 (+1)13 (+1)
Skills Acrobatics +9, Intimidation +6
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +9 / 4d10+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1000 gp. Chalcedony (70 gp). Aquamarine (1200 gp). Chrysoprase (70 gp). Red-brown spinel (90 gp). Sardonyx (70 gp). Jasper (70 gp). Blue quartz (6 gp). Tiger eye turquoise (6 gp). 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Robert Marlowe, Male Human [Permalink]

Personal [hide]

Description: This man is generally well dressed albeit a few years behind the times. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. With bright auburn hair and a scraggly beard. He wears a mask on his face.

Personality: Cocky and sure of himself, he believes he is the best Stylist born in the past three hundred years. He has a minor phobia of water and hates getting wet.

History: He served in the navy to pay for his family's outstanding loans. He was an apprentice working in his father's forge. He's also a talented Spy, but doesn't like to broadcast it.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Flaws: Fearful. Bonds: Attractive, Rich, Job, Military. Occupation: Stylist

Voice: Tuts and clicks tongue

Attributes [hide]

Robert Marlowe, Male Human Druid 15
Medium (6'2") Human, Lawful Good (CR 15)
Armor Class 10
Hit Points 87 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +5, Deception +7
Senses Passive Perception 11
Languages Common, Undercommon, Auran
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 1 Minor magic item.


Social Check DCs


Aldous Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His long chestnut hair reaches down to his waist. His eyes are violet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the north to a Barrister, Aldous learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He wants nothing more than to rejoin the army; and he wants to meet his childhood hero

Ideals: Philantrophist, Impeccable. Bonds: Job, Adventurer, Military. Occupation: Barrister

Voice: Jamaican accent

Attributes [hide]

Aldous Darlington, Male Human Druid 15
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 108 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +6, Deception +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 7000 gp. Black velvet mask with numerous citrines (100 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). Gold music box (3000 gp). Gold music box (3000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). A necklace of small pink pearls (1000 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Medium magic item.


Social Check DCs


Bolhild Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She has no hair. Her green unseeing eyes seem to look past you.

Personality: While she acts the brute, she is far gentler than she would appear. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Born in a small village she learned the ways of the warrior from her mother. She was an athlete and attended two major summer competitions. She never won. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to work out more often.

Ideals: Fighting, Athletic. Flaws: Ugly, Disease. Occupation: Interpreter

Voice: Creaky witch voice

Attributes [hide]

Bolhild Trueblood, Female Dwarf Druid 18
Medium (3'9") Dwarf, Lawful Good (CR 18)
Armor Class 10
Hit Points 134 (18d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)7 (-2) 12 (+1)9 (-1)
Skills Acrobatics +6, History +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 5d6+2, Ranged +6 / 5d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655

Possessions: 900 pp. Freshwater pearl (9 gp). Golden yellow topaz (200 gp). Citrine (80 gp). Sardonyx (80 gp). Golden pearl (110 gp). Rhodochrosite (9 gp). Sard (80 gp). Golden yellow topaz (200 gp). Rich purple corundum (1000 gp). Eye agate (9 gp). Rich purple corundum (1000 gp). Tourmaline (110 gp). Moss agate (9 gp). Black opal (1000 gp). Jasper (80 gp). Tourmaline (110 gp). Aquamarine (200 gp). Jade (110 gp). Golden pearl (110 gp). Black pearl (200 gp). Golden pearl (110 gp). Pink pearl (110 gp). Tiger eye turquoise (9 gp). Red garnet (110 gp). 1 Medium magic item.


Social Check DCs


Oriff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: She stands about 4'1" and is wearing colorful clothing, dressed as a Bricklayer. Her right leg appears badly burned and disfigured. Sporting a brown mohawk this woman's hair draws a lot of attention. She has blue eyes and a grey hat with a tan feather.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She invites people to come help in her community garden.

History: Oriff was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. Before the accident, she was one of the most outspoken anti-Elven activists. She was mortally wounded, saved by a kind and fast-acting Elven doctor. She has never given up on her writing dream.

Motivation: She feels threatened by others; and she is terrified, and will act out of fear

Ideals: Artistic, Philantrophist. Flaws: Racist, Fearful. Bonds: Poor. Occupation: Bricklayer

Voice: Thin and wheezing

Attributes [hide]

Oriff Bloodkith, Female Dwarf Druid 16
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 13
Hit Points 99 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 9 (-1)10 (+0)
Skills Acrobatics +8, Religion +8
Senses Passive Perception 9
Languages Common, Dwarven, Infernal, Terran, Sylvan
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 900 pp. Jade (160 gp). Moonstone (50 gp). Obsidian (10 gp). Coral (160 gp). Bloodstone (50 gp). Jasper (50 gp). Bloodstone (50 gp). Sardonyx (50 gp). Citrine (50 gp). Deep green spinel (160 gp). Coral (160 gp). Blue quartz (10 gp).


Social Check DCs


Aelar Mellerelel, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a yellow armored body suit, with a simple brown line shooting up and back down. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: Aelar is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He believes the world needs to unite to get rid of giants once and for all.

History: Aelar hails from a village terrorized by giants. A gypsy cursed him at a young age, leading to his ugly appearance. Days after completing his studies, news broke out that his hometown was attacked by giants. Aelar was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Someone believes him a fraud.

Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Enemies. Occupation: Herbalist

Voice: Dark and ominous

Attributes [hide]

Aelar Mellerelel, Male Half-Elf Druid 18
Medium (4'11") Half-Elf, Lawful Good (CR 18)
Armor Class 11
Hit Points 95 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +7, Religion +7
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465

Possessions: 500 pp. Sardonyx (80 gp). Red spinel (120 gp). Tourmaline (120 gp). Violet garnet (600 gp). Chrysoprase (80 gp). Rock crystal (80 gp). Star rose quartz (80 gp). Lapis lazuli (11 gp). Red spinel (120 gp). Malachite (11 gp). Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Moss agate (11 gp). Malachite (11 gp). Golden pearl (120 gp). Rose (80 gp). 1 Medium magic item.


Social Check DCs


Randal Bentham, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a grey coat over a brown low-cut shirt, and a Stetson hat upon his head. He wears a Stetson hat to hide his balding. He has hazel eyes and a grey hat with a brown feather.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Bowyer arts, while his mother instructed him in etiquette, music and courtly manner. When Randal reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has built up a small fortune and can afford his own way.

Motivation: Doesn't want to be a Bowyer and was forced into it by his family; and he feels threatened by others

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Military, Family. Occupation: Bowyer

Voice: Spits and sputters

Attributes [hide]

Randal Bentham, Male Human Druid 15
Medium (6'6") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 57 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)9 (-1) 6 (-2)16 (+3)
Skills Deception +8, Religion +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Moonstone (40 gp). Brown-green garnet (130 gp). 1 Medium magic item.


Social Check DCs

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