Windy Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He has wavy gray fur. His eyes are likewise copper. His teeth are yellowed and unaligned.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. He made a point of taking high paying jobs and getting most of it up front. He is untrained/undisciplined, which makes him dangerous.
Motivation: He desires power and/or immortality.
Ideals: Athletic. Flaws: Ugly, Shy, Insane. Bonds: Has a crush, Adventurer. Occupation: Glassblower
Voice: Old Prospector
Attributes [hide]
Medium (6'10") Tabaxi, Lawful Good (CR 16)
Armor Class 13
Hit Points 107 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 4d10+2, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 11000 gp. Silver chalice with lapis lazuli gems (30 gp). Finely wrought small gold bracelet (30 gp). Large well-done wool tapestry (600 gp). Cloth of gold vestments (30 gp). 1 Medium magic item. 1 Medium magic item.
Enidda Waggletop, Female Gnome [Permalink]
Personal [hide]
Description: She typically wears tan cloth garments or leather armor, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'4" when asserting herself. She has a very tight haircut. She has hazel eyes and a tan hat with a violet feather.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Born to a pair of adventurers, Enidda grew up listening to her father's many stories. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She became a Brewer soon after.
Motivation: Wants to work out more often; and she is unsatisfied with her job
Ideals: Athletic. Flaws: Depressed. Bonds: Adventurer, In love, Job. Occupation: Brewer
Voice: Spits words with contempt
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 10
Hit Points 103 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 4d10-1, Ranged +4 / 4d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 900 pp. Emerald (700 gp). Jasper (70 gp). Azurite (6 gp). Peridot (70 gp). Blue quartz (6 gp). Hematite (6 gp). Hematite (6 gp). Black star sapphire (700 gp).
Tippletoe Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This southern woman wears a blue coat over a tan low-cut shirt, and a feathered hat upon her head. Her clothes are grease stained in places. She keeps her red hair in a flapper bob. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Her tongue was cut out and she uses sign language. She is frequently practicing swordplay.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Flaws: Disease. Bonds: Poor, Immigrant, Military, Nature. Occupation: Spice Merchant
Voice: Soft and mumbly
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 17)
Armor Class 13
Hit Points 107 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome, Orc, Sylvan, Halfling, Elven
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 |
Possessions: 3000 gp. Eye agate (8 gp). Rose (60 gp). Azurite (8 gp). Violet garnet (900 gp). Violet garnet (900 gp). White opal (800 gp). Azurite (8 gp). Jasper (60 gp).
Elizabeth Fasharash, Female Half-Elf [Permalink]
Personal [hide]
Description: She is an average looking eastern female in her early mid-life. She wears a violet shirt with thin black vertical stripes and grey pants. With wild blonde hair. Her hazel eyes dart from person to person.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She disdains her fellow easterners, claiming they make her look unintelligent just for using an accent.
History: Born in the east to a Painter, Elizabeth learned a great deal about her father's area of expertise. She struck it rich when she found rare goods in large quantities. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Balancing her hectic life and new Painter responsibilities is difficult; and to be a fortune-teller again
Ideals: Joker. Bonds: Immigrant, Job, Rich. Occupation: Painter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'7") Half-Elf, Lawful Good (CR 17)
Armor Class 13
Hit Points 75 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 11 (+0) | 17 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Orc, Ignan
Attacks Melee +4 / 5d4-2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 4000 gp. Malachite (9 gp). Deep green spinel (100 gp). Hematite (9 gp). Aquamarine (500 gp). Golden yellow topaz (500 gp). Eye agate (9 gp). Freshwater pearl (9 gp). Malachite (9 gp). Chrysoprase (70 gp). Obsidian (9 gp). Deep blue spinel (500 gp). Bloodstone (70 gp). Iolite (70 gp). Aquamarine (500 gp). Black star sapphire (400 gp). Aquamarine (500 gp). Coral (100 gp). Smoky quartz (70 gp). Hematite (9 gp). Black pearl (500 gp). Malachite (9 gp). Violet garnet (500 gp).
Helgret Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose green pants, and alligator leather shoes. Beneath her sweater she keeps a concealed sickle, just in case. She has moderate length silver hair. Her gray eyes peer out from beneath her feathered grey hat.
Personality: She speaks before she thinks and is too direct. She has a minor phobia of water and hates getting wet.
History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She moved from fad to fad and when she turned 15 she discovered painting. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helgret fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: An old rival family wants her found; and doesn't want to be a bellfounder and was forced into it by her family
Ideals: Artistic, Fighting. Flaws: Impulsive, Fearful. Bonds: Family. Occupation: Bellfounder
Voice: Old Prospector
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 15)
Armor Class 8
Hit Points 120 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 6 (-2) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 4d8+0, Ranged +3 / 4d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 4000 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (2000 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). Large well-done wool tapestry (200 gp). A necklace of small pink pearls (4000 gp). A necklace of small pink pearls (4000 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (80 gp). Fire opal pendant on a fine gold chain (2000 gp). Silver comb with moonstones (300 gp). 1 Medium magic item.
Borun Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He wears tight fitting clothing which further accentuates his frame. His black hair is cut short with large spiked bangs in the front. He tend to wears goggles to shield his eyes.
Personality: He will rave to anyone who will listen. He receives visions of the future at random moments
History: Born to a pair of adventurers, Borun grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Wants to have a good time and be beloved; and obtaining odd cultural half-orc artifacts is his passion
Ideals: Gifted, Optimist. Flaws: Insane. Bonds: Attractive, Adventurer, In love. Occupation: Fletcher
Voice: Speaks in third person
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 17)
Armor Class 13
Hit Points 62 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 9 (-1) | 14 (+2) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Druidic, Terran
Attacks Melee +4 / 5d4-2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 12000 gp. Fire opal pendant on a fine gold chain (1100 gp). Jeweled anklet (1000 gp). Brass mug with jade inlays (500 gp). An abacus with copper, silver and gold markers (170 gp). Gold and topaz bottle stopper cork (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Rieta Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with green lining and desert motifs, and she perpetually has her shield ready. Her red hair is drawn into a tight pony tail with a rose scrunchie. Her gold eyes have a joyful gleam in them most of the time.
Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of orcs once and for all.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Days after completing her studies, news broke out that her hometown was attacked by orcs. Rieta was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the orcs.
Motivation: Her religion dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease, Insane. Bonds: Enemies, Religious. Occupation: Seamstress
Voice: Indian accent
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 18)
Armor Class 9
Hit Points 87 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 12 (+1) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Sylvan
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Sapphire pendant on gold chain (2900 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Brass mug with jade inlays (500 gp). Golden circlet with four aquamarines (5000 gp). Sapphire pendant on gold chain (2900 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (1600 gp). Silver ewer (20 gp). An abacus with copper, silver and gold markers (110 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). An abacus with copper, silver and gold markers (110 gp). Solid gold idol (200 gp). Black velvet mask with numerous citrines (110 gp). Silver comb with moonstones (300 gp). Golden circlet with four aquamarines (5000 gp). Gold music box (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Large well-done wool tapestry (500 gp). Brass mug with jade inlays (500 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Gold dragon comb with red garnet eye (1400 gp). Carved bone or ivory statuette (20 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (1400 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Jeweled electrum ring (7000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). 1 Medium magic item. 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!
