Panana Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: She prefers to wear blue pants and tee shirts. She wears a small hat to hide her balding. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is a logical person and will generally grow upset if things defy logic and science.
History: Born to a pair of adventurers, Panana grew up listening to her father's many stories. Cursed with lycanthropy at a very young age, Panana has worked very hard to control her curse. She came across an abandoned tomb where she found a relic that called out to her. After picking it up she was cursed by lycanthropy.
Motivation: She desires power and/or immortality; and she has passion for adventuring and risk
Ideals: Logical. Flaws: Shy, Disease. Bonds: Attractive, Adventurer. Occupation: Mayor
Voice: Stutters
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 16)
Armor Class 13
Hit Points 139 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 20 (+5) | 15 (+2) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Orc, Gnoll
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 300 pp. Large well-done wool tapestry (600 gp). Jeweled anklet (1000 gp). Jeweled gold crown (2000 gp). Solid gold idol (200 gp). Carved bone or ivory statuette (30 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (30 gp). Jeweled anklet (1000 gp). Solid gold idol (200 gp). Old masterpiece painting (2100 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Jeweled electrum ring (2000 gp). Brass mug with jade inlays (600 gp). A roughly beaten golden orb (70 gp). Fire opal pendant on a fine gold chain (2100 gp). Fire opal pendant on a fine gold chain (2100 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Cloth of gold vestments (70 gp).
Harbek Rakankrak, Male Dwarf [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears tight fighting clothing, which leaves very little to the imagination. He wears his red hair up. His skin is flawless and his violet eyes scan people very quickly.
Personality: Eccentric and domineering, Harbek will drive conversation. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harbek took refuge in the large cave and found the beat up club and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and balancing his hectic life and new beggar responsibilities is difficult
Ideals: Fighting, Extrovert. Bonds: Attractive, Nature, Job. Occupation: Beggar
Voice: Sleepy voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 15)
Armor Class 12
Hit Points 49 (15d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 1000 gp. Violet garnet (1200 gp). Blue quartz (10 gp). Violet garnet (1200 gp). Onyx (20 gp). Black star sapphire (1500 gp). Moss agate (10 gp). Jade (100 gp). Coral (100 gp). Red spinel (100 gp). Lapis lazuli (10 gp). Rose (20 gp). Malachite (10 gp). Tourmaline (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Zephan Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black broad hat and black clothes. He keeps his long dark red hair kept up in a rat tail. His black eyes have a joyful gleam in them most of the time.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: Zephan was raised in a hard working conservative environment. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To be a Weaver again.
Ideals: Gifted. Flaws: Disease. Bonds: Job, Enemies. Occupation: Unemployed
Voice: Spits words with contempt
Attributes [hide]
Medium (5'2") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Draconic, Gnome
Attacks Melee +4 / 4d8-1, Ranged +6 / 4d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 3000 gp. Gold dragon comb with red garnet eye (700 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Brass mug with jade inlays (400 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Brass mug with jade inlays (400 gp). Jeweled electrum ring (4000 gp). Gold dragon comb with red garnet eye (700 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Sapphire pendant on gold chain (2600 gp). Brass mug with jade inlays (400 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). Gold music box (1000 gp). Brass mug with jade inlays (400 gp). Gold music box (1000 gp). Ceremonial electrum dagger with a star ruby in the pommel (700 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Havilar Hashphronyxadyn, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green leather gloves, a green jacket, and tight pants. Her attire stands in sharp contrast to her hammer, which is beautifully polished and possesses an ornate carving of a clover on it. She wears a deerstalker hat to hide her balding. Her face is covered beneath a completely black helmet.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She made a point of taking high paying jobs and getting most of it up front. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes; and meet up once more with her childhood friend
Ideals: Justice, Impeccable. Bonds: Rich, Adventurer. Occupation: Bowyer
Voice: Spits and sputters
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 16)
Armor Class 10
Hit Points 120 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +7 / 4d10+2, Ranged +5 / 4d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 6000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Old masterpiece painting (1700 gp). Solid gold idol (200 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Cloth of gold vestments (70 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (70 gp). Fire opal pendant on a fine gold chain (1700 gp). Golden circlet with four aquamarines (3000 gp). Brass mug with jade inlays (100 gp). Cloth of gold vestments (70 gp). Gold and topaz bottle stopper cork (1800 gp). Brass mug with jade inlays (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nedda Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears bulky white painted plate armor. Her golden hair is well kept. Her ears are large.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She has a habit of throwing herself into exceedingly dangerous situations.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the east was not economically sound they moved to her current location. She now mingles about in high society.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Ugly, Impulsive. Bonds: Immigrant, Job, Rich. Occupation: Carter
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 17)
Armor Class 14
Hit Points 127 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 11 (+0) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +6 / 5d4+0, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 5000 gp. Moonstone (20 gp). Jasper (20 gp). Lapis lazuli (13 gp). Peridot (20 gp). Obsidian (13 gp). Fiery yellow corundum (400 gp). Obsidian (13 gp). Aquamarine (800 gp). Blue quartz (13 gp). Citrine (20 gp). Rich purple corundum (400 gp). Golden yellow topaz (800 gp). Red spinel (60 gp). Rhodochrosite (13 gp). Deep blue spinel (800 gp). Alexandrite (800 gp). Blue quartz (13 gp). Emerald (400 gp). Azurite (13 gp). Deep blue spinel (800 gp). Black star sapphire (400 gp). Iolite (20 gp). Deep blue spinel (800 gp).
Margery Watson, Female Human [Permalink]
Personal [hide]
Description: 4'7" and muscular, this southern woman wears a grey tunic with black highlights, and long violet pants that bunch up around her shoes. Her white hair is thinning but still full. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: Born the oldest of a large religious southern family, she was no stranger to responsibility. She dropped out of school before completing her studies. She is untrained/undisciplined, which makes her dangerous.
Motivation: To share knowledge with the world.
Ideals: Athletic, Passionate, Opinionated, Logical. Flaws: Insane. Bonds: Religious. Occupation: Roofer
Voice: Speaks with a cold
Attributes [hide]
Medium (4'7") Human, Lawful Good (CR 17)
Armor Class 11
Hit Points 148 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 5d4+1, Ranged +7 / 5d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1300 pp. Chrysoberyl (150 gp). Banded agate (12 gp). Alexandrite (800 gp). Aquamarine (800 gp). Aquamarine (800 gp). Lapis lazuli (12 gp). Violet garnet (800 gp).
Balimaar Dayton, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His whole body is exceptionally muscular. He wears a broad hat to cover his moderate length silver hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He cannot resist a sob story and will often dote over anyone who has one.
History: A powerful wizard made him what he is. Brilliant and gifted he never wanted to apply himself. He was granted arcane powers by his dying brother.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Gifted, Philantrophist. Bonds: Immigrant, Attractive, Mentor. Occupation: Glassblower
Voice: Jamaican accent
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 16)
Armor Class 12
Hit Points 91 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Auran, Celestial
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 5000 gp. Rhodochrosite (16 gp). Peridot (40 gp). Deep blue spinel (200 gp). Hematite (16 gp). Deep blue spinel (200 gp). Brown-green garnet (70 gp). Deep blue spinel (200 gp). Black pearl (200 gp). Fire opal (1600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
