Delg Stoutale, Male Dwarf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking southern young adult. He dresses well, typically a more casual-formal manner. Beneath his clothing is a huge mess of scar tissue. His hair is brown, silky, and of moderate length. He tend to wears goggles to shield his eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: The child of southern immigrants he idolized his mother. He was taken from his home at a very young age. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Attractive, Slave, Rich, Immigrant. Occupation: Bounty Hunter
Voice: Jittery and nervous
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 66 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Celestial
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Gold music box (2000 gp). Old masterpiece painting (2400 gp). A roughly beaten golden orb (180 gp). Fire opal pendant on a fine gold chain (2400 gp). Fire opal pendant on a fine gold chain (2400 gp). 1 Minor magic item.
Rangrim Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: This man tends to wear a brown poncho over his likewise colored trousers and shirt. He has a penchant for wearing a ring with an oversized emerald on his left hand. His golden hair is still thick. He has gleaming, smiling violet eyes.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by a spirit.
Motivation: He is greedy.
Flaws: Shy, Disease, Insomniac. Bonds: Rich, Adventurer. Occupation: Bounty Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 15)
Armor Class 14
Hit Points 95 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 4d8-1, Ranged +9 / 4d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 2000 gp. Smoky quartz (80 gp). Blue quartz (7 gp). Banded agate (7 gp). Rock crystal (80 gp). Amber (130 gp). Alexandrite (1300 gp). Jasper (80 gp). Black opal (1600 gp). Eye agate (7 gp). Aquamarine (1300 gp). Black opal (1600 gp). Violet garnet (1300 gp). Tourmaline (130 gp). Emerald (1600 gp). Rhodochrosite (7 gp). Banded agate (7 gp). Star rose quartz (80 gp). Bloodstone (80 gp).
Fragrant Plume, Female Tabaxi [Permalink]
Personal [hide]
Description: This eastern woman is abnormally tall. She wears tight fitting clothing which further accentuates her frame. Her whole body is exceptionally muscular. She has done her best to style her black fur to look like a famous performer. She wears round tiny glasses practically rammed into her face.
Personality: She hates illithids. She views them as having robbed her home of its proper glory. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She served in the navy to pay for her family's outstanding loans. A freak accident while working with her Merchant mother left her crippled. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: Many illithids want her driven away; and a deep hatred of illithids
Flaws: Hedonist, Disease. Bonds: Attractive, Immigrant, Enemies, Military. Occupation: Mercenary
Voice: German accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Good (CR 15)
Armor Class 13
Hit Points 79 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 |
Possessions: 8000 gp. Rose (30 gp). Sard (30 gp). Rose (30 gp). Violet garnet (300 gp). Moonstone (30 gp). Zircon (30 gp). Red spinel (130 gp). Chalcedony (30 gp). Chrysoprase (30 gp). Hematite (16 gp). Alexandrite (300 gp).
Althaea Meliamne, Female Half-Elf [Permalink]
Personal [hide]
Description: A 4'10" eastern woman, she is wearing the road beaten gear of a warrior. She has wavy chestnut hair. Her eyes are likewise green.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise she seems alert and responsive.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her relatives are trying to arrange a marriage; and marry her brother to traveling adventurers
Ideals: Fighting, Joker, Professionalism. Flaws: Mundane, Ugly. Bonds: Family. Occupation: Mayor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 122 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Elven, Orc, Terran
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 8000 gp. 1 Medium magic item.
Godfrey Everly, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears suspenders and brown workpants. His shirt is red, and he wears a heavy brown leather apron most of the time. His black hair is styled in orderly dreadlocks. He has gray eyes.
Personality: Always inclined to offer people food he seems plenty friendly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born in the south to a Body Guard, Godfrey learned a great deal about his father's area of expertise. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has gone from town to town working and never settling down anywhere, but has fallen for a local Interpreter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Bonds: Poor, Job, Adventurer, Has a crush. Occupation: Body Guard
Voice: Hissing voice
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 18)
Armor Class 9
Hit Points 102 (18d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic, Celestial, Orc
Attacks Melee +7 / 5d6+1, Ranged +5 / 5d6-1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 1900 pp. Malachite (13 gp). Aquamarine (600 gp). Obsidian (13 gp). Red-brown spinel (50 gp). Violet garnet (600 gp). Rhodochrosite (13 gp). Alexandrite (600 gp). Iolite (80 gp). Azurite (13 gp). Hematite (13 gp). White pearl (50 gp). Malachite (13 gp). Violet garnet (600 gp). Smoky quartz (80 gp). Black star sapphire (1000 gp). Golden yellow topaz (600 gp). Carnelian (80 gp). Citrine (80 gp). Violet garnet (600 gp). Aquamarine (600 gp). Rhodochrosite (13 gp). Golden yellow topaz (600 gp). Rhodochrosite (13 gp). Coral (50 gp). Moss agate (13 gp). Brown-green garnet (50 gp). Rose (80 gp). Hematite (13 gp). Banded agate (13 gp). Carnelian (80 gp). Star rose quartz (80 gp). Sard (80 gp). 1 Major magic item.
Dimble Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this northern man tends to wear a large tan jacket. With bright silver hair and a scraggly beard. His eyes, though not visible through his cowl, are violet.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Dimble was raised in a hard working conservative environment. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has worked as a Adventurer like his father before him.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants to meet his childhood hero
Ideals: Athletic, Joker. Flaws: Impulsive, Greedy. Bonds: Job, Adventurer. Occupation: Adventurer
Voice: Switch between two voices
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 15)
Armor Class 12
Hit Points 125 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 16 (+3) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Gnome, Gnoll
Attacks Melee +3 / 4d8-2, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 900 pp. Iolite (50 gp). Smoky quartz (50 gp). Rose (50 gp). Chalcedony (50 gp). Bloodstone (50 gp). Banded agate (11 gp). Aquamarine (800 gp). Red garnet (50 gp). Blue quartz (11 gp). Black opal (400 gp). Blue quartz (11 gp). Blue sapphire (400 gp). Freshwater pearl (11 gp).
Oskar Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. He sports a flattop hair cut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. Oskar is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: Oskar was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and to get a good night's sleep
Ideals: Disciplined. Flaws: Ugly, Insomniac. Bonds: Family. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 17)
Armor Class 13
Hit Points 110 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1800 pp. Large well-done wool tapestry (600 gp). Gold and topaz bottle stopper cork (1800 gp). An abacus with copper, silver and gold markers (150 gp). 1 Medium magic item. 1 Medium magic item.
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