Kristryd Ironfist, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She is renowned for her bright grey dresses and hats. With bright silver hair. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is underhanded and not above using her wealth and body to get others to do her bidding.
History: Gifted from a young age, Kristryd studied abroad. A few years later when the east was not economically sound they moved to her current location. She is untrained/undisciplined, which makes her dangerous.
Motivation: She's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Gifted. Flaws: Insane, Antagonistic. Bonds: Attractive, Immigrant. Occupation: Servant
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 10
Hit Points 76 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 6 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 4d10-1, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 400 pp. Brass mug with jade inlays (100 gp). Fire opal pendant on a fine gold chain (1200 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Medium magic item.
Peter Beitz, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears professional attire. He has a slight overbite and is overall scrawny. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: Prone to second guessing himself, he comes off as nervous. He always tries to repair and not replace. It was this mentality that drove him into the Cook business.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. His mother was a mechanic, and taught him how to fix just about anything. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Persistence. Flaws: Shy, Disease. Bonds: Attractive, Rich. Occupation: Cook
Voice: Thin and wheezing
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Good (CR 15)
Armor Class 11
Hit Points 31 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 6 (-2) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Giant
Attacks Melee +7 / 4d8+2, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1100 pp. Black pearl (1300 gp). Rhodochrosite (4 gp). Blue sapphire (400 gp). Lapis lazuli (4 gp). Iolite (50 gp). Azurite (4 gp). Red-brown spinel (110 gp). Rhodochrosite (4 gp). 1 Medium magic item.
Tenena Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She has the majority of her body covered in plate. Her skin is fair and her fingers are delicate and long. Her chestnut hair is heavily combed to the left. She has several tiny opal earrings on each ear.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Tenena would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Tenena reached her early adolescence her Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and she is greedy
Ideals: Joker, Gifted. Bonds: Rich, Military. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Small (3'1") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 145 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 20 (+5) | 14 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Druidic
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 6000 gp. Gold and topaz bottle stopper cork (900 gp). Gold music box (4000 gp). Embroidered and bejeweled glove (4000 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). A silver and pearl hairclip (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (900 gp). 1 Minor magic item. 1 Minor magic item.
Rosalind Wentworth, Female Human [Permalink]
Personal [hide]
Description: She is renowned for her bright brown dresses and hats. She wears a broad hat to hide her balding. She is baby faced.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: She was born on a small isolated farm. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Rosalind was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.
Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she has a rivalry with the church that dominates her actions
Flaws: Antagonistic. Bonds: Adventurer, Nature, Enemies, Religious. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 17)
Armor Class 14
Hit Points 80 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Celestial, Auran
Attacks Melee +6 / 5d4+0, Ranged +10 / 5d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 |
Possessions: 200 pp.
Tûgog Nibley, Male Half-Orc [Permalink]
Personal [hide]
Description: This eastern man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His hair is long and black with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. His gray eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is able to make almost anything out of random pieces of junk.
History: Tûgog was raised in a hard working conservative environment. When Tûgog reached his early adolescence his Half-Orc mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the east, certain he would find work there.
Motivation: Sabotage a competitor.
Ideals: Joker, Gifted. Bonds: Poor, Immigrant, Job, Military. Occupation: Cartwright
Voice: Russian accent
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Good (CR 17)
Armor Class 11
Hit Points 130 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 16 (+3) | 17 (+3) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc, Infernal, Gnome, Goblin
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 5000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (90 gp). Brass mug with jade inlays (300 gp). Silver comb with moonstones (300 gp). Jeweled gold crown (3000 gp). Golden circlet with four aquamarines (6000 gp). Cloth of gold vestments (180 gp). A delicate brass dragon egg (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). Brass mug with jade inlays (300 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Golden circlet with four aquamarines (6000 gp). Golden circlet with four aquamarines (6000 gp). Cloth of gold vestments (180 gp). A miniature golden chest with tiny emeralds lining the top (180 gp). Old masterpiece painting (2100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). 1 Medium magic item.
Ralf Trollope, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He sports a long black beard, and similarly colored long hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He believes the world needs to unite to get rid of giants once and for all.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. In his 16th year, his parents were killed by a giants raid, leaving Ralf alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Ralf was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the giants.
Motivation: Someone believes him a fraud; and he wants revenge against giants
Flaws: Selfish, Disease. Bonds: Attractive, Enemies, Rich. Occupation: Bowyer
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 15)
Armor Class 11
Hit Points 107 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +6 / 4d8+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 700 pp. Zircon (30 gp). Blue star sapphire (1100 gp). Deep green spinel (150 gp). Moonstone (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Decarabia Tragedy, Female Tiefling [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she is dressed in a clean green cloak covering her clean studded leather. Her blue hair is knotted and matted. She wears large thick round spectacles.
Personality: She never swears and excessively uses polite adverbs when speaking. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better trade route.
Motivation: Regain custody of her son; and she has passion for adventuring and risk
Ideals: Optimist. Bonds: Job, Rich, Adventurer, Family. Occupation: Map Maker
Voice: Booming voice
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 50 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 8 (-1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. 1 Medium magic item.
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