Akmen Skill, Male Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears skinny pants and wears a black and green robe with the hood down. His hair is dark red and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His first spouse was a Tanner, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He now mingles about in high society.
Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother
Ideals: Optimist. Flaws: Disease. Bonds: In love, Rich, Family. Occupation: Baker
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 105 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 5d4+0, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 9000 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). A roughly beaten golden orb (160 gp). Brass mug with jade inlays (300 gp). Sapphire pendant on gold chain (2100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Jeweled gold crown (8000 gp). A delicate silver chain set with a tourmaline (60 gp). Silver chalice with lapis lazuli gems (160 gp). A miniature golden chest with tiny emeralds lining the top (160 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Silver comb with moonstones (500 gp). Gold dragon comb with red garnet eye (1100 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). Solid gold idol (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (60 gp). Golden circlet with four aquamarines (4000 gp). Old masterpiece painting (1400 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Cimer Felicity, Male Tiefling [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He carries with him a set of halberds on his belt, each one with a topaz on the hilt. He wears his silver hair down. He has gold eyes.
Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: The child of a Roofer, who enjoyed hunting, Cimer was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Cimer took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Artistic, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 76 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Goblin
Attacks Melee +4 / 4d10-1, Ranged +6 / 4d10+1, Grapple +8
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 4000 gp. A life-sized copper and silver statuette of a cockatrice. (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Jeweled anklet (2000 gp). Silver ewer (20 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). A small bag of saffron. (20 gp). Ceremonial electrum dagger with a star ruby in the pommel (1100 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). A delicate brass dragon egg (20 gp). Solid gold idol (400 gp). A necklace of small pink pearls (6000 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Brass mug with jade inlays (600 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Large well-done wool tapestry (600 gp). Brass mug with jade inlays (600 gp).
Gerbo Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue coat over a black low-cut shirt, and a top hat upon his head. He carries a battered halberd and tarnished bow as well. His auburn hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He cannot resist a sob story and will often dote over anyone who has one.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He tends to his Tailor job now, and dutifully fulfills any obligations he has.
Motivation: To be a Dyer again; and he seems to be bored by most things
Ideals: Fighting, Philantrophist. Flaws: Ugly, Mundane. Bonds: Job. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 19)
Armor Class 13
Hit Points 189 (19d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 20 (+5) | 16 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Gnoll, Dwarven
Attacks Melee +8 / 5d8+2, Ranged +8 / 5d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 11000 gp. Sard (40 gp). Banded agate (8 gp). Blue diamond (5000 gp). Moss agate (8 gp). Tourmaline (140 gp). Deep blue spinel (1200 gp). Chalcedony (40 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Amber (140 gp). Red spinel (140 gp). Deep blue spinel (1200 gp). Black star sapphire (800 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Lone Of Dragons, Male Tabaxi [Permalink]
Personal [hide]
Description: This malnourished man usually wears his brown robe and has his longbow always slung over his shoulder. His white fur is kept up in a ponytail inside a broad hat. His eyes are likewise blue.
Personality: He is overprotective of those who hire his services. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: His mother raised him in a mountain cabin. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To protect his home.
Ideals: Justice. Bonds: Poor, Guardian, Nature, Family. Occupation: Merchant
Voice: Jamaican accent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 142 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 18 (+4) | 13 (+1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 5d4+0, Ranged +8 / 5d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 |
Possessions: 8000 gp. Lapis lazuli (12 gp). Citrine (80 gp). Golden yellow topaz (1600 gp). Moss agate (12 gp). Golden yellow topaz (1600 gp). Black pearl (1600 gp). Brown-green garnet (90 gp). Black star sapphire (1500 gp). Peridot (80 gp). Obsidian (12 gp). Aquamarine (1600 gp). Tiger eye turquoise (12 gp). Tiger eye turquoise (12 gp). Deep blue spinel (1600 gp). Red spinel (90 gp). Banded agate (12 gp). Black opal (1500 gp). Rock crystal (80 gp). Onyx (80 gp). Coral (90 gp). Azurite (12 gp). Rich purple corundum (1500 gp). Rose (80 gp). Malachite (12 gp). Smoky quartz (80 gp). 1 Medium magic item.
Ahrim Dread, Male Tiefling [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a green and black robe with the hood down, and he perpetually has his ceremonial dagger ready. He has black hair. He has several tiny opal earrings on each ear.
Personality: Cocky and sure of himself, he believes he is the best Layabout born in the past three hundred years. He works hard and plays hard.
History: Born to a pair of adventurers, Ahrim grew up listening to his mother's many stories. He has chosen to use the inheritance that was left to him frivolously. He now travels the world, in search of power and loot.
Motivation: To be a Healer again; and balancing his hectic life and new layabout responsibilities is difficult
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Job, Adventurer. Occupation: Layabout
Voice: Timid voice
Attributes [hide]
Medium (6'9") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 77 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll, Terran, Goblin
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 7000 gp. Fire opal pendant on a fine gold chain (600 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (300 gp).
Whurdred Eversharp, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries a battered dagger and tarnished scythe as well. She sports silver long hair. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.
Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Whurdred was born in the south. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Whurdred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and many illithids want her driven away
Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Adventurer, Enemies. Occupation: Apothecary
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 15)
Armor Class 11
Hit Points 115 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +2 / 4d8-3, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 500 pp. Aquamarine (300 gp). Peridot (30 gp). Black pearl (300 gp). Rose (30 gp). Freshwater pearl (4 gp). Freshwater pearl (4 gp). Carnelian (30 gp). Red-brown spinel (160 gp). Tourmaline (160 gp). Fire opal (700 gp). Blue quartz (4 gp). Star rose quartz (30 gp). Chrysoprase (30 gp). Sardonyx (30 gp). Jasper (30 gp). Iolite (30 gp). Smoky quartz (30 gp). 1 Medium magic item.
Dell Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears suspenders and white workpants. Her shirt is green, and she wears a heavy white leather apron most of the time. She has done her best to style her auburn hair to look like a famous performer. Her eyes are violet and beady.
Personality: Overbrimming with self-confidence, Dell isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is frequently practicing swordplay.
History: She was born in a small desert village. She struck it rich when she found rare goods in large quantities. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She doesn't get along with people that don't share her tastes; and she has money and likes to spend it
Ideals: Impeccable. Flaws: Ugly. Bonds: Military, Nature, Rich. Occupation: Farmer
Voice: Voice breaks
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 18)
Armor Class 13
Hit Points 113 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Infernal, Druidic, Undercommon
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 6000 gp. Rock crystal (30 gp). Deep blue spinel (300 gp). Violet garnet (300 gp). Obsidian (14 gp). Chalcedony (30 gp). Golden yellow topaz (300 gp). Zircon (30 gp). 1 Major magic item.
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Their contribution stands as a beacon of hope for all adventurers!
