Reddlepop Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She believes the world needs to unite to get rid of dire rats once and for all.
History: She was raised in a desert tribe. Her homeland was ravaged by war and she spent much of her life rebuilding it. She has built up a small fortune and can afford her own way.
Motivation: She has money and likes to spend it; and many dire rats want her driven away
Ideals: Optimist. Flaws: Ugly, PTSD. Bonds: Rich, Enemies, Nature. Occupation: Layabout
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 117 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 17 (+3) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: Just what you see.
Drifting Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive woman, she wears a simple burlap shirt and baggy pants. She conceals her sword with her veritable burlap sack of a shirt. Her fur is cut close to her head. She wears large thick round spectacles.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a minor phobia of water and hates getting wet.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To end her boredom; and she seems to be bored by most things
Flaws: Antagonistic, Fearful, Mundane, Disease. Bonds: Attractive. Occupation: Ruler
Voice: Booming voice
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Good (CR 20)
Armor Class 13
Hit Points 107 (20d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 13 (+1) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 5d10-1, Ranged +9 / 5d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 28000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Gold dragon comb with red garnet eye (1300 gp). A pair of silk slippers encrusted with tiny pearls. (180 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Brass mug with jade inlays (400 gp). Silver comb with moonstones (900 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp).
Ar-Karo Stafford, Male Half-Orc [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears a simple white robe with green stripes complete with hood. His hair, while still mostly red, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He works hard and plays hard.
History: Ar-Karo was born in the east. At a young age he loved to build and create. His mother had invested heavily in several trade routes and wanted him to inherit them. He has built up a small fortune and can afford his own way.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Persistence. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Painter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 89 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 5 (-3) |
Senses Passive Perception 10
Languages Common, Orc, Abyssal
Attacks Melee +8 / 5d4+2, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 1600 pp. Malachite (12 gp). Deep blue spinel (1300 gp). Violet garnet (1300 gp). Rose (70 gp). Amethyst (140 gp). 1 Medium magic item. 1 Medium magic item.
Ethereal In Woods, Female Tabaxi [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She is well dressed, but even with her fine clothing she looks run-down. She has wavy orange fur. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Bellfounder, Ethereal learned a great deal about her mother's area of expertise. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Her religion dominates her actions; and to be a marshal again
Flaws: Fearful, Ugly. Bonds: Guardian, Job, Religious. Occupation: Bellfounder
Voice: Switch between two voices
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 112 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 5 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 1000 gp. Jasper (80 gp). Blue quartz (10 gp). Lapis lazuli (10 gp). Tourmaline (70 gp). Chrysoprase (80 gp). Violet garnet (1300 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Kansif Beckwith, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress). She is muscular with a powerful set of arms. She sports silver long hair. Her gray eyes are passionate and lively.
Personality: She is happy with her job as a Laborer. She turns her eye from what people do, preferring to live and let live. She does not believe in violence as a means to an end. She is a dedicated Laborer but believes her peers are too gung-ho.
History: Her parents moved while she was still in utero so she is the first generation to be born here. There was a wharf not far from home where she often wandered off to fish. She has drifted from career to career and currently works as a Laborer.
Motivation: She'd like to take her coworkers down a peg; and doesn't want to be a laborer and was forced into it by her family
Ideals: Pacifist. Bonds: Job, Immigrant, Nature, Family. Occupation: Laborer
Voice: Slow speaker
Attributes [hide]
Medium (4'7") Half-Orc, Lawful Good (CR 15)
Armor Class 11
Hit Points 96 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +6 / 4d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp. Hematite (4 gp). Citrine (40 gp). Azurite (4 gp). Black star sapphire (500 gp). Tiger eye turquoise (4 gp). Amethyst (120 gp). Jet (120 gp). Carnelian (40 gp). Zircon (40 gp). Freshwater pearl (4 gp). Chalcedony (40 gp). Azurite (4 gp). Star rose quartz (40 gp). Chrysoprase (40 gp). Black pearl (1100 gp). Azurite (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Adelaide Lincoln, Female Human [Permalink]
Personal [hide]
Description: An older woman who usually wears her brown robe and has her hammer always slung over her shoulder, she is not a threatening figure. Her red hair is long and unkept. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep violet.
Personality: She is a hateful person. She taunts others and blames them for her problems. The war was a terrible time for her, and Adelaide does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. When Adelaide reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. After a long history of fighting, Adelaide and her spouse have recently divorced.
Motivation: She feels kind of lost in life; and she loathes her own lifestyle
Flaws: Ugly, Antagonistic, Depressed. Bonds: Military, Religious. Occupation: Herbalist
Voice: American accent
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 17)
Armor Class 9
Hit Points 83 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 11 (+0) | 14 (+2) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +4 / 5d4-2, Ranged +5 / 5d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Golden yellow topaz (1200 gp). Azurite (12 gp). Coral (160 gp). Eye agate (12 gp). Freshwater pearl (12 gp). Hematite (12 gp). Red-brown spinel (160 gp). Deep green spinel (160 gp). Jasper (60 gp). Aquamarine (1200 gp). Emerald (400 gp). Amber (160 gp). Onyx (60 gp). Blue quartz (12 gp). Red-brown spinel (160 gp). Black pearl (1200 gp). 1 Medium magic item.
Dimble Raulnor, Male Gnome [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He is well dressed, but even with his fine clothing he looks run-down. He has shaved his head bald. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Dimble grew up listening to his mother's many stories. He was taken from his home at a very young age. He is searching for what he claims is his rightful reward.
Motivation: Wants to open a new tavern; and expand his business
Ideals: Logical. Bonds: Attractive, Job, Adventurer, Slave. Occupation: Dyer
Voice: Irish accent
Attributes [hide]
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Elven
Attacks Melee +6 / 4d8+1, Ranged +5 / 4d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 4000 gp. Black pearl (700 gp). Chalcedony (20 gp). Jet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
