Edge In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has wavy brown fur. She wears large thick round spectacles.
Personality: Edge speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: A powerful wizard made her what she is. She helped her mother out around the business and became quite the natural. She has achieved small success as a Mercenary.
Motivation: She is unsatisfied with her job; and sabotage a competitor
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Job. Occupation: Mercenary
Voice: Low and grunting
Attributes [hide]
Medium (6'0") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 129 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Elven, Giant
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1900 pp. Blue quartz (14 gp). Sardonyx (30 gp). Bloodstone (30 gp). Freshwater pearl (14 gp). Red spinel (50 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Black pearl (1000 gp). Brown diamond (5000 gp). Silver pearl (50 gp). Black pearl (1000 gp). Hematite (14 gp). Deep blue spinel (1000 gp). 1 Medium magic item. 1 Medium magic item.
Joan Yeardley, Female Human [Permalink]
Personal [hide]
Description: The light-skinned woman stands 5'5" and is wearing colorful clothing, dressed as a Glassblower. Her chestnut hair is singed and shortened. She wears an eyepatch.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She plays an instrument quite well.
History: Born to a pair of adventurers, Joan grew up listening to her father's many stories. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature morningstar.
Motivation: She desires power and/or immortality.
Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Glassblower
Voice: German accent
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 17)
Armor Class 12
Hit Points 113 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 15 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 16
Languages Common, Terran, Undercommon
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1000 pp. 1 Medium magic item. 1 Medium magic item.
Yurgunn Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she prefers to wear flannel. She sports red long hair. Her amber eyes peer out from beneath her small grey hat.
Personality: She likes to make people angry or surprised. The war was a terrible time for her, and Yurgunn does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. At some point she was captured by illithids and was tortured. After several years of this she finally managed to escape. After a long history of fighting, Yurgunn and her spouse have recently divorced.
Motivation: She wants nothing more than to rejoin the army; and a deep hatred of illithids
Flaws: Antagonistic, Depressed. Bonds: Military, Slave, Enemies. Occupation: Slave Trader
Voice: Scottish accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 10
Hit Points 118 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 18 (+4) | 15 (+2) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +5 / 4d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 400 pp. Blue-white diamond (4000 gp). Red garnet (100 gp). Eye agate (4 gp). Sardonyx (20 gp). Aquamarine (1500 gp). Jasper (20 gp). Carnelian (20 gp). 1 Medium magic item.
Jabbie Waggletop, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses like a well dressed Animal Trainer does. His silver hair is drawn into a tight pony tail with a cross scrunchie. His ears are large.
Personality: He is extraordinarily eccentric. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Jabbie hails from a village terrorized by goblins. In his 18th year, his parents were killed by a goblins raid, leaving Jabbie alone in the world. After a stint in an orphanage, he was adopted. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and to be a guard again
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Job, Enemies. Occupation: Animal Trainer
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 17)
Armor Class 14
Hit Points 158 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 18 (+4) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +5 / 5d4-1, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 1700 pp. A silver and pearl hairclip (20 gp). Jeweled electrum ring (3000 gp). Gold and topaz bottle stopper cork (1800 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Gold and topaz bottle stopper cork (1800 gp). An abacus with copper, silver and gold markers (130 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Leshanna Qualanthri, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is constantly adorned with expensive silk clothing, often dyed in bright tan and green, and wears rings and necklaces with large, colorful gems. She has dyed her greying white hair a little too much giving a sharp white color. She has a dull look in her hazel eyes.
Personality: She is almost excessively polite to everyone, even when angry. She always tries to repair and not replace. It was this mentality that drove her into the Painter business.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. In her 15th year, her parents were killed by a illithids raid, leaving Leshanna alone in the world. After a stint in an orphanage, she was adopted. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Many illithids want her driven away.
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Immigrant, Religious, Enemies. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 99 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 13 (+1) | 3 (-4) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 900 pp. Golden pearl (50 gp). Red-brown spinel (50 gp). Pink pearl (50 gp). Brown-green garnet (50 gp). Aquamarine (1500 gp). Smoky quartz (20 gp). Chrysoberyl (50 gp). Rock crystal (20 gp). Citrine (20 gp). Rock crystal (20 gp). Iolite (20 gp). Amethyst (50 gp). Jet (50 gp). Moonstone (20 gp). Freshwater pearl (15 gp).
Ombul Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears skinny pants and wears a red and pastel robe with the hood down. His white hair is smooth and relatively long. His ears are large.
Personality: He is very quiet and rarely speaks above a whisper. He is an amazing painter.
History: Gifted from a young age, Ombul studied abroad. Through the years after Ombul was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Ombul's father didn't care for him much, and the feeling was mutual. He has worked as a Bather like his father before him.
Motivation: Balancing his hectic life and new Bather responsibilities is difficult; and he's repulsed by the pc
Ideals: Gifted. Flaws: Ugly, Shy, Antagonistic. Bonds: Job. Occupation: Bather
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 16)
Armor Class 15
Hit Points 106 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Abyssal
Attacks Melee +8 / 4d10+3, Ranged +9 / 4d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp. Pink pearl (100 gp). Deep green spinel (100 gp). Violet garnet (200 gp). Citrine (80 gp). Golden yellow topaz (200 gp). Alexandrite (200 gp). Tiger eye turquoise (12 gp). Alexandrite (200 gp). Iolite (80 gp). Bloodstone (80 gp). Coral (100 gp). Sard (80 gp). Onyx (80 gp). Carnelian (80 gp). Golden pearl (100 gp). Black pearl (200 gp). White opal (1200 gp). Tiger eye turquoise (12 gp). Black pearl (200 gp). Fire opal (1200 gp). Chalcedony (80 gp). Alexandrite (200 gp). Eye agate (12 gp). Black pearl (200 gp).
Callybon Wildwander, Female Gnome [Permalink]
Personal [hide]
Description: She wears a well pressed and immaculate suit (or dress). She carries with her a set of monstrous two handed axes on her belt, each one with a sapphire on the hilt. She is bald on top and has large white tufts of hair around her ears. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: Callybon is depressed about a lot of things. She tends to be a nihilist. She uses divination through singing.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her father had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.
Motivation: She loathes her own lifestyle; and she is greedy
Ideals: Fighting, Gifted. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Barkeep
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 115 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 15 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Jeweled gold crown (6000 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Gold and topaz bottle stopper cork (300 gp). Jeweled electrum ring (6000 gp). Sapphire pendant on gold chain (1200 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!