Jarsali Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: She is a mite stocky and wears dark leathers with embroidery. She keeps her brown hair in a pixie cut. Her eyes are green and beady.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Jarsali was born into a poor family. Growing up, she dreamt of becoming a Druid, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Druid in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: She's looking for her big break; and meet up once more with her childhood friend
Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer. Occupation: Fortune-teller
Voice: Strong lisp
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 16)
Armor Class 14
Hit Points 107 (16d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 18 (+4) | 15 (+2) | 10 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +9 / 4d10+4, Ranged +9 / 4d10+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 8000 gp. Eye agate (12 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Black pearl (1500 gp). Red garnet (110 gp). Coral (110 gp). Moss agate (12 gp). Fiery yellow corundum (1000 gp). Azurite (12 gp). Onyx (50 gp). Brown-green garnet (110 gp). Tourmaline (110 gp). Banded agate (12 gp). Aquamarine (1500 gp). Violet garnet (1500 gp). Deep blue spinel (1500 gp). Obsidian (12 gp). Tourmaline (110 gp). 1 Medium magic item. 1 Medium magic item.
Dalgal Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: A middle-aged man, he wears an entirely grey suit with violet socks and a vest with buckled shoes, and is pretty ugly. He wears his white hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is lazy, self-centered, vain, and jealous.
History: Born in the west his family was never financially stable. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: Expand his business; and he is unsatisfied with his job
Ideals: Athletic. Flaws: Ugly, Selfish. Bonds: Poor, Job. Occupation: Painter
Voice: Sounds elderly
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 18)
Armor Class 12
Hit Points 97 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 15 (+2) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +9 / 5d6+3, Ranged +8 / 5d6+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 |
Possessions: 6000 gp. Jet (160 gp). Jasper (30 gp). Deep green spinel (160 gp). Azurite (7 gp). Bloodstone (30 gp). Aquamarine (500 gp). Chalcedony (30 gp). Emerald (1000 gp). Eye agate (7 gp). Aquamarine (500 gp). Onyx (30 gp). Rhodochrosite (7 gp). Onyx (30 gp). Iolite (30 gp). Black pearl (500 gp). Jade (160 gp). Iolite (30 gp). Black pearl (500 gp). Red spinel (160 gp). Onyx (30 gp).
Anbera Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a brown costume with the symbols of the four houses of cards on her torso. She has a very tight haircut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She does not believe in violence as a means to an end. She is a dedicated Sage but believes her peers are too gung-ho.
History: Anbera was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She has dedicated herself to building a better world.
Motivation: She loathes her own lifestyle.
Ideals: Athletic, Pacifist. Flaws: Depressed. Bonds: Poor, Adventurer. Occupation: Sage
Voice: Booming voice
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 18)
Armor Class 14
Hit Points 122 (18d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 19 (+4) | 16 (+3) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 5d6+0, Ranged +10 / 5d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 |
Possessions: 9000 gp. Silver chalice with lapis lazuli gems (130 gp). Solid gold idol (600 gp). Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver comb with moonstones (700 gp). 1 Major magic item.
Armara Sage, Female Tiefling [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears clothing that is held on in multiple layers but all of it is in poor condition. Her black hair is kept up in a ponytail inside a broad hat. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She exudes charisma. She is a tour de force of persuasion. She invites people to come help in her community garden.
History: Sold as a small child to a slaver, Armara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She now spends her time doing works of charity.
Motivation: To unite with her sister; and her relatives are trying to arrange a marriage
Ideals: Philantrophist. Bonds: Poor, Attractive, Mentor, Family. Occupation: Banker
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Tiefling, Lawful Good (CR 18)
Armor Class 12
Hit Points 132 (18d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Celestial
Attacks Melee +7 / 5d6+1, Ranged +8 / 5d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 6 | 5 | 5 | 5 | 5 | 4 |
Possessions: 8000 gp.
Euphemia Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She wears a fancy red dress. Her silver hair is still thick. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She likes to make people angry or surprised. Euphemia enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the west was not economically sound they moved to her current location. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She uses money and sex appeal to get what she needs; and she is not mentally stable, and does not behave rationally
Flaws: Insane, Antagonistic, Hedonist. Bonds: Attractive, Rich, Immigrant. Occupation: Spy
Voice: Cold and demanding tone
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 17)
Armor Class 12
Hit Points 71 (17d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 19 (+4) |
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Goblin, Gnome
Attacks Melee +5 / 5d4-1, Ranged +7 / 5d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 7000 gp. Golden yellow topaz (1000 gp). Amber (110 gp). Fire opal (700 gp). Red garnet (110 gp). Chalcedony (80 gp). Black pearl (1000 gp). Chrysoberyl (110 gp). Black pearl (1000 gp). Lapis lazuli (14 gp). Obsidian (14 gp). Eye agate (14 gp). Citrine (80 gp). Deep green spinel (110 gp). Sard (80 gp). Golden pearl (110 gp). Blue star sapphire (700 gp). Blue quartz (14 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Joan Ogden, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She wears an entirely brown suit with black socks and a vest with buckled shoes. She wears her auburn hair up in a very large beehive style do. She tend to wears goggles to shield her eyes.
Personality: She is almost excessively polite to everyone, even when angry. She never wears the same outfit twice, unless she absolutely has to.
History: She was born in a small desert village. When Joan reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She bought a trident and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Artistic. Flaws: Shy. Bonds: Poor, Nature, Military. Occupation: Architect
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (4'10") Human, Lawful Good (CR 15)
Armor Class 12
Hit Points 118 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 16 (+3) | 12 (+1) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 4d8+0, Ranged +7 / 4d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 700 pp. Deep green spinel (40 gp). Eye agate (7 gp). Silver pearl (40 gp). Rhodochrosite (7 gp). Coral (40 gp). Violet garnet (800 gp). Moss agate (7 gp). Alexandrite (800 gp). Jasper (60 gp). Onyx (60 gp). Aquamarine (800 gp). Banded agate (7 gp). Deep blue spinel (800 gp). Aquamarine (800 gp). Obsidian (7 gp). Red spinel (40 gp). Smoky quartz (60 gp). Red spinel (40 gp). Red-brown spinel (40 gp). Tourmaline (40 gp). 1 Minor magic item.
Isabella Mundy, Female Half-Elf [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a violet costume with the symbols of magic on her torso. She has moderate length white hair. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. A friendly and beautiful Half-Elf, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was raised in a white middle class family as the only child. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She has since lost track of the people in her past.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and she seems to be bored by most things
Ideals: Optimist. Flaws: Mundane. Bonds: Attractive, Family, Enemies. Occupation: Bellfounder
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'5") Half-Elf, Lawful Good (CR 15)
Armor Class 9
Hit Points 124 (15d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 8 (-1) | 18 (+4) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +5 / 4d8+0, Ranged +4 / 4d8-1, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 4000 gp. Chrysoprase (70 gp). Aquamarine (700 gp). Chrysoprase (70 gp). Red spinel (70 gp). Amber (70 gp). Chrysoprase (70 gp). Silver pearl (70 gp). Red spinel (70 gp). Alexandrite (700 gp). Black star sapphire (1200 gp). Moonstone (70 gp). Black star sapphire (1200 gp). Chalcedony (70 gp). Blue quartz (14 gp). Tiger eye turquoise (14 gp). Amethyst (70 gp). Star rose quartz (70 gp). Sard (70 gp). 1 Medium magic item.
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