Biri Argenthrixus, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. Her long scarlet crest is drawn into a two foot long braid. She is very pretty but has cold, dead eyes.
Personality: This woman loves painting and to teach people painting more than just about anything. She is lazy, self-centered, vain, and jealous.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. From there she went from mercenary job to mercenary job. She now travels the world, in search of power and loot.
Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and she is currently in port desperately looking for someone to get her out
Ideals: Artistic. Flaws: Selfish. Bonds: Attractive, Slave, Adventurer, Enemies. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 17)
Armor Class 12
Hit Points 110 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 17 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Draconic, Druidic, Dwarven
Attacks Melee +5 / 5d4-1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 6000 gp. Star rose quartz (60 gp). Bloodstone (60 gp). Malachite (13 gp). Star rose quartz (60 gp). Star ruby (800 gp). Coral (130 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Antrara Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears dull black sweaters, loose grey pants, and alligator leather shoes. Beneath her sweater she keeps a concealed trident, just in case, and she perpetually has her trident ready. She sports a flattop crest cut. Her eyes are red and she is always smoking a pipe.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Born in the west her family was never financially stable. Like her father and her sister before her, after school she went straight into learning to become a Fletcher. She inherited the family business which she has now maintained for 11 years.
Motivation: To be a Shepherd again; and sabotage a competitor
Ideals: Fighting, Impeccable, Joker. Bonds: Poor, Job. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 18)
Armor Class 8
Hit Points 122 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 15 (+2) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 19
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +4 / 5d6-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 10000 gp. Jasper (30 gp). Sard (30 gp). Rich purple corundum (1500 gp). Obsidian (7 gp). Deep blue spinel (400 gp). Chrysoberyl (120 gp). Black pearl (400 gp). Freshwater pearl (7 gp). Red-brown spinel (120 gp). Citrine (30 gp). White pearl (120 gp). Red-brown spinel (120 gp). Deep blue spinel (400 gp). Hematite (7 gp). Black pearl (400 gp). Azurite (7 gp). 1 Medium magic item.
Emerald Of Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a fancy brown dress. Her long gray fur is drawn into a two foot long braid. Her blue eyes dart from person to person.
Personality: She is witty, but her monotone delivery comes off as unnerving She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: She was born at the edge of vast mountains. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Meet up once more with her childhood friend.
Ideals: Joker, Entrepeneur. Bonds: Attractive, Poor, Adventurer, Nature. Occupation: Roofer
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 15)
Armor Class 9
Hit Points 101 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +7 / 4d8+2, Ranged +4 / 4d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Violet garnet (1100 gp). Blue star sapphire (900 gp). Blue quartz (10 gp). Carnelian (20 gp). Black pearl (1100 gp). Chalcedony (20 gp). Aquamarine (1100 gp). Azurite (10 gp). Freshwater pearl (10 gp). Violet garnet (1100 gp). 1 Medium magic item.
Audhild Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: She is well dressed, constantly wearing a grey suit, yellow shirt, and green tie. Her skin is fair and her fingers are delicate and long. She has no hair. She wears a mask on her face.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Audhild hails from a village terrorized by gnolls. She found a children's book about a Dwarf Druid who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature halberd.
Motivation: Someone believes her a fraud; and she desires power and/or immortality
Flaws: Ugly, Shy. Bonds: Rich, Enemies, Adventurer. Occupation: Butcher
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 16)
Armor Class 12
Hit Points 131 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 19 (+4) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 8000 gp. Iolite (80 gp). Golden yellow topaz (1400 gp). Red garnet (50 gp). Peridot (80 gp). Bloodstone (80 gp). Aquamarine (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Griselda Kinsley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears a worn and beaten armor. Beneath her clothing is a huge mess of scar tissue. Her golden hair is slicked back into a classic pompadour. Her green eyes dart from person to person.
Personality: Her tongue was cut out and she uses sign language. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Through the years after Griselda was born, her father became increasingly distant from her family, instead choosing to pursue power in the north. Griselda's father didn't care for her much, and the feeling was mutual. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and she is currently in port desperately looking for someone to get her out
Flaws: Disease, Antagonistic. Bonds: Slave, Adventurer, Immigrant. Occupation: Laborer
Voice: Dark and ominous
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 17)
Armor Class 10
Hit Points 77 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 10 (+0) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 1100 pp. Silver ewer (20 gp). Large well-done wool tapestry (400 gp). Silver comb with moonstones (700 gp). Solid gold idol (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Carlin Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a tan cloak and cross-gartered violet stockings. She keeps her white hair in a flapper bob. Her eyes are violet.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She comes from a rich northern family. She has chosen to use the inheritance that was left to her frivolously. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Halfling compassion; and she seems to be bored by most things
Ideals: Fighting. Flaws: Racist, Mundane. Bonds: Rich, Nature. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 12
Hit Points 136 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 7 (-2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 6000 gp. Sapphire pendant on gold chain (2900 gp). Solid gold idol (1100 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp). Golden circlet with four aquamarines (3000 gp). Jeweled anklet (3000 gp). A silver and pearl hairclip (80 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Silver comb with moonstones (800 gp).
Elegant Of Winter, Female Tabaxi [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She usually wears her pastel robe and has her shortspear always slung over her shoulder. Her cinnamon fur is thinning but still full. Her green eyes peer out from beneath her feathered pastel hat.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She enjoys reading and quiet.
History: Elegant lived on a farm with her father, near the main road leading to a nearby town. She worked as a nervous Brewer and found it very stressful. She tends to her Brewer job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Logical. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Brewer
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 119 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 12 (+1) | 17 (+3) |
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 12000 gp. Rich purple corundum (800 gp). Golden pearl (40 gp). Lapis lazuli (11 gp). Alexandrite (1200 gp). Black pearl (1200 gp). Fiery yellow corundum (800 gp). Tourmaline (40 gp). Banded agate (11 gp). Tourmaline (40 gp). Emerald (800 gp). Aquamarine (1200 gp). Silver pearl (40 gp). Amber (40 gp). Violet garnet (1200 gp). Jasper (40 gp). Violet garnet (1200 gp). Onyx (40 gp). Malachite (11 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!