Gillyd Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears a brown vest and prefers green and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her hair is cut close to her head. Her eyes are blue and beady.
Personality: Gillyd is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: She was born a particularly ugly child, much to the horror of her parents. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Athletic, Extrovert. Flaws: Ugly, Impulsive. Bonds: Religious. Occupation: Weaver
Voice: Spits words with contempt
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 162 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 20 (+5) | 14 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 17
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +6 / 4d10+1, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Obsidian (8 gp). Deep green spinel (40 gp). Star rose quartz (80 gp). Alexandrite (700 gp). Sard (80 gp). Red-brown spinel (40 gp). Lapis lazuli (8 gp). Rhodochrosite (8 gp). Aquamarine (700 gp). Tourmaline (40 gp). Banded agate (8 gp). Moonstone (80 gp). Carnelian (80 gp). Star rose quartz (80 gp). Amber (40 gp). Hematite (8 gp). Smoky quartz (80 gp). Black opal (1600 gp). Golden yellow topaz (700 gp).
Rimmon Agility, Male Tiefling [Permalink]
Personal [hide]
Description: He wears very tight pants and wife beaters, though occasionally he sports a black coat. He has a slight overbite and is overall scrawny. His black hair is kept up in a ponytail inside a Stetson hat. He has several tiny amber earrings on each ear.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Rimmon grew up listening to his father's many stories. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural halfling artifacts is his passion
Ideals: Justice. Flaws: Addict. Bonds: Rich, Adventurer, Mentor. Occupation: Dyer
Voice: Low and grunting
Attributes [hide]
Medium (5'4") Tiefling, Lawful Good (CR 17)
Armor Class 11
Hit Points 82 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan
Attacks Melee +8 / 5d4+2, Ranged +7 / 5d4+1, Grapple +9
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 |
Possessions: 1800 pp. Blue quartz (4 gp). Smoky quartz (60 gp). Smoky quartz (60 gp). Moonstone (60 gp). Iolite (60 gp). Alexandrite (800 gp). Azurite (4 gp).
Shamash Umbyrphrael, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a green shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them, and sports empty pouches on his belt. His crest is greying and his face has many wrinkles. He has red eyes.
Personality: He is a Assassin first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: The child of a Weaver, who enjoyed hunting, Shamash was taken on many hunting expeditions. Before the accident, he was one of the most outspoken anti-Tabaxi activists. He was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.
Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it; and wants to open a new tavern
Flaws: Racist. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Assassin
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 17)
Armor Class 10
Hit Points 94 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +8 / 5d4+2, Ranged +6 / 5d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 1100 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (160 gp). Brass mug with jade inlays (300 gp). A roughly beaten golden orb (160 gp). Silver comb with moonstones (200 gp).
Great Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: This slender man stands about 5'7". He wears a custom-built plate barding that's adorned with brown lining and desert motifs. His deerstalker hat is riddled with cuts and holes. He wears a mask on his face.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a font of random trivia from the lore and stories he has discovered
History: He was born a particularly ugly child, much to the horror of his parents. Great abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Obtaining odd cultural Human artifacts is his passion; and someone believes him a fraud
Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Nature, Enemies. Occupation: Engraver
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Good (CR 15)
Armor Class 12
Hit Points 115 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Ignan, Aquan, Celestial
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: Amethyst (120 gp). Rich purple corundum (1400 gp). Red-brown spinel (120 gp). Blue sapphire (1400 gp). Fire opal (1400 gp). Obsidian (6 gp). Blue quartz (6 gp). Black opal (1400 gp). 1 Medium magic item.
Hecat Pain, Female Tiefling [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Tiefling, and stands approximately 5'1". She is dressed in earthy colors with a black and brown handkerchief worn on her right side, and her gloved hand is found clutching a warhammer. She has no hair. Her gold eyes are passionate and lively.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Hecat was raised in a hard working conservative environment. She was an apprentice working in her father's forge. In the meantime she has taken over work as a Fletcher and occasionally as a mercenary.
Motivation: She is currently in port desperately looking for someone to get her out; and expand her business
Ideals: Optimist. Flaws: Ugly, Secretive. Bonds: Job, Adventurer, Slave. Occupation: Fletcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 16)
Armor Class 13
Hit Points 95 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 15 (+2) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +8 / 4d10+3, Ranged +8 / 4d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 8000 gp. Chalcedony (50 gp). Violet garnet (1200 gp). Chrysoprase (50 gp). Alexandrite (1200 gp). Hematite (11 gp). Golden yellow topaz (1200 gp). Malachite (11 gp). Brown-green garnet (60 gp). Freshwater pearl (11 gp). Blue quartz (11 gp). Rose (50 gp). Jet (60 gp). Aquamarine (1200 gp). Banded agate (11 gp). Obsidian (11 gp). Obsidian (11 gp). Aquamarine (1200 gp). Moonstone (50 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). Red spinel (60 gp). Rose (50 gp). Carnelian (50 gp). Brown diamond (7000 gp).
Dalgal Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an old set of leather armor, nicked and torn by the ravages of time and battle, and a wedding ring on his right hand. His tied-back hair is white. His eyes are violet.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a font of random trivia from the lore and stories he has discovered
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Adventurer father left him crippled. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Logical. Flaws: Shy, Disease. Bonds: In love. Occupation: Bather
Voice: Italian accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 16)
Armor Class 11
Hit Points 122 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 18 (+4) | 11 (+0) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 9000 gp. Obsidian (15 gp). Golden yellow topaz (500 gp). Obsidian (15 gp). Brown-green garnet (140 gp). Violet garnet (500 gp). Peridot (50 gp). Rhodochrosite (15 gp). Brown-green garnet (140 gp). Hematite (15 gp). Obsidian (15 gp). Aquamarine (500 gp). Violet garnet (500 gp). Eye agate (15 gp). Jade (140 gp). Rose (50 gp). Eye agate (15 gp). Iolite (50 gp). Chrysoberyl (140 gp). Deep blue spinel (500 gp). Golden yellow topaz (500 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Irann Mellerelel, Female Elf [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She is generally shirtless and showing off her tattooed chest. Her long auburn hair is drawn into a two foot long braid. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. She helped her mother out around the business and became quite the natural. She has never given up on her dancing dream.
Motivation: She is wracked by social anxiety; and she seems to be bored by most things
Ideals: Joker, Artistic. Flaws: Mundane, Fearful. Bonds: Attractive, Job. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 16)
Armor Class 12
Hit Points 127 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Star ruby (1500 gp). Sardonyx (80 gp). Brown-green garnet (110 gp). Deep blue spinel (1500 gp). Deep blue spinel (1500 gp). Amethyst (110 gp). Rock crystal (80 gp). Freshwater pearl (8 gp).
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Their contribution stands as a beacon of hope for all adventurers!
