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NPC Generator

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Therai Poetry, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is dressed in an above average manner. He has purple hair. He is very pretty but has cold, dead eyes.

Personality: Overbrimming with self-confidence, Therai isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. He does not trust anyone and sleeps with one eye open.

History: The child of a Shipwright, who enjoyed hunting, Therai was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Therai took refuge in the old dungeon and found the beat up warhammer and armor he uses now. He bought a warhammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To get a good night's sleep; and nothing but the best is good enough for him

Ideals: Impeccable. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature. Occupation: Laborer

Voice: Speaks with a cold

Attributes [hide]

Therai Poetry, Male Tiefling Druid 16
Medium (6'1") Tiefling, Lawful Good (CR 16)
Armor Class 11
Hit Points 92 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)12 (+1) 17 (+3)19 (+4)
Skills Insight +8, Survival +8
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +5 / 4d10+0, Ranged +6 / 4d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554433

Possessions: 1000 pp. Peridot (70 gp). Tiger eye turquoise (11 gp). Blue quartz (11 gp). Alexandrite (400 gp). Rock crystal (70 gp). Red garnet (110 gp). Obsidian (11 gp). Aquamarine (400 gp). Rhodochrosite (11 gp). Black pearl (400 gp). Sard (70 gp). Chrysoprase (70 gp). Blue quartz (11 gp). Red-brown spinel (110 gp). Red garnet (110 gp). Moonstone (70 gp). Coral (110 gp). Rhodochrosite (11 gp). Chrysoprase (70 gp). Rhodochrosite (11 gp).


Social Check DCs


Emerald In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He does not wear sleeves and tends to eschew shirts when he can avoid it. He wears a Stetson hat to hide his balding. His face is covered beneath a completely black helmet.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Emerald enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a wizard, Emerald was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 11th year, his parents were killed by a illithids raid, leaving Emerald alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by illithids. Emerald was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Flaws: Secretive, Hedonist. Bonds: Mentor, Enemies. Occupation: Guard

Voice: Ums and uhs a lot

Attributes [hide]

Emerald In Shadow, Male Tabaxi Druid 17
Medium (5'5") Tabaxi, Lawful Good (CR 17)
Armor Class 12
Hit Points 98 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 12 (+1)12 (+1) 14 (+2)11 (+0)
Skills Intimidation +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665555

Possessions: 11000 gp. Jeweled gold crown (4000 gp). A necklace of small pink pearls (2000 gp). Silver comb with moonstones (400 gp). Brass mug with jade inlays (400 gp). Black velvet mask with numerous citrines (160 gp). Ceremonial electrum dagger with a star ruby in the pommel (1400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Orryn Garrick, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan pants and tee shirts. His long auburn hair reaches down to his waist. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: Abrasive and pushy, he has a hard time making friends. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Sold as a small child to a slaver, Orryn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Orryn and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to raise his children well

Ideals: Joker. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Engraver

Voice: American accent

Attributes [hide]

Orryn Garrick, Male Gnome Druid 15
Small (3'7") Gnome, Lawful Good (CR 15)
Armor Class 11
Hit Points 128 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 19 (+4)9 (-1) 5 (-3)10 (+0)
Skills Arcana +4, Survival +2
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 4d8-2, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 gp. Deep blue spinel (1100 gp). Malachite (6 gp). Hematite (6 gp). Golden yellow topaz (1100 gp). Jade (70 gp). Jet (70 gp). Star rose quartz (30 gp). Red spinel (70 gp). Eye agate (6 gp). Fire opal (600 gp). Red spinel (70 gp). Moonstone (30 gp). Onyx (30 gp). Malachite (6 gp). 1 Medium magic item.


Social Check DCs


Henry Wilberforce, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His blonde hair is cut short with large spiked bangs in the front. His fair skin shows little sign of his aristocratic breeding.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He also hits on women, regardless of circumstances.

History: Henry was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He would like to get married and retire; and to settle down with his crush

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Has a crush. Occupation: Bellfounder

Voice: Soft and melodious

Attributes [hide]

Henry Wilberforce, Male Human Druid 15
Medium (6'4") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 74 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)16 (+3) 14 (+2)14 (+2)
Skills Acrobatics +7, Persuasion +7
Senses Passive Perception 12
Languages Common, Ignan, Gnome, Infernal
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565554

Possessions: 1000 gp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Large well-done wool tapestry (400 gp). Fire opal pendant on a fine gold chain (2200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Gormogord Honeypot, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He is physically well-built. His head has been shaved. His violet eyes are passionate and lively.

Personality: He is almost excessively polite to everyone, even when angry. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: His parents moved while he was still in utero so he is the first generation to be born here. Gormogord liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Nature. Occupation: Layabout

Voice: Nasally tone

Attributes [hide]

Gormogord Honeypot, Male Halfling Druid 15
Small (3'3") Halfling, Lawful Good (CR 15)
Armor Class 11
Hit Points 93 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)13 (+1) 15 (+2)12 (+1)
Skills Arcana +6, History +6
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 4d8+0, Ranged +5 / 4d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655544

Possessions: 3000 gp. Hematite (14 gp). Deep blue spinel (600 gp). Sard (40 gp). Blue quartz (14 gp). Chrysoberyl (160 gp). 1 Medium magic item.


Social Check DCs


Mardnab Sympony, Female Gnome [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Gnomes. Her skin is light but she possesses many brown ritualistic tattoos. She wears just a blue suit. She has done her best to style her red hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She can speak with the recently deceased. She is a bit of a macho woman and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Her mother took her hunting and taught her how to get in the mind of other creatures. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Gifted, Fighting. Flaws: Disease, Insomniac. Bonds: Nature. Occupation: Fisher

Voice: Jamaican accent

Attributes [hide]

Mardnab Sympony, Female Gnome Druid 15
Small (3'0") Gnome, Lawful Good (CR 15)
Armor Class 14
Hit Points 128 (15d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 17 (+3)10 (+0) 11 (+0)14 (+2)
Skills History +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome
Attacks Melee +5 / 4d8+0, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365

Possessions: 900 pp. Banded agate (12 gp). Violet garnet (900 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hrathy Davenport, Female Half-Orc [Permalink]

Personal [hide]

Description: A 6'5" eastern woman, she is wearing a tight black one piece outfit complete with pants, hood, and a cape. She has styled her silver hair well, parting it to the left. Her brown eyes dart from person to person to random spaces in the air.

Personality: Her tongue was cut out and she uses sign language. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a mechanic, and taught her how to fix just about anything. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and to end her boredom

Ideals: Logical, Persistence. Flaws: Disease, Mundane, Greedy. Occupation: Cartwright

Voice: Jittery and nervous

Attributes [hide]

Hrathy Davenport, Female Half-Orc Druid 17
Medium (6'5") Half-Orc, Lawful Good (CR 17)
Armor Class 12
Hit Points 123 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 4 (-3)6 (-2)
Skills Deception +4, Nature +8
Senses Passive Perception 7
Languages Common, Orc, Giant, Elven
Attacks Melee +7 / 5d4+1, Ranged +8 / 5d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 900 pp. Banded agate (14 gp). Blue quartz (14 gp). Smoky quartz (50 gp). Star rose quartz (50 gp). Alexandrite (1000 gp). Bloodstone (50 gp). Rhodochrosite (14 gp). Amber (40 gp). Peridot (50 gp). Freshwater pearl (14 gp). Rock crystal (50 gp). Alexandrite (1000 gp). Citrine (50 gp). Jet (40 gp). Alexandrite (1000 gp). Amethyst (40 gp). Tiger eye turquoise (14 gp). Emerald (1400 gp). Banded agate (14 gp). Golden pearl (40 gp). Star rose quartz (50 gp).


Social Check DCs

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