Uraim Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a faded coat and loose pants complete with deerstalker hat. Beneath his clothing is a huge mess of scar tissue. He sports a flattop hair cut. He has gray eyes.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Uraim hails from a village terrorized by orcs. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Uraim took refuge in the large cave and found the beat up scythe and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against orcs
Ideals: Gifted. Flaws: Ugly. Bonds: Slave, Enemies, Nature. Occupation: Seamstress
Voice: Pronounces O like U
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 66 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 18
Languages Common, Dwarven, Gnome, Ignan, Sylvan
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 4000 gp. Silver pearl (60 gp). Golden pearl (60 gp). Malachite (12 gp). Rose (70 gp). Carnelian (70 gp). Freshwater pearl (12 gp). Moss agate (12 gp). Moonstone (70 gp). Citrine (70 gp). Onyx (70 gp). Alexandrite (1300 gp). Azurite (12 gp). Rhodochrosite (12 gp). Rhodochrosite (12 gp). Citrine (70 gp). Malachite (12 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Semyaza Severity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an average looking western female in her early mid-life. She likes to wear green tank tops with blue skirt. She wears a colorful flower in her dark red hair. Her gold eyes dart from person to person to random spaces in the air.
Personality: She speaks before she thinks and is too direct. She is able to make almost anything out of random pieces of junk.
History: Gifted from a young age, Semyaza studied abroad. Over the years she perfected her riding and shooting skills. She has dedicated herself to building a better trade route.
Motivation: Meet up once more with her childhood friend.
Ideals: Gifted. Flaws: Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Layabout
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Tiefling, Lawful Good (CR 18)
Armor Class 10
Hit Points 160 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 16 (+3) | 9 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +6 / 5d6+0, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 600 pp. Moss agate (7 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Rock crystal (20 gp). Red-brown spinel (160 gp). Aquamarine (1300 gp). Sard (20 gp). White opal (1300 gp). Violet garnet (1300 gp). Zircon (20 gp). Deep green spinel (160 gp). Alexandrite (1300 gp). Jet (160 gp).
Nedda Strongbones, Female Halfling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking northern young adult. She wears white trousers with violet and grey striped suspenders. She wears various colorful collared shirts. Beneath her clothing is a huge mess of scar tissue. She has wavy golden hair. This violet eyed northerner is not easily forgotten.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is obsessed with a lost civilization.
History: A powerful necromancer made her what she is. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: To reunite with her old friends; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Cynical. Bonds: Slave, Adventurer, Mentor. Occupation: Unemployed
Voice: Slurs words
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 16)
Armor Class 14
Hit Points 61 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 8 (-1) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 6000 gp.
Melissa Everly, Female Human [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she dresses well, typically a more casual-formal manner. Her golden hair is well kept. Her eyes are blue and catlike.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born several months after her father was called into army service. Her family was turned out during the war. She and her family wandered north to less war torn lands. She has achieved small success as a Jeweler.
Motivation: Sabotage a competitor; and expand her business
Ideals: Joker. Flaws: PTSD. Bonds: Attractive, Job, Military. Occupation: Jeweler
Voice: Whispers
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 16)
Armor Class 8
Hit Points 78 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +6 / 4d10+1, Ranged +3 / 4d10-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Golden yellow topaz (600 gp). Black star sapphire (400 gp). Sardonyx (30 gp). Black pearl (600 gp). Jet (130 gp). Zircon (30 gp). Malachite (16 gp). Chrysoberyl (130 gp). Star ruby (400 gp). Jet (130 gp). Canary diamond (7000 gp).
Mamnen Elusive, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His dark red hair has been sun bleached extensively. His red eyes dart from person to person to random spaces in the air.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.
History: He was raised in a white middle class family as the only child. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.
Motivation: He seems to be bored by most things.
Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Poor, Immigrant, Nature. Occupation: Butcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 71 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 11 (+0) | 19 (+4) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Druidic, Terran, Undercommon, Goblin
Attacks Melee +3 / 4d8-2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Embroidered and bejeweled glove (3000 gp). Gold music box (3000 gp). Solid gold idol (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Golden circlet with four aquamarines (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Srorthen Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has styled his rusty crest well, parting it to the left. He has a tattooed face.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is able to fit into much smaller and tighter spaces than normal.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His parents enrolled him in a Druid school at a young age so that he could practice his necromantic talents. He is searching for what he claims is his rightful reward.
Motivation: Sabotage a competitor; and to reunite with his old friends
Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Adventurer, Job. Occupation: Servant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 17)
Armor Class 7
Hit Points 141 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 4 (-3) | 16 (+3) | 17 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Goblin, Auran, Aquan
Attacks Melee +6 / 5d4+0, Ranged +3 / 5d4-3, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 6000 gp. Hematite (8 gp). Smoky quartz (30 gp). Golden yellow topaz (500 gp). Red-brown spinel (150 gp). White opal (600 gp). Banded agate (8 gp). Star rose quartz (30 gp). Citrine (30 gp). Fiery yellow corundum (600 gp). Deep blue spinel (500 gp). Tiger eye turquoise (8 gp). Jade (150 gp). Rhodochrosite (8 gp). Star ruby (600 gp). Alexandrite (500 gp). Tourmaline (150 gp). Banded agate (8 gp). 1 Medium magic item. 1 Medium magic item.
Werydd Goblinbane, Female Dwarf [Permalink]
Personal [hide]
Description: She is renowned for her bright grey dresses and hats. She has a slight overbite and is overall scrawny. Her tied-back hair is brown. She has a tattooed face.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She pushes her goals aggressively. She is also a coward if confronted.
History: The child of a Spy, who enjoyed hunting, Werydd was taken on many hunting expeditions. Like her father and her sister before her, after school she went straight into learning to become a Baker. She hasn't been sleeping well lately.
Motivation: She would like to get married and retire; and she'd like to take her coworkers down a peg
Flaws: Fearful, Insomniac. Bonds: Nature, Job, Has a crush. Occupation: Baker
Voice: Timid voice
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 16)
Armor Class 9
Hit Points 121 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1100 pp. Iolite (60 gp). Bloodstone (60 gp). Tourmaline (130 gp). Blue diamond (7000 gp).
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