Elaim Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a faded coat and loose pants complete with small hat. With a patchy auburn beard and wild auburn hair. His eyes are blue.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was raised in a white middle class family as the only child. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with his brother
Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Family. Occupation: Architect
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 18)
Armor Class 9
Hit Points 122 (18d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +6 / 5d6+0, Ranged +5 / 5d6-1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 5 | 4 | 4 | 3 |
Possessions: 600 pp. Blue diamond (4000 gp). Brown-green garnet (40 gp). Brown-green garnet (40 gp). Rock crystal (30 gp). Rock crystal (30 gp). 1 Medium magic item.
Dagger Thunder, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman stands a little under 4'10" and is a bit bulky. She is very muscular particularly in the legs. She wears rags and sports a simple walking cane. Her gray fur, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She served in the navy to pay for her family's outstanding loans. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She is searching for what she claims is her rightful reward.
Motivation: She wants nothing more than to rejoin the army; and she wants to meet her childhood hero
Ideals: Joker, Fighting. Flaws: Insane. Bonds: Poor, Adventurer, Military. Occupation: Tailor
Voice: pre-pubescent
Attributes [hide]
Medium (4'10") Tabaxi, Lawful Good (CR 15)
Armor Class 11
Hit Points 74 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 600 pp. Obsidian (7 gp). Obsidian (7 gp). Alexandrite (1500 gp). Red-brown spinel (120 gp). Alexandrite (1500 gp). Jacinth (5000 gp). Jet (120 gp). Red-brown spinel (120 gp). Banded agate (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Eridred Brazzik, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a grey vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her grey boots flare out at the collars. Her blonde hair is lengthy. She has gleaming, smiling blue eyes.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was raised in a mountains tribe. Cursed with vampirism at a very young age, Eridred has worked very hard to control her curse. She bought a axe and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She has a rivalry with the Church that dominates her actions; and her religion dominates her actions
Ideals: Impeccable. Flaws: Disease. Bonds: Religious, Nature. Occupation: Sellsword
Voice: Italian accent
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 17)
Armor Class 10
Hit Points 103 (17d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 12 (+1) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 5d4-1, Ranged +6 / 5d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: Just what you see.
Merla Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A 2'11" northern woman, she wears a white armored body suit, with a simple black line shooting up and back down. Her hair is cut close to her head. Her brown eyes have a joyful gleam in them most of the time.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Born in the north her family was never financially stable. She made a point of taking high paying jobs and getting most of it up front. She has recently attracted an admirer that believes she's playing hard to get.
Motivation: She's attracted to the PC; and she has passion for adventuring and risk
Flaws: Antagonistic. Bonds: Has a crush, Adventurer, Poor. Occupation: Detective
Voice: Squeaky
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 16)
Armor Class 11
Hit Points 101 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 4d10+0, Ranged +5 / 4d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 |
Possessions: 1 Medium magic item.
Right-Handed Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a simple brown robe with black stripes complete with hood. He has brown fur. He has hazel eyes and a brown hat with a black feather.
Personality: This man loves painting and to teach people painting more than just about anything. He has a habit of throwing himself into exceedingly dangerous situations.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his father out around the business and became quite the natural. He has achieved small success as a Roofer.
Motivation: To be a Assassin again; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Rich, Job. Occupation: Roofer
Voice: Stutters
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Good (CR 16)
Armor Class 12
Hit Points 96 (16d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 15 (+2) | 6 (-2) | 15 (+2) |
Senses Passive Perception 8
Languages Common, Giant, Infernal
Attacks Melee +5 / 4d10+0, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 3000 gp. Lapis lazuli (11 gp). Amethyst (60 gp). Amethyst (60 gp). Aquamarine (1300 gp). Smoky quartz (80 gp). Onyx (80 gp). Red garnet (60 gp). Alexandrite (1300 gp). Lapis lazuli (11 gp). Amber (60 gp). Deep blue spinel (1300 gp). Blue star sapphire (800 gp). Chrysoprase (80 gp). Azurite (11 gp). Citrine (80 gp). Iolite (80 gp). Peridot (80 gp). Star ruby (800 gp). Emerald (800 gp). Peridot (80 gp). Hematite (11 gp).
Baradad Fharngnarthnost, Male Dragonborn [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is wearing the road beaten gear of a warrior. He sports a flattop crest cut. He wears a mask on his face.
Personality: He hates Dragonborns with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: Baradad was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Tanner hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Meet up once more with his childhood friend; and elven compassion
Ideals: Fighting, Gifted. Flaws: Ugly, Racist. Bonds: Poor, Adventurer. Occupation: Tanner
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 17)
Armor Class 13
Hit Points 111 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +10 / 5d4+4, Ranged +9 / 5d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 |
Possessions: 7000 gp. Lapis lazuli (7 gp). Citrine (70 gp). Alexandrite (1300 gp). Alexandrite (1300 gp). Smoky quartz (70 gp). Rhodochrosite (7 gp). Citrine (70 gp). Golden pearl (70 gp). Tourmaline (70 gp). Alexandrite (1300 gp). Obsidian (7 gp). Sardonyx (70 gp). Blue quartz (7 gp). Deep blue spinel (1300 gp). Sard (70 gp).
Markosian Delight, Female Tiefling [Permalink]
Personal [hide]
Description: She is a mite stocky and wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her brown hair is lengthy and is close to two feet long. Her ears are large.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has dedicated herself to building a better trade route.
Motivation: Her name or reputation has been wronged in the past by goblins, and she desires to right it; and many goblins want her driven away
Ideals: Extrovert. Flaws: Ugly. Bonds: Religious, Adventurer, Enemies. Occupation: Seamstress
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'11") Tiefling, Lawful Good (CR 15)
Armor Class 12
Hit Points 69 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Terran, Ignan
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 6000 gp. Large well-done wool tapestry (100 gp). A life-sized copper and silver statuette of a cockatrice. (10 gp). A delicate silver chain set with a tourmaline (10 gp). Silver comb with moonstones (200 gp). Solid gold idol (1100 gp). Cloth of gold vestments (160 gp). Gold and topaz bottle stopper cork (1000 gp). Solid gold idol (1100 gp). A delicate silver chain set with a tourmaline (10 gp). Brass mug with jade inlays (100 gp). Old masterpiece painting (1900 gp). A roughly beaten golden orb (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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